First, I would like to say that the animations really bring park to life and are incredible...
Now, about some questions I've:
- Will there be seasons in the game and related animation (for example guests running to hide under roof when it's raining)?
- How will you improve guests animations when they entering and leaving rides?
- The peeps are often in bunch and very close to each other, do you improve it in alpha2?
- Will we see animation of guests with mascotts, with employees (for example, guests asking for a specific location to an employee, etc.)?
- Is some people will try to pass in front of other guest in waiting lines?
- Will you add some events and funny stuff like people taking photos, like the security guard running after people like the video you showed us before?
- Will we see children crying, running away from parents, etc.?
Thanks for the feedback. [up]
Hey
Thanks for the kind words!
-We want to make sure we have animated reactions for everything your guests encounter, we've started to implement this in to alpha 2 as you can see in the stream last night with guests dancing to the pirate band and cheering as a coaster whizzes past.
-Our aim is to make guests getting on and off the rides as fluid as possible. If a ride makes someone feel nauseous then they will stumble off the ride looking ill, if they had a great time they'll cheer and clap. We want them to feel alive so you care about them and make their trip to your park as great as possible.
-The groups now break up and feel more fluid, they no longer stick to one formation, it's something that we're constantly improving on.
- Great question, guests will interact with the mascots , for alpha 2 we've added guests laughing, clapping and pointing as a mascot walks by and this is something we will continue to work on. The crowd is looking really great now and I think you'll all be really happy with the changes in alpha 2.
- We try adding humour and charm where ever we can, take a look at the last live stream for great dad dancing! The videos we created like the security guard and the gulpee eating the kid were created to give as an idea of how we wanted the humour and the animation style of the game to be. They were really helpful to get the animators on the same page and creating animations that all feel like the belong in the same world. Some of these events will make it in to the final game.
- Children are sensitive souls and I'm sure you'll see them get stroppy after a long day walking around a park.