Not at all!
I've seen lots of posters pleading for content, but nobody seems to clearly define what they actually mean by "content". Hence my question. Isn't there already quite a lot of stuff to do, with more to come according to the developers? If so, what is the point of all the doomsaying/melodramatics?
Some people have talked about a need for user-generated content, but their demands either mesh poorly with instancing/mode-switching, i.e. two fundamental parts of the game that aren't likely to go away, or they don't share the low-level player focus that has characterised the Elite series thus far.
Therefore I am confused by the demand for "content".
I have posted this elsewhere, but it is an answer to your question.
One type of content I believe the ED universe desperately needs is content that dresses the ED universe up.
The gameworld needs more assets to make it feel alive and give it variation.
We need more types of space structures and it wouldn't hurt if some of them looked a bit dramatic and awe inspiring:
- Imperial bases need to look the part. Imperial core systems should have Imperial styled space stations and other structures.
When we enter Imperial space, it should feel different.
- More internal and external variation of existing stations
- Prison Installations
- Industrial Complexes
- Military fortresses, battlestations, outposts (that look the part), military shipyards, secret military deep space maintenance and refueling stations
- Huge mining and ore processing installations
- Corporate headquarters
- Scientific observatories with huge telescopes and radio dishes.
- Asteroid bases (f.e. pirate bases)
- Solar arrays
- True shipyards with ships under construction
- Large container shipping areas
- A few truly unique stations
- Multiple installations in each other visible range, for example a container yard near a commercial outpost.
etc. etc.
What is also needed is more npc traffic, npc only ships that make the universe feel more alive, richer:
- Tugs
- Repair and Maintenance vehicles
- Huge tankers and container vessels
- Miltitary npc vessels like frigates, destroyers, corvettes, large troop transports, Battleships etc. etc.
Many of these assets should have their own sets of missions of course.
I would love to be able to dock with a large military vessel to get a special mission for example. Or just add military capital ships and other npc ships as mission givers.
I believe adding assets should be a priority because it influences directly how we perceive the game world itself.
Currently it is too dry, too lifeless, too samey.
Other content would be:
- More interesting multi tiered missions
- Being able to do hauling missions in stages if your cargo hold is not large enough
- I would like to have to follow targets through several systems
- or having to spy on a pirate base in an asteroid with specialized tools (taking pictures with a camera that sits in a weapon hard point for example),
- or having to hack a computer inside a base and plant some spyware and download secret data to my ship.
- refueling missions, to help out npcs stuck in deep space with empty tanks
- repair missions, to help repair damaged ships. For this repair drones/limpets need to be implemented
Or I would like to do some secret missions for the military:
- Having to search for an enemy listening post in deep space etc. etc.
- Going to an enemy capital ship under false pretences, after having gotten illegal codes to approach, and then having to download navigation info.