Hi all, the idea here is to summarize the suggestions that’ve been seeing here, reddit and friends that play. Posts with more details I’ll provide the link.
The idea is to add more and more suggestions here.
Please, if you want to add something, criticize or troll, feels free!
1 - A full engineered player can take down a high on foot CZ alone easily. There are levels of ship enemy in the game (like Thargoid hydra) and could be great to have high level enemies with top level equip and AI. Now, imagine 4 cmrds with full engineered assets and a combat SRV.
definitively fdev should see this. The game needs higher level NPCs.
Some smart people say: “Ain.. uses the flight suit to make the things more difficult”. Thanks, Thargods they don’t work in industry; they would be hungry.
2 – Make AI to use Jet Packs. This is self-explanatory.
3 - With the possibility to have 4 commanders in the same ship, the missions today are extremely easy and don’t fit if you’re not playing with friends.
4 – Use megaship for missions. Imagine you enter In a megaship to explore, fight and solve mysteries. Many possibilities there.
5 – Thargoid on foot (pretty sure is coming, but it’s a suggestion cmdr in reddit, including a fan made screenshot)
6 – Guardians on foot and in space (pretty sure is coming, but it’s a suggestion made by a cmdr in reddit)
7 - A big problem with on foot gameplay is that there isn't much to do without having to travel across a system which breaks up gameplay too much and actually degrades the sense of scale because actual gameplay takes place in smaller areas (settlements and then bases) separated by a travel system that takes you out of your on foot perspective.
A way to improve on foot gameplay and retain the sense of scale would be to have larger settlements or networks of settlements separated a few KM apart which can be traversed between via SRVs, small ships or even on foot with missions to do between them (assassination missions, courier missions, retrieval missions, conflict zones, etc.) all within a small-large area on a single planet giving you a reason to stay on a single body for a few hours or days.
The settlements feel nearly inconsequential when the primary gameplay loop requires you to go in and out of them constantly without any real reason to stay or care about them.
8 – Make POI more interesting like adding guardian and Thargoid secrets In more part of the universe. Buried thinks, more small ancient ruins with unique information. This could make even more cool to explore.
9 – Call SRV on foot. The ship come drop the SRV and goes away. Nice add, specially with the new combat SRV coming.
10 - Be able to drop the principal cmdr and others in the ship without land (like the dropship) in a certain height.
11 – Make escape pod missions more interesting like high level targets the cmdr will be hunted.
Make each Escape Pod a mini mission. (https://forums.frontier.co.uk/threads/make-each-escape-pod-a-mini-mission.592616/)
12 - Ship shutdown allows onfoot repair of powerplant, cannot be repaired if on
13 - On-foot miner suit, and a rescue / medic suit.
14 - Be able to order drinks at the bar. Even on settlements. Could give buffs and debuffs.
15 - Settlements need NPC surface vehicles (both in combat and pedestrian). Why not a mix of both SRV vehicle types or even a NPC civilian variant.
16 - In ships, the text-based NPC dialogue feels really dated and off now that we have Odyssey. Maybe they could come in as a message hail, with a little beep and read out text to voice like Galnet? Or better still just voice act them all? (Remember, wing commander has voice com since forever hehehe)
17 - NPC Crew really need to fill their seats on the bridge
18 – Player market – Let players sell stuff like materials, modules and even engineered ships. Believe, this could bring MUCH MORE PLAYERS to the game.
19 - Shields mechanics could be damage reduction instead of full protection, eg a 90% damage reduction shield at 100% should absorb 90% damage and 10% damage applied to hull. Shield then reduced by approx amount, if shield then at 70%, it absorbs 70% of its 90% damage reduction and remainder is then applied to hull damage.
This one is very interesting and could make the gameplay better.
20 - Cargo could be rigged as explosive on foot, pirate ship picking up rigged cargo could be in for a nasty surprise. Cargo could also contain virus, new game mechanics.
21 – Ship interiors
22 - Drop out of supercruise and setup decoys, make it look like you’re in distress or damaged to attract other players or pirates.
23 - Able to repair ship by foot, much slower than AFM, use common materials found on planet surface. Can be repaired in space or landed on foot.
24 - UI – targeted plant should show basic info on planet on HUD of gravity, atmosphere, environment
25 - Stamina/fatigue/sleep - effects weapon jitter, more battles more fatigue, food replenishes some fatigue to certain point, adrenaline to go beyond fatigue but body crash faster, sleep needed to recoup (and this could help link with bar drinks and food)
26 - If jumping into location with lets say 7 pirates make them all attack, not each one attach when you attack them, and stop them ignoring there mates getting blown up without retaliating
27 - Rare hit by rogue asteroid on supercruise, major damage
28 - More intense ship external lights
29 - Hire NPCs for wings your jump or speed restricted by there's
30 - Some encoded/decoded signals are traps/ambushes even if threat is 0
31 - Weather on planets and moons (clouds, rain, etc)
32 - Signal missions:
Turf war – 2 pirate factions battling out for territory, if you jump in with cargo greed will still make them attack you
Special ops, take out an oversize frigate
Rescue decaying object of a ship burning up in atmosphere, approx. 1 hour to save most occupants or get data, could even involve docking and on foot getting to bridge to grab data or lead people to your ship
Paper trail mission, one leads to another to another other multiple systems
Loan enforcer hounded by pirates
Occasional omg so many pirates mission, how long before you need to bail, could be in waves
33 – CZs inside capital ships (how cool is that!!!)
34 - Make possible engineer SRVs
35 - Explorable ancient ruins that you can enter inside on foot (like the thargoid ones).
36 - Long travel megaships - Enter in a megaship with you ship and travel to Colonia or another far away point in 1 day (example). The player have to respect and wait the departure and arrival times.
37 - Fleet Carrier owners should be allowed to stock whatever ship or module they like, without needing to also purchase unwanted ships.
38 - High damage (higher than fixed hard points) level turrets that only players can operate (as a fixed). Nice way to add more gameplay for cmdrs in the same ship.
39 - Allow to share more than 1 on foot missions. Should be no limit. This is the kind of thing that PREVENT people to play together.
40 - Ancient ruins, caverns, more thargoid settlements with hidden messages and chains to lead you to other parts of the universe.
41 - Thargoids attacking stations BEFORE the stations get in emergency.
There is a video (possible a bug) showing CMDRs fighting a thargoid close a station. That's is awesome, and should happen as a pre event of attacked stations.
42 - (the ultimate answer) Best way to get materials and make engineered stuff.
To 'solve' the problem of loops of griding, one way is make a chain of missions that by the end you'll earn a number of materials to full engineer a specific thing.
THIS is the way to go. Don't make people do things in a loop (even doing the menu logout log in to reset the instance).
43 - Create combat missions inside areas with Type Anomalies that drain the shields (like this).
44 - Adding interactive responses to NPC Pirates in chat
forums.frontier.co.uk
45 - Video taunts like in Wing Commander instead of simple text.
46 - Experiment with pilotable capital ships in a Public Test Server - Another nice idea for capital ships!
forums.frontier.co.uk
47 - Missions based in territorial advance (or defense) inside megaships to help hijackers or defend the megaship.
Would help narrative only things like this be a nice thing to do inside the game.
forums.frontier.co.uk
Source: https://www.youtube.com/watch?v=nvqC49_Y9-c
48 - Allow More Than Two Buttons In Fire Groups
It would be super useful, making fire groups far more flexible. Including not having to switch active weapons systems during combat.
For instance: Fire two lasers on A, fire a cannon on B, and fire a missile, on C. Perhaps even a torpedo on D. Etc
forums.frontier.co.uk
49 - Make settlements more interesting. Adding more things to do at settlements would be a nice thing.
forums.frontier.co.uk
50 - Would be AWESOME if the drop ship to on foot CZ was the... (hear me out) THE DROP SHIP IN GAME instead of a Vulture.
Another innovative ideia: Imagine use the passenger ships to... BE THE APEX SHIPS. You know... they have PASSENGERS.
51 - Implement EVA allowing players to 'fly' in the space. This will enable missions that you enter in abandoned (or not) stations, ships and motherships. Much more missions and possibilities.
D2EA made a very cool vídeo about it.
Source: https://www.youtube.com/watch?v=1Kg6gZ2zpoQ
[Megathread] Odyssey EVA suggestions thread
forums.frontier.co.uk
52 - Suggestion to the new Scorpion to be almost not useless.
You can shoot on foot people far than 100m
Is useless against ships.
A MILITARY vehicle like that is almost a joke (bad one heheheh).
53 - Shows surface conflict zone intensity in system map.
54 - Like in Star Citizen, make wanted players searchable through missions and the system map if they're in systems with beacons (after all, 3307 should be a basic database of wanted).
55 - Allow bookmarks to bypass filters on the nav panel (or add a new filter 'bookmarks') so that its possible to bookmark planetary bases and fleet carriers you care about seeing, then filter the rest of the spam out of the Nav screen.
56 - Redesing the CZ on foot .When a war is triggered it's more like you are in a tournament than a war, it doesn't feel like a war, let's be honest it's CQC on foot, and as such it's ok.
So we need a redesign of the war scenarios, yes it's my opinion and if you have another opinion let me know in the comments.
Suggestion:
1. Defending fraction spawn inside the settlement/base
2. Attacking team drop only one time, establish a FOB where you respawn if you die
3. To win defending team need to stop attacking team gaining access to Power, Command center.
4. To win attacking team need to take power and commander center.
5. Defending posts are placed at entrances, need to be passed by attacking team.
6. Upload a virus to shutdown command center = a take, defending team can't restore it.
7. Shut down power and take the power thingy = win
8. Count down timer for respawn opportunities, lets say it's recourses to keep the fight going that depletes.
9. Defending team win when there is no more attackers.
Remove the "flags" FOB could be a drop ship that's landed and is used to respawn from.
forums.frontier.co.uk
57 - A black box, like we have today in airplanes.
Save all the data (including the exploring)
forums.frontier.co.uk
58 - Motherships, on-foot space combat and cookies
forums.frontier.co.uk
The idea is to add more and more suggestions here.
Please, if you want to add something, criticize or troll, feels free!

1 - A full engineered player can take down a high on foot CZ alone easily. There are levels of ship enemy in the game (like Thargoid hydra) and could be great to have high level enemies with top level equip and AI. Now, imagine 4 cmrds with full engineered assets and a combat SRV.
definitively fdev should see this. The game needs higher level NPCs.
Some smart people say: “Ain.. uses the flight suit to make the things more difficult”. Thanks, Thargods they don’t work in industry; they would be hungry.
2 – Make AI to use Jet Packs. This is self-explanatory.
3 - With the possibility to have 4 commanders in the same ship, the missions today are extremely easy and don’t fit if you’re not playing with friends.
4 – Use megaship for missions. Imagine you enter In a megaship to explore, fight and solve mysteries. Many possibilities there.
5 – Thargoid on foot (pretty sure is coming, but it’s a suggestion cmdr in reddit, including a fan made screenshot)
6 – Guardians on foot and in space (pretty sure is coming, but it’s a suggestion made by a cmdr in reddit)
7 - A big problem with on foot gameplay is that there isn't much to do without having to travel across a system which breaks up gameplay too much and actually degrades the sense of scale because actual gameplay takes place in smaller areas (settlements and then bases) separated by a travel system that takes you out of your on foot perspective.
A way to improve on foot gameplay and retain the sense of scale would be to have larger settlements or networks of settlements separated a few KM apart which can be traversed between via SRVs, small ships or even on foot with missions to do between them (assassination missions, courier missions, retrieval missions, conflict zones, etc.) all within a small-large area on a single planet giving you a reason to stay on a single body for a few hours or days.
The settlements feel nearly inconsequential when the primary gameplay loop requires you to go in and out of them constantly without any real reason to stay or care about them.
8 – Make POI more interesting like adding guardian and Thargoid secrets In more part of the universe. Buried thinks, more small ancient ruins with unique information. This could make even more cool to explore.
9 – Call SRV on foot. The ship come drop the SRV and goes away. Nice add, specially with the new combat SRV coming.
10 - Be able to drop the principal cmdr and others in the ship without land (like the dropship) in a certain height.
11 – Make escape pod missions more interesting like high level targets the cmdr will be hunted.
Make each Escape Pod a mini mission. (https://forums.frontier.co.uk/threads/make-each-escape-pod-a-mini-mission.592616/)
12 - Ship shutdown allows onfoot repair of powerplant, cannot be repaired if on
13 - On-foot miner suit, and a rescue / medic suit.
14 - Be able to order drinks at the bar. Even on settlements. Could give buffs and debuffs.
15 - Settlements need NPC surface vehicles (both in combat and pedestrian). Why not a mix of both SRV vehicle types or even a NPC civilian variant.
16 - In ships, the text-based NPC dialogue feels really dated and off now that we have Odyssey. Maybe they could come in as a message hail, with a little beep and read out text to voice like Galnet? Or better still just voice act them all? (Remember, wing commander has voice com since forever hehehe)
17 - NPC Crew really need to fill their seats on the bridge
18 – Player market – Let players sell stuff like materials, modules and even engineered ships. Believe, this could bring MUCH MORE PLAYERS to the game.
19 - Shields mechanics could be damage reduction instead of full protection, eg a 90% damage reduction shield at 100% should absorb 90% damage and 10% damage applied to hull. Shield then reduced by approx amount, if shield then at 70%, it absorbs 70% of its 90% damage reduction and remainder is then applied to hull damage.
This one is very interesting and could make the gameplay better.
20 - Cargo could be rigged as explosive on foot, pirate ship picking up rigged cargo could be in for a nasty surprise. Cargo could also contain virus, new game mechanics.
21 – Ship interiors
22 - Drop out of supercruise and setup decoys, make it look like you’re in distress or damaged to attract other players or pirates.
23 - Able to repair ship by foot, much slower than AFM, use common materials found on planet surface. Can be repaired in space or landed on foot.
24 - UI – targeted plant should show basic info on planet on HUD of gravity, atmosphere, environment
25 - Stamina/fatigue/sleep - effects weapon jitter, more battles more fatigue, food replenishes some fatigue to certain point, adrenaline to go beyond fatigue but body crash faster, sleep needed to recoup (and this could help link with bar drinks and food)
26 - If jumping into location with lets say 7 pirates make them all attack, not each one attach when you attack them, and stop them ignoring there mates getting blown up without retaliating
27 - Rare hit by rogue asteroid on supercruise, major damage
28 - More intense ship external lights
29 - Hire NPCs for wings your jump or speed restricted by there's
30 - Some encoded/decoded signals are traps/ambushes even if threat is 0
31 - Weather on planets and moons (clouds, rain, etc)
32 - Signal missions:
Turf war – 2 pirate factions battling out for territory, if you jump in with cargo greed will still make them attack you
Special ops, take out an oversize frigate
Rescue decaying object of a ship burning up in atmosphere, approx. 1 hour to save most occupants or get data, could even involve docking and on foot getting to bridge to grab data or lead people to your ship
Paper trail mission, one leads to another to another other multiple systems
Loan enforcer hounded by pirates
Occasional omg so many pirates mission, how long before you need to bail, could be in waves
33 – CZs inside capital ships (how cool is that!!!)
34 - Make possible engineer SRVs
35 - Explorable ancient ruins that you can enter inside on foot (like the thargoid ones).
36 - Long travel megaships - Enter in a megaship with you ship and travel to Colonia or another far away point in 1 day (example). The player have to respect and wait the departure and arrival times.
37 - Fleet Carrier owners should be allowed to stock whatever ship or module they like, without needing to also purchase unwanted ships.
38 - High damage (higher than fixed hard points) level turrets that only players can operate (as a fixed). Nice way to add more gameplay for cmdrs in the same ship.
39 - Allow to share more than 1 on foot missions. Should be no limit. This is the kind of thing that PREVENT people to play together.
40 - Ancient ruins, caverns, more thargoid settlements with hidden messages and chains to lead you to other parts of the universe.
41 - Thargoids attacking stations BEFORE the stations get in emergency.
There is a video (possible a bug) showing CMDRs fighting a thargoid close a station. That's is awesome, and should happen as a pre event of attacked stations.
42 - (the ultimate answer) Best way to get materials and make engineered stuff.
To 'solve' the problem of loops of griding, one way is make a chain of missions that by the end you'll earn a number of materials to full engineer a specific thing.
THIS is the way to go. Don't make people do things in a loop (even doing the menu logout log in to reset the instance).
43 - Create combat missions inside areas with Type Anomalies that drain the shields (like this).
44 - Adding interactive responses to NPC Pirates in chat
Adding interactive responses to NPC Pirates in chat
Not sure if this was covered already- I didn't see any related threads in search or the first page. I think there's a missed opportunity by the devs to make the NPC messages more...interesting as well as affect NPC ship behavior with witty comebacks. The commander has to type the phrases exactly...
45 - Video taunts like in Wing Commander instead of simple text.
46 - Experiment with pilotable capital ships in a Public Test Server - Another nice idea for capital ships!
Experiment with pilotable capital ships in a Public Test Server
Suggestion TL;DR: I would love for Capital Ships buyable and pilotable, just as one would pilot a regular ship. How I envision it working: (all uses of word "ship" refers to a capital ship, unless context suggests otherwise) -Wing members can dock in it with only small ships, by submitting a...
47 - Missions based in territorial advance (or defense) inside megaships to help hijackers or defend the megaship.
Would help narrative only things like this be a nice thing to do inside the game.
In situations like the NMLA capture of the megaship this week, have playable mini-docking (on-foot) raids to wipe them out!!
Surely something like this has been thought of before, but if not, instead of tedious and usually boring CGs where it's cargo hauling and many wonder if bots do most of the work, CGs could sometimes be on-foot campaigns, where things like ; 1 RAIDING to wipe out an enemy, or complete an...
48 - Allow More Than Two Buttons In Fire Groups
It would be super useful, making fire groups far more flexible. Including not having to switch active weapons systems during combat.
For instance: Fire two lasers on A, fire a cannon on B, and fire a missile, on C. Perhaps even a torpedo on D. Etc
Allow More Than Two Buttons In Fire Groups
It would be super useful, making fire groups far more flexible. Including not having to switch active weapons systems during combat. For instance: Fire two lasers on A, fire a cannon on B, and fire a missile, on C. Perhaps even a torpedo on D. Etc.
49 - Make settlements more interesting. Adding more things to do at settlements would be a nice thing.
Make settlements more interesting.
I think using procedurally-generated software to populate the galaxy is a great start, but I would love to see the developers hone in on parts of the game and improve them, making them more unique. You could start with settlements, since the cookie-cutter nature of them kind of kills the desire...
50 - Would be AWESOME if the drop ship to on foot CZ was the... (hear me out) THE DROP SHIP IN GAME instead of a Vulture.
Another innovative ideia: Imagine use the passenger ships to... BE THE APEX SHIPS. You know... they have PASSENGERS.
51 - Implement EVA allowing players to 'fly' in the space. This will enable missions that you enter in abandoned (or not) stations, ships and motherships. Much more missions and possibilities.
D2EA made a very cool vídeo about it.
[Megathread] Odyssey EVA suggestions thread
[Megathread] Odyssey EVA suggestions thread
Here's a way I had in mind to implement EVA, which I created after watching one of GhostGiraffe's streams. add welding mode to Maverick cutting tool let us target (or at least tell apart, like an x-ray highlight in our hud) and repair (or damage) individual modules on ships granted we are close...
52 - Suggestion to the new Scorpion to be almost not useless.
You can shoot on foot people far than 100m
Is useless against ships.
A MILITARY vehicle like that is almost a joke (bad one heheheh).
53 - Shows surface conflict zone intensity in system map.
54 - Like in Star Citizen, make wanted players searchable through missions and the system map if they're in systems with beacons (after all, 3307 should be a basic database of wanted).
55 - Allow bookmarks to bypass filters on the nav panel (or add a new filter 'bookmarks') so that its possible to bookmark planetary bases and fleet carriers you care about seeing, then filter the rest of the spam out of the Nav screen.
56 - Redesing the CZ on foot .When a war is triggered it's more like you are in a tournament than a war, it doesn't feel like a war, let's be honest it's CQC on foot, and as such it's ok.
So we need a redesign of the war scenarios, yes it's my opinion and if you have another opinion let me know in the comments.
Suggestion:
1. Defending fraction spawn inside the settlement/base
2. Attacking team drop only one time, establish a FOB where you respawn if you die
3. To win defending team need to stop attacking team gaining access to Power, Command center.
4. To win attacking team need to take power and commander center.
5. Defending posts are placed at entrances, need to be passed by attacking team.
6. Upload a virus to shutdown command center = a take, defending team can't restore it.
7. Shut down power and take the power thingy = win
8. Count down timer for respawn opportunities, lets say it's recourses to keep the fight going that depletes.
9. Defending team win when there is no more attackers.
Remove the "flags" FOB could be a drop ship that's landed and is used to respawn from.
Ground zone combat need to be redesigned
When a war is triggered it's more like you are in a tournament than a war, it doesn't feel like a war, let's be honest it's CQC on foot, and as such it's ok. So we need a redesign of the war scenarios, yes it's my opinion and if you have another opinion let me know in the comments. Suggestion...
57 - A black box, like we have today in airplanes.
Save all the data (including the exploring)
Black Box (you know we need it)
Greetings, I will try to make it quick :) I lost my data. All of it, the second time ;) First time I made a small 35k lightyear journey around the Center of the Galaxy... made a repair, went to the door to pick up a package, forgot to turn on life support after module repair... popped...
58 - Motherships, on-foot space combat and cookies
General - Motherships, on-foot space combat and cookies
Disclaimer: the following is just some raw ideas to fill an empty gap between Elite ships and fleet carriers. I fully understand current situation with bugs in Odyssey and limitations of Elite's p2p networking. Hope you will enjoy it and point me to the weaknesses of this idea in comments...
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