Sure it is not a coincidence that all the fuss comes from people who did not actually try doing it.
The complaints about people cheating are not made by the people who cheat you say?
In other breaking news, the sky is blue.
Sure it is not a coincidence that all the fuss comes from people who did not actually try doing it.
The complaints about people cheating are not made by the people who cheat you say?
In other breaking news, the sky is blue.![]()
Not quite what he said. The effect and practicality of this mechanism (without any automation) has been exaggerated based on certain not completely accurate assumptions of BGS mechanics, how it effects factions, how it can be defended against, and how painful it is to undertake. A lot of us test mechanics - not specifically to find exploits - but to understand the black box of the BGS works in order to achieve our goals. When we find poor mechanics they are reported. We have to "cheat" as you put it to test.
In terms of operational use, I suspect if our operations were designed around this mechanic AEDC would haemorrhage members at a tremendous rate. I wouldn't like to test that.
And your point is? This is 100% fair, your friend should be lucky that he wasn't banned completely. BTW, he doesn't own a system or faction. It's also not about 'revealing weak spots' it's just exploiting.
.depth in this game seems to directly conflict with whatever deadlines they have that they dont tell us about that more directly impacts their bottom line.
With the earlier suggestion of fixing this by accumulating all transactions over the "dock period" so 100 x 1t sold over the dock period would become 1 x 100t sale.
The issue with that is likely separating factors. I mean clearly when you sell 1t you should get some of the benefits right away... but not all?
So you should get the creds immediately, and the rep immediately but the gain should not "kick in" until you undock?
You'd likely need another layer which stores the "faction influencing" gains till later, but I have a feeling separating each part might not be so easy depending on how all the factors interact. For example if, behind the scenes, the faction rep is linked to the total amount of CMDR rep in existence, you'd end in a position where you keep selling cartographic data and your rep doesn't move, then on undock a sudden a huge gain.
You would also have to remove the "accumulation" happening on logoff/logon since if that was possible people would just work it into their macros. End result might be lots of things you do on a station change nothing until you undock, which I think would be a frustrating experience.
Just speculation of course but given how interconnected Dav suggested the data is, I think there might well be such complications.
The other option, scaling it linearly and not giving lower amount a boost would work but it would be a shame to lose that due to a few folk gaming the system, it is a nice "leveller" for CMDRs in smaller ships.
Seems you missed my point.
But again for you, Dav Stott is talking in this Q&A video about long and short time ideas to fix this single unit trade nukes but he has absolutelly nothing to announce today. Now that this nukes arent something new, date of this mail is 22/07/2016 and we and FD are aware of this "exploits" since 2015 (we didnt want to make it public to prevent people to mess around with them) i wonder what he ment with long term fixes ? 10 years ?
This single unit trade nukes are game breaking in my eyes and it showes again how fast and smart FD is reacting on major flaws in their game.
So what did they do to fix it since this blackmail short time solution mail six months ago ?
Nothing i guess.
I own my keyboard, should imagine all of you do too... No company has the right to tell me how I use the hardware attached to my machine or the machine itself. If I choose to set up a macro or even write some code to do a job when a key or combination is pressed then that is entirely up to me. Not some other company whom I have a loose agreement with, especially when the macro software EULA was accepted before the Frontier one.
Sorry Frontier but part of being a software developer is to stop exploits by coding them out not telling us how to use OUR property to which you have no rights to do so.
I own my keyboard, should imagine all of you do too... No company has the right to tell me how I use the hardware attached to my machine or the machine itself. If I choose to set up a macro or even write some code to do a job when a key or combination is pressed then that is entirely up to me. Not some other company whom I have a loose agreement with, especially when the macro software EULA was accepted before the Frontier one.
Sorry Frontier but part of being a software developer is to stop exploits by coding them out not telling us how to use OUR property to which you have no rights to do so.
Sorry, just can't take the post seriously as long as I read "blackmail"...
I tested the method (by hand) and the result was a obvious influence change even after just selling around 200 tons (small system). It was a positive change as I sold "good" stuff. Maybe selling "bad" stuff is different.
Missions are more effective, but getting missions can be problematic. Trading is almost always possible. It's an addition and a fast method.
Anyway, it should be fixed.
As i mentioned before... raw profit shouldn't be the only decider in influence.. trading a variety of goods to high-demand stations should attract a larger positive effect on influence (When you think about it, profit should actually reduce a faction's influence, but that's a whole other discussion).
If you sell single units with loss the controlling faction will loose influence. Means, buy 200 tons of medics and single sell them with loss at the same station and the controlling factions will loose influence and outbreak will be triggered.
If you sell single units with loss the controlling faction will loose influence. Means, buy 200 tons of medics and single sell them with loss at the same station and the controlling factions will loose influence and outbreak will be triggered.
On that note, ideally we should have a complete BGS manual. I would very much like everyone on equal footing.
Complete? the BGS will never be complete, it has evolved significantly over the past 2 years and will continue to evolve. Personally I do not wish to see the black box entirely transparent as that would remove some of the mysteries and challenge of working the BGS. Part of what I find enjoyable about it is the testing and figuring it out, innovating new ideas, techniques and strategies. Press X to BGS doesn't interest me all that much, and they have given out significant basic information. More than enough to get you started while leaving plenty to discover on your own - much like the rest of the game!
I wonder if Frontier could implement something like Punkbuster, that would detect any macros/autoclickers/etc that are deemed exploitive, against the Terms of Service or Code of Conduct or not "in the spirit of the game". But in the end there will always be cheaters..
It's still an exploit, doesn't matter what Dav didn't say. Common sense should be enough. Also it doesn't matter if you are using a macro or doing it by hand. It's still an exploit.
No. Reselling at the same station has no effect.
Sorry but i do not agree at all.
Just like many elements of the game until FD clearly state that selling 1 tonne at a time is an exploit then it just isn't.
That is why Dav didn't go there and until FD clearly put out a statement that it is then no-one can be blamed for using this mechanic in game.
Macro's ofc are a very different thing and covered in the TOS/EULA.
Most importantly this has been discussed on the forums for months now and has been ticketed, exploits are not supposed to be discussed on the forums yet the thread persists...support also have been informed with tickets and asked if its ok to do and they have not said it is an exploit.