Merry 2020 everyone!
Since the January update should be arriving sometime soon with it's focus on bug-fixes, I felt this would be a good time to also remind ourselves of some of the quality-of-life (QoL) improvements that have been requested over the years that we would still like to see implemented in-game at some point:
Will we ever see any of these long-requested features implemented?
What are your own top QoL improvements you'd like to see implemented? Would you like a release that focused solely on QoL improvements the same way FDev did a release that focused solely on bug-fixes?
Since the January update should be arriving sometime soon with it's focus on bug-fixes, I felt this would be a good time to also remind ourselves of some of the quality-of-life (QoL) improvements that have been requested over the years that we would still like to see implemented in-game at some point:
- A universal limpet controller so that players can create true multi-purpose ships (e.g. Rescue ships with fuel and hull repair limpets, pirate ships with collector, hatch breaker, and recon limpets, etc...).
- Show bookmark names on galaxy map so that you can see why a bookmark exists in a given region of space.
- Galaxy map bookmark folders and/or custom colours so that you can organise large numbers of bookmarks.
- The ability to combine 2 or more galaxy map filters so that you can refine your galaxy map view and plotting routes (e.g. Independent systems in a state of famine, or non-visited systems with scoopable stars).
- Show the FSS scan results in the cockpit in analysis mode so that you can immediately identify signals of interest without having to stop.
- Add a ‘scanned’ flag to surface POI’s once scanned so you can keep track of those you've scanned.
- BONUS: Mark all matching POI’s with identical signatures on a body when 1 is scanned so you don't waste time visiting the same POI type dozens of times.
- Support for surface bookmarks.
- A keybind to switch between relative mouse mode so that keyboard and mouse players can also enjoy playing with flight assist off.
- Multi crew support for SRV so that ground assault missions become true multi-player activities.
- Visible crew/pilot on bridge so that you have someone to keep you company.
- BONUS: Allow players to customise the SLF pilot's clothing.
- Ability to ignore missiles as ‘highest threat’ target so that 'target highest threat' actually targets enemy ships in busy combat zones.
- Imperial clipper and Type-7 to be reconfigured as medium pad ships so that they become real contenders to the Python and Krait. They are wasted as Large pad ships.
- Make CQC queable and playable from stations so that you can play against other players in popular systems during Interstellar Initiatives.
- Add bots to CQC so that players are not required to play against human opponents.
- Offer material rewards for CQC victories.
Will we ever see any of these long-requested features implemented?
What are your own top QoL improvements you'd like to see implemented? Would you like a release that focused solely on QoL improvements the same way FDev did a release that focused solely on bug-fixes?