Which begs the question WHY? (Aren't people capable of distinguishing between games and real-life...and presumably most genuine PvP combat is entered into knowingly and willingly by BOTH parties)
It also begs the question - given that Elite is a Space Combat Sim (ish) and that arguably PvP is a BIGGER more INTEGRAL element (either Red/blue server based or Force on Force encounters) in many Flight Simulators WHY the Forum discussions THERE are far more discursive and civil...
Some of what's posted here (including Gribleys comment for example) would get you insta-banned...so WHY are those Forums so Civil...as they're no more PVE than Elite is...
i cant be replying to all replies to me, so ill settle with this one.
elite in my eyes has a MIN max obsessed PvP element. to git-gud you need hundreds of hours and massive rebuy counts (i have over 500 million in rebuys and im still not that good). if you get to that level however you stop caring in the slightest about your ship cost and start valuing both the thrill of the win and the reaction of the other party. when you have half a billion in rebuys credits are not important, the salty reaction of the other guy, and the thrill of winning, that the only thing that it real in a tangible sense.
for a PvE player, that value their ship, they value not dying, so they will be unhappy, and feel wronged (or griefed rather) when some PvE dude comes up and wrecks them in seconds.
and what will our butthurt hero do, probs be salty on the forums, because he lost something real to him, the PvP'er, well he doesn't care about the ship kill, he doesn't see the credits lost as having a slightest bit of importance, he cares that a REAL emotional response was created, so those flames are fanned on the forums naturally, or with the aid of a lulzy youtube video.
this is why the forums are salty. 2 worlds with completely different things given value are not going to exist together without friction. all i can say is that people learn to accept that its not the ships that have value, its the interactions with real people that matter, and your biggest defense is submitting and highwaking and not getting salty.
in COD people know that getting killed is inevitable so it doesn't matter, same with all PvP games. PvE you CANNOT get killed by another player.
i think the pain here comes from the naive belief that you can play a PvE game in open, and that you might not realize that for some people elite dangerous is purely a PvP game with PvE elements only to make PvP possible.
you might think that F-dev needs to stop people murdering each other, but why? who has the right to say that the way i play is the wrong way?
i am not a murder-hobo, i cant stand them myself. personally i love arranged PvP duels and i like powerplay. so if i see a federally pledged CMDR i am going to try and kill them. if i see a no faction, alliance or IMP then i am going to o7 them and let them go on their way