Looking for legal ways to irritate gankers in Open that are fun, cheap, easy and cheesy.

Thank you, sir. I didn't know that there were easy ways to spot gankers. This would be of interest to some carebears. Commander d8veh, if you have the inclination, perhaps you might share more of your experience of counter ganking with us? maybe start a new thread? :)

Most Commanders have advised me to make an Eagle or iEagle as lightweight as possible for speed. Would that be really necessary if I had really good grade 5 DD's and a Faster Boot Sequence FSD mod on my Eagle? Wouldn't a typical A modded engineered Eagle be fast enough? (I understand the iEagle is faster, but I prefer the maneuverability of the vanilla Eagle. ) In addition, I would love to engineer shields and add hull reinforcements because eventually I would like to learn dive bombing and will need to diminish damage from my own mines (I understand mines have a large AoE and I will probably make a lot of mistakes). How light does an engineered Eagle flown by an average pilot have to be to consistently outrun and escape from any god rolled PvP ship flown by a great ganker pilot?

Thank you very much.

o7

Does the faster boot sequence affect start up time after interdiction? Im not completely sure it does. My impression was it affected reboot time after being knocked offline by engineered effects or power failure. Unless that's what you need?
 
Gribley has a point though regarding pve and pvp. In a world where players can interfere with and challenge one another, you are going to get less civil discourse. This is simply because, as he sort of said, fragile egos are on the line. In PvE you can spout complete nonsense and be almost certain that nobody will challenge you in the same way as they could in PvP. Short of posting videos showing a more efficient method for doing something, you nevertheless cannot directly affect other players. In essence, the gloves don't need to come off. For example, I'm pretty certain that if I were a carebear, I'd be raging about Gribley's OP invisishot PAs shooting off my distributor halfway through our PvP fight last night. Or that, when I took my frags against him, his shield ate 75% of their potential damage on account of its fast broken regen rate. But I'm not a carebear, so I can quite comfortably say he is a good pilot with a good ship, and that contrary to what I said earlier, all the super pen railgun ammo in the world won't get through his shields and mrps.

oh yeah, we fought. you did really well man, a lot better then plenty of pythons ive fought.
what i was doing to you was targeting your power distributor with a super-pen railgun while i tried to force you to adopt a consistent rotation with my PA's.
you were extremely hard to hit however, so you can feel extremely proud of yourself, i was pretty annoyed when your tiny ship kept changing direction and making all my shots miss. you had a real knack for staying alive.

my PA's were focused with a 6mps shot speed difference between all 3 and a -30 thermal reduction on each. that was probabley why you had such a hard time dodging. if i was using efficient there would have been no hope for me.
as for my shields, well apart from the standard FAS hull i had a %50 thermal and kinetic resistance on my shields (same as my hull) and a %15 broken Regen buff coupled with a %12 standard regen buff.

my ship has had hundreds and hundreds of G5 rolls put into it (150 rolls for the PA's alone). simply due to your hard point ammo constraints you were physically unable to kill me and that's just it.
you should take comfort in the beta however. soon my ship will be under powered and everyone will be able to have a better one with minimal effort.
 
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Which begs the question WHY? (Aren't people capable of distinguishing between games and real-life...and presumably most genuine PvP combat is entered into knowingly and willingly by BOTH parties)
It also begs the question - given that Elite is a Space Combat Sim (ish) and that arguably PvP is a BIGGER more INTEGRAL element (either Red/blue server based or Force on Force encounters) in many Flight Simulators WHY the Forum discussions THERE are far more discursive and civil...
Some of what's posted here (including Gribleys comment for example) would get you insta-banned...so WHY are those Forums so Civil...as they're no more PVE than Elite is...

i cant be replying to all replies to me, so ill settle with this one.
elite in my eyes has a MIN max obsessed PvP element. to git-gud you need hundreds of hours and massive rebuy counts (i have over 500 million in rebuys and im still not that good). if you get to that level however you stop caring in the slightest about your ship cost and start valuing both the thrill of the win and the reaction of the other party. when you have half a billion in rebuys credits are not important, the salty reaction of the other guy, and the thrill of winning, that the only thing that it real in a tangible sense.

for a PvE player, that value their ship, they value not dying, so they will be unhappy, and feel wronged (or griefed rather) when some PvE dude comes up and wrecks them in seconds.

and what will our butthurt hero do, probs be salty on the forums, because he lost something real to him, the PvP'er, well he doesn't care about the ship kill, he doesn't see the credits lost as having a slightest bit of importance, he cares that a REAL emotional response was created, so those flames are fanned on the forums naturally, or with the aid of a lulzy youtube video.

this is why the forums are salty. 2 worlds with completely different things given value are not going to exist together without friction. all i can say is that people learn to accept that its not the ships that have value, its the interactions with real people that matter, and your biggest defense is submitting and highwaking and not getting salty.

in COD people know that getting killed is inevitable so it doesn't matter, same with all PvP games. PvE you CANNOT get killed by another player.
i think the pain here comes from the naive belief that you can play a PvE game in open, and that you might not realize that for some people elite dangerous is purely a PvP game with PvE elements only to make PvP possible.

you might think that F-dev needs to stop people murdering each other, but why? who has the right to say that the way i play is the wrong way?
i am not a murder-hobo, i cant stand them myself. personally i love arranged PvP duels and i like powerplay. so if i see a federally pledged CMDR i am going to try and kill them. if i see a no faction, alliance or IMP then i am going to o7 them and let them go on their way
 
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oh yeah, we fought. you did really well man, a lot better then plenty of pythons ive fought.
what i was doing to you was targeting your power distributor with a super-pen railgun while i tried to force you to adopt a consistent rotation with my PA's.
you were extremely hard to hit however, so you can feel extremely proud of yourself, i was pretty annoyed when your tiny ship kept changing direction and making all my shots miss. you had a real knack for staying alive.

my PA's were focused with a 6mps shot speed difference between all 3 and a -30 thermal reduction on each. that was probabley why you had such a hard time dodging. if i was using efficient there would have been no hope for me.
as for my shields, well apart from the standard FAS hull i had a %50 thermal and kinetic resistance on my shields (same as my hull) and a %15 broken Regen buff coupled with a %12 standard regen buff.

my ship has had hundreds and hundreds of G5 rolls put into it (150 rolls for the PA's alone). simply due to your hard point ammo constraints you were physically unable to kill me and that's just it.
you should take comfort in the beta however. soon my ship will be under powered and everyone will be able to have a better one with minimal effort.

Weeelll they do have those new "personal narrative" weapons in there so you never know. Might just be another kind of time sink in there for those who wish it. I've not really played the beta though save for checking out the planets, so those items might all be crap.

I think there will be a decent amount of grinding opportunity in the new engineers, it's just disguised as more player friendly.
 
Weeelll they do have those new "personal narrative" weapons in there so you never know. Might just be another kind of time sink in there for those who wish it. I've not really played the beta though save for checking out the planets, so those items might all be crap.

I think there will be a decent amount of grinding opportunity in the new engineers, it's just disguised as more player friendly.

the personal narrative weapons are all grind.
its definitely new player friendly, however the updates are vomit. essentially the already overpowered FDL got huge buffs while hull tanks got some pretty lethal nerfs. the hull reinforcements have not gotten anywhere near the buff they need to hope to compete with the new shields boosters, apparently the new HRP's are weaker then the old ones. and with the chieftain having laterals that are beyond pathetic its not going to be avoiding any damage any time soon.
looks like ima be flying a FDL soon.

you should definitely look at PvP more. your instinctive ability to stay alive was fantastic, you were dodging rails like it was nothing, by the end of our first fight i was out of super-pen ammo (tho your capacitor had already gone to %0 by then).
 
i cant be replying to all replies to me, so ill settle with this one.
elite in my eyes has a MIN max obsessed PvP element. to git-gud you need hundreds of hours and massive rebuy counts (i have over 500 million in rebuys and im still not that good). if you get to that level however you stop caring in the slightest about your ship cost and start valuing both the thrill of the win and the reaction of the other party. when you have half a billion in rebuys credits are not important, the salty reaction of the other guy, and the thrill of winning, that the only thing that it real in a tangible sense.

for a PvE player, that value their ship, they value not dying, so they will be unhappy, and feel wronged (or griefed rather) when some PvE dude comes up and wrecks them in seconds.

and what will our butthurt hero do, probs be salty on the forums, because he lost something real to him, the PvP'er, well he doesn't care about the ship kill, he doesn't see the credits lost as having a slightest bit of importance, he cares that a REAL emotional response was created, so those flames are fanned on the forums naturally, or with the aid of a lulzy youtube video.

this is why the forums are salty. 2 worlds with completely different things given value are not going to exist together without friction. all i can say is that people learn to accept that its not the ships that have value, its the interactions with real people that matter, and your biggest defense is submitting and highwaking and not getting salty.

in COD people know that getting killed is inevitable so it doesn't matter, same with all PvP games. PvE you CANNOT get killed by another player.
i think the pain here comes from the naive belief that you can play a PvE game in open, and that you might not realize that for some people elite dangerous is purely a PvP game with PvE elements only to make PvP possible.

you might think that F-dev needs to stop people murdering each other, but why? who has the right to say that the way i play is the wrong way?
i am not a murder-hobo, i cant stand them myself. personally i love arranged PvP duels and i like powerplay. so if i see a federally pledged CMDR i am going to try and kill them. if i see a no faction, alliance or IMP then i am going to o7 them and let them go on their way
Well said. The freedom to play this game in wildly different ways creates a lot of the difficulties IMO.
 
But it's a given that all PvP games generate the same behaviour: "Oh look, another humanz! Must kill it, because it's humanz!"

Role playing and general good behaviour in PvP games generally get overlooked. :)
 
But it's a given that all PvP games generate the same behaviour: "Oh look, another humanz! Must kill it, because it's humanz!"

Role playing and general good behaviour in PvP games generally get overlooked. :)

Perhaps because such behavior is extremely rare? ;)

One person calls you a horse, you can likely ignore it- if 50 people call you a horse you might want to get used to that saddle.
 

Goose4291

Banned
Which begs the question WHY? (Aren't people capable of distinguishing between games and real-life...and presumably most genuine PvP combat is entered into knowingly and willingly by BOTH parties)
It also begs the question - given that Elite is a Space Combat Sim (ish) and that arguably PvP is a BIGGER more INTEGRAL element (either Red/blue server based or Force on Force encounters) in many Flight

You gave the answer in your question.

Generally speaking in my experience, if you stick any MMO type game into a Space environment with controllable spaceships, it brings out the crazy in a lot of people.

As I've said before it's odd, because I've played games which are very similar to Elite, but in different settings (for example, Naval Action is with the omission of exploration, pretty much Elite with wooden ships) and where a player can lose a lot more in terms of effort (as not all Dev teams cater for easy mode demographic) and the conversations you have there are very civil.
 
As I've said before it's odd, because I've played games which are very similar to Elite, but in different settings (for example, Naval Action is with the omission of exploration, pretty much Elite with wooden ships) and where a player can lose a lot more in terms of effort (as not all Dev teams cater for easy mode demographic) and the conversations you have there are very civil.

Yeah that was kind of my point...you can play a Force on Force Mission in a Flight Sim...get shot down by another Player and you lose far MORE - you're out the mission...that might take a couple of hours...so no fly/play possibly for the rest of the evening...you've probably spent quite a bit of time setting up, mission planning, loading waypoints, programming weapons etc etc and yet boom! You can be shot by a "bolt from the blue" BVR missile attack (no opportunity to run/no shields/HRPs etc)
AND YET... forum/teamspeak/discord are a hundred times more civil and informative than you frequently see in Elite...
Still not sure what it is...maybe you're right and its the "Space" genre...which is odd really...when you think that people that are into Sci-Fi generally tend to be a friendly bunch...
 
Yeah that was kind of my point...you can play a Force on Force Mission in a Flight Sim...get shot down by another Player and you lose far MORE - you're out the mission...that might take a couple of hours...so no fly/play possibly for the rest of the evening...you've probably spent quite a bit of time setting up, mission planning, loading waypoints, programming weapons etc etc and yet boom! You can be shot by a "bolt from the blue" BVR missile attack (no opportunity to run/no shields/HRPs etc)
AND YET... forum/teamspeak/discord are a hundred times more civil and informative than you frequently see in Elite...
Still not sure what it is...maybe you're right and its the "Space" genre...which is odd really...when you think that people that are into Sci-Fi generally tend to be a friendly bunch...

I think you just need to keep going 'cos you're almost there - difference is those games have proper consequences. There's no way to earn your way into infinite rebuys and being able to treat it like a shoot'em'up. Ship loss and death is meaningful to everyone - it's not possible to have it be so meaningful to one side while the other just laughs and have any peace in the community.

Will be interesting to see how the new C+P affects it all.
 
I think you just need to keep going 'cos you're almost there - difference is those games have proper consequences. There's no way to earn your way into infinite rebuys and being able to treat it like a shoot'em'up. Ship loss and death is meaningful to everyone - it's not possible to have it be so meaningful to one side while the other just laughs and have any peace in the community.

Will be interesting to see how the new C+P affects it all.

i have 6.75 billion in assets. i can pretty much rebuy as much as i so please.
 
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