Looking for some sort of base or city building game - slow placed, relaxing

Rimworld.
I just got a week long playthrough destroyed by some 60 invaders (2 waves at 30) and a rabble of 10 prisoners. Yeah, the prison barracks, mutinies, blood rot and first assault chipped away labour resources and health. I'm facing a siege and unlikely to win even if reloading. But GG nonetheless. Next time I try tribal ascending to psykers.

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Also learned of Valheim, which is open world builder and survival. Seems to have caught a lot of traction since release early February. Gonna put that on me wishlist
 
I just got a week long playthrough destroyed by some 60 invaders (2 waves at 30) and a rabble of 10 prisoners. Yeah, the prison barracks, mutinies, blood rot and first assault chipped away labour resources and health. I'm facing a siege and unlikely to win even if reloading. But GG nonetheless. Next time I try tribal ascending to psykers.

---

Also learned of Valheim, which is open world builder and survival. Seems to have caught a lot of traction since release early February. Gonna put that on me wishlist

A superior force fortified behind sandbags with mortar pits, dozens of men with things like Doomsday rocket launchers and sniper rifles begin shelling your home. You decided to manufacture excessive amounts of marble furniture and art. You have store houses overflowing with food. The word of the massive wealth of your village has traveled over the Rim and those who would have it for themselves have assembled to take it... You emerge, the beastmaster surrounded by a dozen different animals who do your bidding and take the fight to the enemy past your legendary impervious stationary defenses that are now useless in a desperate attempt to defend what is yours. You, your dogs, boars, boomalope and elephant go down in a hail of gunfire and grenades as the enemy shells come down on your medical ward housing bed ridden members of the colony who can't move out of bed due to multiple sicknesses and addictions. Everything you care about, everyone you care about, slowly blasted to pieces and trapped in rooms where fires rage at over a thousand degrees. The last thing you see are the barbarians beating and slashing apart the few animals who crossed the battlefield alive with uranium clubs and plasteel longswords... Just another day on the Rim.

You could have played a peaceful and relaxing city builder / colony sim but you decided to play Rimworld. Randy Random giveth, Randy Random taketh away... (You can customize the experience to be as peaceful as you want).
 
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A superior force fortified behind sandbags with mortar pits, dozens of men with things like Doomsday rocket launchers and sniper rifles begin shelling your home. You decided to manufacture excessive amounts of marble furniture and art. You have store houses overflowing with food. The word of the massive wealth of your village has traveled over the Rim and those who would have it for themselves have assembled to take it... You emerge, the beastmaster surrounded by a dozen different animals who do your bidding and take the fight to the enemy past your legendary impervious stationary defenses that are now useless in a desperate attempt to defend what is yours. You, your dogs, boars, boomalope and elephant go down in a hail of gunfire and grenades as the enemy shells come down on your medical ward housing bed ridden members of the colony who can't move out of bed due to multiple sicknesses and addictions. Everything you care about, everyone you care about, slowly blasted to pieces and trapped in rooms where fires rage at over a thousand degrees. The last thing you see are the barbarians beating and slashing apart the few animals who crossed the battlefield alive with uranium clubs and plasteel longswords... Just another day on the Rim.

You could have played a peaceful and relaxing city builder / colony sim but you decided to play Rimworld. Randy Random giveth, Randy Random taketh away... (You can customize the experience to be as peaceful as you want).
No it wasn't the wealth - just a quest above my paygrade. They came with rocket launchers and doomsdays but I handled them alright. For a price. I expected the 2nd wave to arive later but they didnt. I hadnt set up t-pods to try and bail out yet. Wasn't sure when the challenges would come - Randy was very light on that. So I got a bit cocky taking on the quest to handle 10 prisoners. 2 berserked on the first day. All ten tried prison break on day 2. They were permanently in medical treatment, lol. Should've amputated them maybe at intake...
 
Also learned of Valheim, which is open world builder and survival. Seems to have caught a lot of traction since release early February. Gonna put that on me wishlist

As regards Valheim - So I'd describe it so far as how Deep ThroatRock Galactic is a clever/simple/accessible/friendly FPS, Valheim is a clever/simple/accessible/friendly RPG. ie: It's aimed at giving you a sort of simple RPG experience wrapped up in a nice inventive/fun package. So it's by no means a deep/complex RPG experience like Skyrim or Baldur's Gate, but it is a fun one that's easy to dive into.
 
I didn't read anything, just wanted to say:

Valheim

Fantastic Norse crafty sandboxy with a nice story to boot. $20.

I got my moneys worth out of it already and I just started building my very first stone castle - I pretty much bunkered away every stone I came across since I began my journey and that is paying off quite handesomely now.

valheim_230221.jpg


It's like sugar honey (fermented, of course)
Skol!
 
Started tribal colony in Rimworld (+Royalty DLC). I gotta say they rank up pretty quickly in psycasting. Already got 2 lvl4 and 2 lvl 2 casters.Research hasnt been that bad but Microprocessorwhatnot is gonna take very long. It's year 3 on a boreal map with 20 days growing time. A good change of pace compared to the usualy year-long maps I play. I wish there were more temperate opportunities. For now I punched Randy in adventure difficulty but I might notch it up. Prime thing is to explore the higher psycast stuff I never got to before starting over.
 
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