Lost everything because of a random AI Interdiction for an empty cargo hold

I just lost my type 9 freighter, and the 100+ million credits I poured into it, because I was helping a friend with a cargo run, and the messed up AI interdiction jumped me for my empty cargo hold as I went to go complete the contract. I wish they would update the interdictions so it doesn’t attack you when you have nothing in your cargo, and if you do get blown to bits, that it just puts you at the nearest station, not one 500 light years away from whatever station you were next to that had whatever mission reward waiting for you. Like I just lost A weeks worth of grinding out money in 10 seconds to be stranded 500 light years away from my mission reward, it’s honestly game breaking
Something don't sound right "I was helping a friend with a cargo run" - With a empty hold? - Was this a mission? I have a feeling we may not have the whole story. Also if you spent 100mil on a type 9 how did you pop so quickly? 100mil should give you enough shields and armour to run away
 
As you can see, OP, you won't get any sympathy from the fierce and loyal ED fanbase. Game is fine, it's basically perfect; it's you that is in error.

Reality is that this simple AI script that runs doesn't know jack about anything, and you'll be interdicted repeatedly because the fanbase loves it - they call it "content". It's a cheap mechanic. And adds nothing.

Probably better to start looking at other forms of entertainment as after 5-6 years this one hasn't changed.

NPC's may interdict repeatedly, but pirate ones will not shoot if cargo hold is empty. Whole story does not add up. And even if they shoot, well surviving NPC attack does not need fully tuned up combat ship.
 
NPC's may interdict repeatedly, but pirate ones will not shoot if cargo hold is empty. Whole story does not add up. And even if they shoot, well surviving NPC attack does not need fully tuned up combat ship.

Mission spawned incoming enemies don't scan you, they just attack - it's their reason for existing. Random pirates always scan and leave muttering inane chat about children going hungry if you're not carrying anything.

That said, you're right that surviving an NPC attack should be quite doable. If this was indeed a mission thing (and not a player) then it's possible that the OP and their friend simply took a high ranking mission and got in over their heads.
 
No cargo, but on a cargo run. Completing the run, does that mean returning to the original station where you acquired the contract to collect the reward?

Why would you be so far away, did you choose the sidewinder at Trevithick or wherever it is now? If so, you weren't respawned.. you picked it. You picked it because you didn't have rebuy money. I can see risking that when your whip is stacked but on a defenseless T9?

Also, it took you a week to earn 100m? You need to find a better flying buddy. You should be making that and more in an hour.
 
Mission spawned incoming enemies don't scan you, they just attack - it's their reason for existing. Random pirates always scan and leave muttering inane chat about children going hungry if you're not carrying anything.

That said, you're right that surviving an NPC attack should be quite doable. If this was indeed a mission thing (and not a player) then it's possible that the OP and their friend simply took a high ranking mission and got in over their heads.
Yeah, though that spawning in far away station reeks like criminal record and bounty hunter.
 
for my empty cargo hold as I went to go complete the contract. I wish they would update the interdictions so it doesn’t attack you when you have nothing in your cargo,

As far as the NPC is concerned you are still working on a mission that they don't want you to succeed in.

As you can see, OP, you won't get any sympathy from the fierce and loyal ED fanbase. Game is fine, it's basically perfect; it's you that is in error.

It looks like in this instance that is the case. NPC's don't gank, they attack for a reason, the discussion should probably focus on finding out that reason otherwise the OP's woes will continue.
Not fully understanding the way the game works is not the game's fault, pointing that out and looking to find the reason is not White Knighting.
 
File a ticket. Maybe you will get your ship back. If it truly was a glitchy npc you would have a case.


I'm not going to tell you don't fly without rebuy as I'm sure you can read the other dozens of post telling you that but ...
 
Shiny ship costs N credits.
You want shiny ship so you work to gain N credits.
And here you have a choice......

Option 1:
You spend N credits and get shiny ship.
Stuff happens and shiny ship aint so shiny no more.
You lose the lot. Sucks to be you.

Option 2:
You work that little bit more until you have 1.2N credits and THEN get shiny ship.
Stuff happens and shiny ship aint so shiny no more.
You get a new shiny ship but you dock it safely away until you've made yourself another 0.2N credits. Still sucks a bit, but WAY less.

Consistently choosing option 2 will eventually free you from the need to worry so much. You'll be one of the billionaires able to pay their insurance out of pocket change. You will realise this has happened when you catch yourself facepalming at folks choosing option 1.

Consistently choosing option 1 leads directly to headdesking, rageposting and salty flounces. It is bad for your immortal soul and probably fattening into the bargain. It will also get you facepalmed at.
 
I just lost my type 9 freighter, and the 100+ million credits I poured into it, because I was helping a friend with a cargo run, and the messed up AI interdiction jumped me for my empty cargo hold as I went to go complete the contract. I wish they would update the interdictions so it doesn’t attack you when you have nothing in your cargo, and if you do get blown to bits, that it just puts you at the nearest station, not one 500 light years away from whatever station you were next to that had whatever mission reward waiting for you. Like I just lost A weeks worth of grinding out money in 10 seconds to be stranded 500 light years away from my mission reward, it’s honestly game breaking


So I am trying to figure out what cargo mission that have you run empty back to the station.... I might be missing something, but I know of two cargo missions
1. Take this cargo and deliver over there... solo version of these, have you to take onboard all cargo, but this was helpingh out friend, so more likely a wing mission, that will most of the time have you to fly back and forth between mission giver and destination, due the huge amount of cargo it want you to move, but it is turned in at destination, so I do not get why you would have to fly empty, unless you where not paying attention that only one of you needed to fly back for the last cargo.

2. Source and return, where you tasked with finding some cargo, and deliver it to the mission giver. Here I can see similiar situation like in option 1 for Wing mission, where sourcing the material can be problematic with some material only being available in small quantities.

And as with all cargo mission, they warn about that these could send ships after you, and once you accept the mission, it will show if ships will be sent after you or not,

If ships are send after you, these ships will attack on sight, regardless if you have any cargo or not. What ships are sent after you and the difficulty of the AI is determined by the mission level, so if you took an Elite cargo mission that spawns these attacking AI's, then these ships are very likely to be Deadly Anaconda. For most players, flying in a typical cargo outfitted Type 9 with shields, when they encounter a Deadly Anaconda, that will shoot on sight, often turns into a very difficult situation, often resulting in their destruction.
There a players who know how to properly fly a Type 9 into combat, so it can be done, but it takes alot of practice, and they do not use a typical trade build, with class 5 shield and light weight armour.
For comparison, my over engineered trading Type 9 have over 3 times the shield strength and about 2.5 times the hull of a typical trade build, and I can carry 752T of cargo. But then my Trading Type 9 costs over 360 million, that is about 3.5 times more than a cheap cargo outfitted Type 9 costs! And I use all of that extra shield and hull to survive long enough for security to arrive! So my friend who runs a very typical Type 9, he lost his ship within 15 seconds after he encountered a Deadly Anaconda, that was hunting him. I can often survive 3-4 such encounters, where I evade and wait for Security to arrive to deal with them, and I can then turn around and help shooting at them to get the bonus reward for killing them. But it is slow going...
There is a reason why the Type 9 is so cheap compared to the other big ships...



If it was regular pirates, they will interdict you and scan and leave you with some remark about your empty cargo hold... And unless you decide to shoot at them, then they of course will return the favour.



Now for the being placed 500 LY away seems a bit strange. There are two main reason for being placed in a far away station.
1. You did not pay the rebuy and instead opted for the free sidewinder. And for obvious reason you will find yourself in a sidewinder if this happens in the starting system.

2. You where wanted for something, like murdering clean NPC, or got spotted with illegal cargo, etc. then you will spawn at the nearest detention centre, but you will still be in the ship got blown up in. I think these are within 300 LY or so from most locations in the bubble, atleast that is the furtest I have been relocated due to being wanted.



Now the talk about the loss of the 100 million credits suggests, that option 1 happened. Either you was not paying attention and picked the wrong choice, you get warning on this one! or you did not have the funds to rebuy your ship. and thus the "only" option was to take the sidewinder. But there are two more choices that could be used to avoid the sidewinder, there is a loan offered (with a max limit, I think it was mostly useful for small ships) and if you have other ships you can sell one or more of these as possible way to earn enough cash for the rebuy.



So it appears that you missed the warning in the mission about potential attackers coming after you, and then you flew without a rebuy and had to pay for that mistake.
I understand that this is not what you want to hear, but with the very limited information given, it all comes down to speculation based on our knowledge on how the game works.
 
As you can see, OP, you won't get any sympathy from the fierce and loyal ED fanbase. Game is fine, it's basically perfect; it's you that is in error.

Reality is that this simple AI script that runs doesn't know jack about anything, and you'll be interdicted repeatedly because the fanbase loves it - they call it "content". It's a cheap mechanic. And adds nothing.

Probably better to start looking at other forms of entertainment as after 5-6 years this one hasn't changed.

Interdictions/bandits have been part of the game since Frontier Elite II. It's advertised as a space combat game whether you like it or not. You've got to have a pretty ty build in a Type-9 to get dusted by an NPC before you can escape. No-one has to make combat builds but pack a decent shield and you'll be fine. Without any semblance of danger in the game it's not Elite: Dangerous anymore is it

And yeah, if there's one thing this community is known for it's endlessly singing FDEVs praises and telling them they're doing such a great job. What are you even smoking lol
 
I just lost my type 9 freighter, and the 100+ million credits I poured into it, because I was helping a friend with a cargo run, and the messed up AI interdiction jumped me for my empty cargo hold as I went to go complete the contract. I wish they would update the interdictions so it doesn’t attack you when you have nothing in your cargo, and if you do get blown to bits, that it just puts you at the nearest station, not one 500 light years away from whatever station you were next to that had whatever mission reward waiting for you. Like I just lost A weeks worth of grinding out money in 10 seconds to be stranded 500 light years away from my mission reward, it’s honestly game breaking

You didn't lose your T-9 because of the npc. You lost it because you undocked without rebuy.

I think someone might have mentioned this already 😁 but NEVER FLY WITHOUT REBUY.
 
The other day, while I was peacefully scavanging HGEs in my Viper IV, some evil elite Krait II NPC started 'dicting me, I kinda wanted to kick his butt, but he just started running from me as soon as I opened fire. What the hell? I remember a while back there were more random interdictions, while NPC's were more aggressive and didn't run from small ships like p*****s...
 
NPCs didn't attack for no reason. You said you were helping with a cargo haul (mission, presumably, since you talk about completing the contract).

NPCs will spawn for the mission and attack you, not because they're after your cargo (or lack thereof), but because they're trying to stop you completing the mission.

Sounds like it worked.
 
I just lost my type 9 freighter, and the 100+ million credits I poured into it, because I was helping a friend with a cargo run, and the messed up AI interdiction jumped me for my empty cargo hold as I went to go complete the contract. I wish they would update the interdictions so it doesn’t attack you when you have nothing in your cargo, and if you do get blown to bits, that it just puts you at the nearest station, not one 500 light years away from whatever station you were next to that had whatever mission reward waiting for you. Like I just lost A weeks worth of grinding out money in 10 seconds to be stranded 500 light years away from my mission reward, it’s honestly game breaking

it’s not game breaking when it’s 100% the result of poor judgement by the player. Never fly without rebuy and if you lost your ship to an NPC you obviously had a paper build and/or tried to fight an interdiction and/or have no skill in escaping.
 
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