Having a fleet carrier is almost essential to progressing and having fun in game, as a Fleet Carrier it is has the potential to be better than Any Space Station aside from offering missions.
I think a lower cost more affordable version should be available that would basically be smaller, have less landing pads, and mainly function as a mobile base to store your ships and gear and make repairs, not having a commodities market or ability to sell ships and modules. Basically allowing players to undertake long range mining missions and exploration including a stellar cartographic for a way to earn money in deep space to pay for services..... I think a fair obtainable price for a Science/Survey mini carrier should be price around 1.5 Billion.... this will make it a much more obtainable alternative to these Super Carriers that is really not needed at first. Later on when desired you can then trade in your Science/Survey vessel for the big daddy 5 Billion $ carrier.
Mini Carrier=
1. Stellar Cartographics (necessary to pay weekly operating costs in deep space)
2. Ship and modual storage
3. Repair (player providing necessary materials)
4. New SRV synthesis (player providing necessary materials) {needed for when you get stuck and self destruct}
5. Refuel (player providing scooped Solar fuel) {this will promote fuel scooping tanker builds}
With only the option to DONATE scooped fuel on Science/Survey ship
6. mass Limpet synthesis (player providing necessary materials)
7. Crew Lounge
8. Last station respawn
Does NOT have
1. Ship sales
2. Modual sales
3. Paint touch up
4. Commodities market
5. Ship Lauch Figher synthesis (if you fail to recover your fighters then they are gone and need to be replaced with fighters you have in storage or elsewhere)
6. Heavy Station Weapons (YES...other players can loiter around your mini carrier and GANK YOU if your ill prepared for conflict)
All cargo items can only be donated
Materials for repair and Limpet synthesis can only be donated
Scooped fuel can only be donated
cargo capacity to be determined by devs
I think a lower cost more affordable version should be available that would basically be smaller, have less landing pads, and mainly function as a mobile base to store your ships and gear and make repairs, not having a commodities market or ability to sell ships and modules. Basically allowing players to undertake long range mining missions and exploration including a stellar cartographic for a way to earn money in deep space to pay for services..... I think a fair obtainable price for a Science/Survey mini carrier should be price around 1.5 Billion.... this will make it a much more obtainable alternative to these Super Carriers that is really not needed at first. Later on when desired you can then trade in your Science/Survey vessel for the big daddy 5 Billion $ carrier.
Mini Carrier=
1. Stellar Cartographics (necessary to pay weekly operating costs in deep space)
2. Ship and modual storage
3. Repair (player providing necessary materials)
4. New SRV synthesis (player providing necessary materials) {needed for when you get stuck and self destruct}
5. Refuel (player providing scooped Solar fuel) {this will promote fuel scooping tanker builds}
With only the option to DONATE scooped fuel on Science/Survey ship
6. mass Limpet synthesis (player providing necessary materials)
7. Crew Lounge
8. Last station respawn
Does NOT have
1. Ship sales
2. Modual sales
3. Paint touch up
4. Commodities market
5. Ship Lauch Figher synthesis (if you fail to recover your fighters then they are gone and need to be replaced with fighters you have in storage or elsewhere)
6. Heavy Station Weapons (YES...other players can loiter around your mini carrier and GANK YOU if your ill prepared for conflict)
All cargo items can only be donated
Materials for repair and Limpet synthesis can only be donated
Scooped fuel can only be donated
cargo capacity to be determined by devs
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