Ships Low cost python build

I am looking into buying a python. How much money should I have before I buy one and what build should I used. I would greatly appreciate some help thank you!
 
depends, what you want to do with your python.

the cheapest usefull multi-purpose build (which will not feel like a major downgrade from whatever you have flown before) is around 90 million without discounts, the fun starts around 130 mio without discounts.

a pvp-battle python can be 200-300 mio (or something)
 
Last edited:
Depends on where you want to buy it from and how much you have to spend.
If you travel to IX and have about 80mil in your pocket (ship modules insurance trading capital and spare change) then you can get a reasonable trader Python with 15% discount.
Check my signature and you will see mine. I travel light and fast and don't fight in her. I trade only. I have a smaller ship for combat.
If you want a combat Python then expect to spend upwards of 200 mil.
Hope that helps.
 
Last edited:
How much? It's up to you, but when I bought mine, I had no extra for outfitting, nor even insurance, but I had to take it for a spin anyway.
Parked it, went back to Vulture to make coin to outfit.
First upgraded for trading, then little by little I upgraded for battle. Also scavanged parts from Asp to fit in it. The parts go back and forth.
Thought it was redundant for battle when I still had vulture, so changed it back to weaponized trader.
So depending on your risk factor, it can take as little, or as much money as you can afford.
And what do you want it for?
 
Last edited:
Good answer. The Python typifies the multitlrole ship in game. It can do pretty much anything. I'll post a few coriolis builds later.
 
Last edited:
The Python usually starts its life as a trade vessel, as a trade Python is a fantastic earner with 284 cargo with a shield. A good trade bird will run you just at $60 million at a discount system (like Ix). Mine is a non-armed, D rated bird bird (6D power) with an A rated drive, C rated thrusters and distributor, chaff and a shield bank. I found a good trade route for her, and flew several runs a day (about 2 million in about an hour), then do specialty missions in my Cobra/DBS. Once I got her power to around 80 million, I started fighting her in HiRes.
 
Agreed I have found a nice trade route and am earning 1mil per cycle on the route (3 stop route). I will pop weapons on her when she can appreciate them. Similar build I am 5A power plant 6C thrusters 7C distributor 4A shield and x4 A class SBs mean I don't have to fight. If I'm interdicted I submit thrust max and boost. Enemy is left frustratedly shooting at shields they cannot hit never mind penetrate.
My cargo hold is 272 tonnes and this bird is an earner. Fantastic ship, I'll not hear a bad word said about her.
 
Last edited:
For pure trading, the bare minimum imo is 62.6mil + insurance.
I am working for a lower end multi purpose Python myself and I am aiming for 70.5mil + insurance.
For multipurpose, i think there's a sweet spot (113.6mil) with 6A PP, 6A shield gen and 6A thrusters to keep your jump range above 20LY on a full tank.
Of course, outfitting 7A PP and 7A PD will be nice for fighting builds, but your jump range will take a dive (below 16 LY with lots of SCBs) - and so will your credit balance.

- - - Updated - - -

Currently flying this for BH at nav beacons and general trading essentially a PVE armed trader and "reasonably priced" for a Python ;)

http://coriolis.io/outfit/python/05...2242h.AwRj4yoo.IwBj4yrUg===?bn=Python current
May I ask why you'd carry a basic discovery scanner?
 
I was looking at the FDL as my next buy, but I think I'll go with the Python, I will start with something like this and build up as the credits come in.

80 million including insurance.

http://coriolis.io/outfit/python/07...s040400020505054a040302f32h.Iw18eQ==.Aw18eQ==

A class sensors? what for? sensors of a pythons size already have the range of smaller ships a-class ... and why a-class life-support?

I'd recommend to go with turrets on the medium, and gimballed on the large hardpoints - medium turrets are fast enough to track small moving objects like eagles, large are not.

class 5A powerplant will run your build, too - and is more lightweight and has a better heat management.

btw.: that build willnot even fly like an adder. if you can finance class C thrusters, it will fly as okay as an Adder. that's not a particular bad thing, i just say this in case you are disappointed. the python gets nice with 7A thrusters and 50% optimal thruster mass.
 
Last edited:
I am looking into buying a python. How much money should I have before I buy one and what build should I used. I would greatly appreciate some help thank you!

1. You can get 15% discount at Lembava (check also: https://forums.frontier.co.uk/showthread.php?t=192699)
2. I bought one yesterday. I only had 34.000.000 Cr. (Cash) + 19.900.000 Cr. (selling my Vulture)
3. Got the Python for 46.761.435 Cr.
4. Had like 5.000.000 Cr left (save the INSURANCE!!) and got some 1st upgrades.

You don't need 90.000.000 Cr. The thing is that if you Bounty Hunt, you can make money much faster and can upgrade your Python bit by bit.
But be aware of the fact that a new ship is hard to handle at the beginning. I almost lost my Python in one of the 1st fights (Intensive RES). So keep at least 1 x INSURANCE!!
 
Last edited:
A class sensors? what for? sensors of a pythons size already have the range of smaller ships a-class ... and why a-class life-support?

I'd recommend to go with turrets on the medium, and gimballed on the large hardpoints - medium turrets are fast enough to track small moving objects like eagles, large are not.

class 5A powerplant will run your build, too - and is more lightweight and has a better heat management.

btw.: that build willnot even fly like an adder. if you can finance class C thrusters, it will fly as okay as an Adder. that's not a particular bad thing, i just say this in case you are disappointed. the python gets nice with 7A thrusters and 50% optimal thruster mass.
I always fit top sensors and life support, just something I do.

Thanks for the tips.
 
May I ask why you'd carry a basic discovery scanner?

Sure, as I use the Python quite a lot I configured it more as a multirole ship rather than pure cargo hauler, with the advent of long range transport missions I can also add to my somewhat meagre exploration rating and earn some cash at the same time, the docking computer is down to pure laziness on my part :)

As my Python is capable enough for nav beacon BH (bit too big for RES BH IMHO) I've tried to squeeze as much shield and speed out of the 5A plant without breaking the bank so a 6C shield is slightly stronger than a 5A (3 MJ! ;)) but it's several mil cheaper. As I mix trading with BH, missions, PP etc I'm not bothered about maximising the cargo capacity so the 216 T capacity is more than enough.
 
I'm pure trading in mine at the minute and have 25mil in reserve for an upgrade to trader/combat in the near future.
Some good advice here. I'm reading with interest. Lots of rep coming your way later all who are giving top advice.��
New to Python too, came from Asp and I'm blown away at how good the Python is. No she's no acrobat in combat but I can trade and fight in her and make millions if I'm careful.
Great ship, gorgeous too.

My Python is in my signature, Damocles II.
 
Last edited:
http://coriolis.io/outfit/python/05...w18eQ==.AwgsJBmboyISIA==?bn=PythonBasicTrader

That is what I started with. Nothing to worry about in PVE with that. Open is different. Get the Python from a discount station, and it only costs 48m or so IIRC.
Until you get A thrusters, it will feel sluggish in the turns. Get used to turning FA OFF to spin around on nimble fighters, and your 3XC3 pulse will make short work of them. I liked the Python, it's a good ship. Enjoy!
 
Is it best using turrets on the medium Multicannon and gimballed on the large Pulse lasers?
My usual weapon layout is x3 L Pulse (gimballed) and x2 M Multicannon (gimballed).
Have read here though that turrets are better. Any views on that?
 
Last edited:
Well I only recently decided to try turreted Multicannons on my Python and I can tell you they work very well along with my 3 C3 Pulse lasers. I never really felt comfortable in a busy CZ in my Python, especially against small fast moving ships, its hard work - turrets make it so much easier now and I am really enjoying the Python as a combat ship.

I use the large pulses to drop shields on the larger ships then hit them with the turreted multicannons - its surprising how effective they are against hulls. For small ships. I just lock them up and fire the multis while I am manoeuvring to get the lasers on target - small ships go "pop" very quickly when all weapons are concentrated on the one target.

You really should give them a try and see if it suits your combat style, got nothing to lose. If you dont like them you can always swap for something else, but considering the Python is a bit slow in combat, why not take advantage of its great weapon location and powerplant.

Another advantage of having a thermal/kinetic weapon mix is that if your weapons capacitor is low or out, the multicannons will keep firing while the charge builds up for your lasers.

Cheers
 
Last edited:
One thing to remember with turrets is the drop in DPS compared to fixed/gimballed e.g. class 2 pulse turret 42% of gimballed, 36% of fixed, class 2 m-cannon turret 33% of gimballed/fixed, class 2 beam turret 64% of gimballed, 47% of fixed (data from Coriolis) so there are some significant DPS reductions to consider.

The only problem with ammo type turrets is the rate they get though it firing at shields, so unless they're on a different trigger or fire group it's not the most efficient use of their hull damage ability, energy weapons first kinetics next I guess ;)
 
Back
Top Bottom