Low-tech planet-tech

After having thought a bit about a possible mobile ED, I could see a market in those commuting (train, tube, subway), because a lot of the game play in ED would allow to be played while waiting and in the train itself. There is a lot to play, which doesn't require a lot of input and can be completed in just minutes - there would be a market for casuals.
They could weave it into the long travel waits?
 
This whole planet thing(and the associated colour situation, and the frame rate situation) is the reason I didn't shell out for EDO, I was waiting for a few straight shooting reviews.

The thing is, NMS has just had a GFX update which ran a total of 6-odd Gigs and has greatly improved the look of the game, I know it's not ED, but if they (a small team) can do it (and bare in mind their last big update was less than 6 months ago) then why can't we see the same from a "design team of 100".

It looks like the demo pictures or it get's to re-code again.....
 
They could weave it into the long travel waits?
Yeah, i wrote this about how I'm imagining the "weaving" to happen
 
I get the feeling, from what I’m seeing/hearing regarding Odyssey, that the planetary tech is making mountains out of molehills 😉

The game on the PS4 Pro has been degrading in quality over time. When the FC’s were unleashed, we lost the Quality/Performance toggle and in doing so some of the lovely shader effects/wavy heat haze the game used to have.
Performance has not improved since, frame rates are frequently plummeting.

I really believe the old gen consoles will not be able to handle Odyssey at all.
 
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Will we ever see caves, mesas, valleys (real), mountain lines, ridge lines, cliffs, peaks, plains, sands, crevasses,
WATER!(h2o), shores, Volcanoes, overhangs, stalagmites, grass, trees, sprawling flora, channels, clouds, rain, snow, hail...etc?
Yes. But for now only in No Man's Sky.

I have bought it on steam more or less at the same time I got Elite but I NEVER could play it because Elite was a more realistic space game, and in VR, and with my fresh new HOTAS, and then with a better VR headset, and then with a X52 PRO, and then an RTX2070..., well it just wont let me run ANY other game for a good while. I was an Elite only player for good.

Now that I was forced away from Elite, I had my shot with NMS and started wonder if ED will ever get close of what they accomplished. This is not fanboy this game versus that game rant. I've played NMS just abou 4 or 5 session by now, and I'm in the tutorial yet, but EVERYTHING we are pledging here on Elite is done there, and more, and done beautifully.

Ok, it is cartoonish and I would prefer that it was not, and ok flight sucks, and ok its not a space game, but... that would be only for now, maybe? Those guys nailed a LOT of nice things and I cant help but think that as they're going forward with their roadmap with the quality and respect for both the player base and the soul of their game, maybe a decent flight system is just around the corner, and about the visuals, well, they got MODS(!!!)

My point not being this a game versus game thing, is that Hello Games went trough hell and by passion and drive emerged on the other side being what today can be an example for the game industry on how to treat well its customers.

Will Frontier be able to do the same? I hope it from the very bottom of my heart because there is too damn potencial in Elite to be so lamely wasted.
 
Elite really is our cricket.

Sorry if I have offended any cricket enthusiasts. 😅
Spot on. The comparison with cricket, especially test cricket, is quite appropriate and fans of the game would agree.

Cricket is not for someone in a hurry. I've seen Craig Mcdermott and Bruce Reid change their pitching length by an inch (!) every over and, six overs later, incite an edge to first slip, who drops the catch... That was forty five minutes of my life during which I also found the time to sort my mail and polish my shoes. I witnessed a teenage Tendulkar (who is a hair and a whisker over 5 feet tall and was being peppered by bouncers from both ends) finally unleashing the courage that his talent demanded of him and standing up on his toes to cover drive Wasim Akram to the boundary. That was the highlight of the entire 5-day match, right there and I could go on... I don't remember anything else from that match and I don't care.

Elite is like that. Between the tedious hours of material farming and scooping is the opportunity to witness something spectacular, or peaceful, or numinous, or frightening. The entire spectrum of emotions from the zen-like calm to the screamingly hysterical (from the ObsidianAnt to the Yamiks) hidden within the mundane. I spent 10 minutes floating above Wyrd looking up in awe at the ridiculous ballet of its star and sister-moon and I'll never forget the first time I found a field of molluscs glowing under an A-class star (one of the 2-Mass stars). This is not a game for someone looking for 15-minutes of murderous mayhem between classes and I'm surprised that FDev has attempted to reach out to this audience. (I'd mentioned this in an earlier post about my nephew who loves to play FPS games on his mobile phone and spends around 15 minutes or so on a session.)

Elite will bore him senseless. The galaxy isn't going anywhere and it is indifferent to human presence. It lets us do what we please with no promise of pleasure or pain beyond what is self-inflicted. That is what I like about Elite and cricket. Both have bugs, be they in the planet generation system or the ones drowning in the beer during a day-night fixture. One grimaces in disgust, laughs and carries on.

As I write this I'm in supercruise between jumps. I've been traveling at 1900c for the past 10 minutes and it doesn't matter... I can resume my journey to Lyra's Song when I please.

Cheers!
 
Who should they be making ED for, you? Or me? or Joe bloggs down the road.

They have made/are making a game, it's for people that enjoy it. That may or may not be you or anyone else on these forums.
The way viddya games work is if people don't like them they die off! If they are not making it for the people who like it then who is left....to profit or not to profit!? Explain YOUR business model!
 
"design team of 100".
Is it really that many? Dang, their code must be a nightmare full of things no one around knows what they're doing or what they're for...

If I had 100 devs...oh man.

I once worked for a company that actually had a team of software archaeologists. With programs dating back to COBOL and stored on tape we literally had a team dedicated to figuring out what each age old process did and determined whether we could remove it or replace with modern tech.
 
The way viddya games work is if people don't like them they die off! If they are not making it for the people who like it then who is left....to profit or not to profit!? Explain YOUR business model!
As there seems to be a lot of players still, regardless of the issues, who obviously like it, then I don't think this game will be dying off anytime soon.
 
Is it really that many? Dang, their code must be a nightmare full of things no one around knows what they're doing or what they're for...

If I had 100 devs...oh man.

I once worked for a company that actually had a team of software archaeologists. With programs dating back to COBOL and stored on tape we literally had a team dedicated to figuring out what each age old process did and determined whether we could remove it or replace with modern tech.
Yeah, and the problem with that or having a proprietary solution (like FDev with cobra engine) is, that it is pretty hard to get really good staff, because who wants having to learn an engine and not being able to use this knowledge in the next job coming up a few years later - that is time spent on learning something what doesn't help them in their career.
 
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