Lower your Expectations for ED

Out of morbid curiosity, what is your definition of a “looter shooter?”

The one I’m familiar with is a game with this basic game loop:
  1. Kill a mob.
  2. Mob drops equipment*.
  3. If equipment* is better than what you have currently, equip it.
  4. Go back to 1.
*or stuff that can be used to acquire equipment

It’s possible that I may have missed something obvious, because I primarily play EDO as a stealth game, but to the best of my knowledge, we can’t loot the NPCs we kill.
Loot doesn't neccessarily need to drop from kills. The "looter" part is you hunt for loot. Be it chests, drops, quest outcomes etc.
 
ED is the ultimate time waster for me. Realistically, that's all most games are: an entertaining way to waste time. It baffles me when people complain about their time being wasted while they're wasting time.
I think people are complaining about unentertaining ways to waste time, like grinding materials. I'm not defending them, as I say that if you're not having fun doing XYZ, then don't do it! Unless, of course, if XYZ pays the bills.

Now I suppose there's an argument that some entertaining ways to waste time are gated behind unentertaining grinds. PvP might qualify as that. Not being a dedicated PvPer myself, I'll allow someone else defend their position on this specific topic.
 
I think people are complaining about unentertaining ways to waste time, like grinding materials. I'm not defending them, as I say that if you're not having fun doing XYZ, then don't do it! Unless, of course, if XYZ pays the bills.

Now I suppose there's an argument that some entertaining ways to waste time are gated behind unentertaining grinds. PvP might qualify as that. Not being a dedicated PvPer myself, I'll allow someone else defend their position on this specific topic.
All good points. Baffle reduced accordingly :)
 
It needs to be entertaining when you waste your time. If it's annoying it's just a waste of time.
So I will use one of easiest examples.

If you travel between entry point and station you can just wait.
Or you can scan ship or two.
Since travelling is huge part of game this simple trick can give plenty materials.

Ooooor.
You can go to 1 system, scan beacon, reload game, scan beacon, and repeat it for hour.
You could apply this rule to nearly all things, but nah.
Better grind grind grind and farm, and after it repeat, how bad it is ;)
 
My definitions for shooter and looter aren't arbitrary.
Fair enough, liberally applied.

Yes, at least once materials and Engineering entered the picture.
Then the definition somewhat becomes meaningless when taken to its logical extreme. To be fair, everyone is free to have their own opinion what constitutes this or that, and I 100% respect that, but I think it's also fair to acknowledge what some terms may mean to others based on the general consensus of what it means when trying to communicate a more personal interpretation of a term, to avoid confusion.

I didn't boil all on foot gameplay down to 'looter shooter', but it's clear that those elements are significant and very deliberate parts of Odyssey. There is more to it, and the looter shooter aspect can be avoided, but they are quite prominent. You are expected to use those guns to take garbage that serves as a progression system.
Within the context of Odyssey I would say that referring to it as a 'looter shooter' is misleading at best.

I haven't played much minecraft, but it also appears to be a looter that can have meaningful shooter aspects, so looter shooter fits.
I mean, you are being consistent. I will grant you that. I would agree that it has some of the elements, but to call it a looter shooter emphasizes what is but a small fraction of what Minecraft is, and Elite for that matter.
 
So I will use one of easiest examples.

If you travel between entry point and station you can just wait.
Or you can scan ship or two.
Since travelling is huge part of game this simple trick can give plenty materials.

Ooooor.
You can go to 1 system, scan beacon, reload game, scan beacon, and repeat it for hour.
You could apply this rule to nearly all things, but nah.
Better grind grind grind and farm, and after it repeat, how bad it is ;)
Each option has it's merits, depending on the player. I despised the EDO grind until I discovered EDOMH. I enjoy it now that I can actually track my progress towards a set of goals.

Are there aspects of the game I'd like to see changed? Of course, but those changes would likely take away from others' enjoyment. ED has something for everyone, but it doesn't have everything for anyone. It's all a matter of perspective, and we all have at least a slightly different way of seeing things.
 
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Don't get me wrong, I like engineering, as I couldn't have built my unique stealth Cobra without it, I just hate the Engineers (the people and their stupid requirements) as represented in the game. Well, hate is a strong word. Let's just say I strongly dislike them, and their stupid unlock requirements is the number one reason I would never reset a CMDR account.
That's not liking engineering though, that's liking the results. I don't like the process or the unlocks.

In a fantasy MMO, it makes sense to collect 5 unicorn farts, 6 fairie droppings and 7 chicken teeth to craft a magical effect because it's a magical nonsense universe that runs on nonsense. You are making a discrete nonsense effect that requires that nonsense. It's magic.

Apply that to a scifi and (at one time) based on logic universe and it all falls to crap. You can't get unicorn farts here in logic land so whaddya do? Start making up stuff like particulate blenders and exquisite cuisinarts. Use "sciencey" stuff like carbon, sulfur, phosphorus.

But, in logic land people are going to start asking silly questions like - "Hey, isn't Carbon like one of the most common elements that I can make just by burning my snot?" and "Where is the company making all those cuisinarts? Can't I just buy that stuff?"

You can get away with unicorn farts in fantasy land because the only things making those are unicorns and they probably don't like having their farts collected.

But in science land? F A I L.
 
I was referring to your comments on engineering. It kind of makes sense they're the gate keepers. You can take you car/truck whatever to any mechanic for repairs but to have legitimate and serious modifications, you'd take it to a specialist. At least I would hope. For the sake of the argument. I would like to see the Engineers less linear if that makes sense. Every Engineer has 3 criteria to be met and that seems very lazy on FDevs part. 50 occupied escape pods? For what exactly? Make simping for the Engineers a more worthwhile endeavor. To me. But since that won't likely ever change I accept them for what they are and really not all that bad. At least it's something to do other than it being an unlocked feature out the gate.
I feel like the engineering requirements were a way to force people out of comfort zones and dip into other aspects of the game. I know personally I never left the bubble and the Palin trip for 5k forced me out and I cut teeth on exploration and it opened a new area of the game I had never even messed with. The same with the mining stuff. So in a way I was glad for it because it was things I never would have gone and done of my own accord.

I agree it is annoying to have to do arbitrary things you have no interest in and defeats the purpose of things being so open ended but I understand it from a game design standpoint.
 
So I will use one of easiest examples.

If you travel between entry point and station you can just wait.
Or you can scan ship or two.
Since travelling is huge part of game this simple trick can give plenty materials.

Ooooor.
You can go to 1 system, scan beacon, reload game, scan beacon, and repeat it for hour.
You could apply this rule to nearly all things, but nah.
Better grind grind grind and farm, and after it repeat, how bad it is ;)
I dont know about beacons, but I know about scanning ships: I didnt yield much of any use and wasnt any entertaining.
 
If you travel between entry point and station you can just wait.
Or you can scan ship or two.
Since travelling is huge part of game this simple trick can give plenty materials.

Make sure you use a g5 wide angle scanner. Full 180° frontal coverage

I sometimes find myself visiting Marco to apply experimentals, i usually get at least a HGE on the way there and some decent scan results
 
I feel like the engineering requirements were a way to force people out of comfort zones and dip into other aspects of the game. I know personally I never left the bubble and the Palin trip for 5k forced me out and I cut teeth on exploration and it opened a new area of the game I had never even messed with. The same with the mining stuff. So in a way I was glad for it because it was things I never would have gone and done of my own accord.

I agree it is annoying to have to do arbitrary things you have no interest in and defeats the purpose of things being so open ended but I understand it from a game design standpoint.
I agree to a certain point , but it's like the pp weapons people do the bare minimum with no thought for the mechanics ?
If you want a mining laser upgrade, mine , if it's jump range, explore etc . Not get aligned with such and such then this and that ...
The old engineering with it's rng made you understand what you were looking at , it was disliked because of the rng but also due to the small material storage . The new one is oh I need G5 with a certain experimental.
I normally pick up stuff doing day to day stuff and most of my fleet is maxed G5 ( fas has still legacy engineering ) because I did it over 6 years and 1000s of hours.
And I still hate Marco with a vengeance even after all those years .
 
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I dont know about beacons, but I know about scanning ships: I didnt yield much of any use and wasnt any entertaining.
I suspect they're talking about Jameson's Cobra, however if you're just after wake scans for jump range my preferred method was to go to an orbital installation. There's a battle scenario that repeats but I ignored that and scanned the wakes as ships jumped in and out.
About as quick as Jameson's and far less mind numbing, plus I could do it in a system with an encoded trader.
 
But, in logic land people are going to start asking silly questions like - "Hey, isn't Carbon like one of the most common elements that I can make just by burning my snot?" and "Where is the company making all those cuisinarts? Can't I just buy that stuff?"
All true and fantasy games certainly have it a lot easier - but the Elite Dangerous universe stopped making logical sense [1] long before Engineers were introduced, back in the days of the pre-1.0 game when (so we're told now, anyway) Frontier cared about that sort of realism stuff.

Questions like "why can't my ship's sensors detect a brightly-painted skyscraper-sized object with no cover at 2km range?" or "given that it takes less time to transport cargo from A to B than it does for me to go to the supermarket, why are the import and export prices so different?" or "why didn't the introduction of the FSD in 3290, reducing travel times across the entire bubble from weeks to hours, cause absolute political chaos?" or "why does the Power Distributor break conservation of energy?" were all entirely obvious and unanswered in 1.0

Frontier explicitly said when the engineers were introduced that their material costs aren't necessarily for making the upgrade itself - that they're wanting carbon with a specific and known origin planet to do isotopic analysis, or to see the effect of catastrophic battle damage on cuisinart remains, is one of the easier non-realism things to handwave, if anything.


[1] The Elite series as a whole mixes WW2 dogfighting with 17th century Age of Sail trading and piracy with Cold War politics and sets it all In Space. The only concessions to "realism" are the planetary/system generation and scale - and fine, that's the vision and gameplay has to fit around it - and the Serious 80s Military Scifi aesthetic. (Which is why things like No Man's Sky or the Star Control series or Kerbal Space Program which make very clear they're not Serious Military Scifi For Serious Military People And Their Serious Moustaches end up rather more consistent thematically overall)
 
I suspect they're talking about Jameson's Cobra, however if you're just after wake scans for jump range my preferred method was to go to an orbital installation. There's a battle scenario that repeats but I ignored that and scanned the wakes as ships jumped in and out.
About as quick as Jameson's and far less mind numbing, plus I could do it in a system with an encoded trader.
For wake scans, my preferred method is just to scan a single wake on the way out of a station’s mass lock. It’s not like I’m doing anything useful during that brief interval, and usually I need to go FAO to track it, which gives me some practice. Why go out of my way, when there’s stuff right there?
 
Questions like "why can't my ship's sensors detect a brightly-painted skyscraper-sized object with no cover at 2km range?" or "given that it takes less time to transport cargo from A to B than it does for me to go to the supermarket, why are the import and export prices so different?" or "why didn't the introduction of the FSD in 3290, reducing travel times across the entire bubble from weeks to hours, cause absolute political chaos?" or "why does the Power Distributor break conservation of energy?" were all entirely obvious and unanswered in 1.0
That’s one of the reasons why I preferred such questions (usually raised due to gameplay compromises) to be unanswered. It left room for headcanon. In order:

1) Stealth in Space has always been a silly concept, but if it is possible, through applied Witchspace technology for example, it would result in the situation we see today: close range combat within effective passive sensor range, and a lack of active scanners, which would paint a huge target on your back

2) 3) The FSD is a new technology*, and it hasn’t trickled down to the general population yet. The Pilots Federation in particular has a near monopoly on civilian use. That’s why you frequently see USSs containing ships traveling in real space, and helps explain, somewhat, the absurd mission rewards we see today.

4) The power numbers we see in outfitting aren’t reflective of total power output or consumption of a ship, just those in excess of baseline.

———

* And yes, I know that supposedly the FSD replaced the older Hyperdrives instantly after its invention. I choose to interpret that as referring to the Pilots Federation, and only for those who could afford to upgrade their membership status (AKA the players.)
 
Questions like "why can't my ship's sensors detect a brightly-painted skyscraper-sized object with no cover at 2km range?" or "given that it takes less time to transport cargo from A to B than it does for me to go to the supermarket, why are the import and export prices so different?" or "why didn't the introduction of the FSD in 3290, reducing travel times across the entire bubble from weeks to hours, cause absolute political chaos?" or "why does the Power Distributor break conservation of energy?" were all entirely obvious and unanswered in 1.0
iu


1) Stealth in Space has always been a silly concept,
How is space different than atmosphere in this regard? :unsure:

iu
 
It’s not like I’m doing anything useful during that brief interval, and usually I need to go FAO to track it, which gives me some practice. Why go out of my way, when there’s stuff right there?
And this is my point.
Gathering damn materials when you are doing something else, as bonus (or shortly after activity).
If inside station, during landing I can target anything...why not?
Personally I gather wakes in CZs after battle, I could just charge fsd 1s after end, but I prefer doing it to avoid relogfest around jameon's cobra, dav's hope, or other, stupid place, which require tons ot reloads of instance. Additionally, sometimes some NPCs bug, and refuse waking after fight, so after it I can have few targets more.

In light of various opportunities to gathering materials sitting as duck in 1 special spot, and reload game for hours and hours is simply pointless.
 
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