If the de facto requirement for a "good" space sim game is "you could send a probe mission to the actual Jupiter cheaper and quicker than that" then that certainly explains why most of the big-scope space games of the last decade have been somewhere between "famous disappointment" and "sink without a trace" on release day.It doesn't change the fact that they've raised over 1/2 a billion dollars for it, nor does it change the fact that it is technologically vastly superior to Elite Dangerous.
I fully understand and accept this. I just find it interesting that one title gets singled out, and others don't. There is plenty of mention of alternative space sims here, but only one gets people redirected to another thread. I find that to be a bit... what's the word the kids use now? "Sus". Anyway, I won't mention it again.Same rational can also apply to other games of course. I personally have not many issues with a bit of comparison talk. Always interesting. But if the discussions about those risk diverting the exchange too much into those other games specifics then better go to their dedicated thread if there is one.
Or lower your expectations for threadThis thread really should have been titled "Lower your expectations for gaming".
No worries, I know from experience that SC discussions in particular risk more often than not going overboard. SC is indeed different and special from other games we usually compare Elite with in that regardI fully understand and accept this. I just find it interesting that one title gets singled out, and others don't. There is plenty of mention of alternative space sims here, but only one gets people redirected to another thread. I find that to be a bit... what's the word the kids use now? "Sus". Anyway, I won't mention it again.
Not completely true. A lot of people compare it to No Man's Sky as well. That's where a lot of the grumbling comes from I think. NMS did feature X, why hasn't ED got it. It must be easy if NMS has got it in.
To be honest, when you compare it on steam charts to some of the other 'Big Players' in the space genre, Elite is doing quite well.
1. NMS is at the top. Firstly, because there's a new update which always makes the numbers shoot up for a month or two as everyone checks out the new content and, secondly, Steam is the only platform where you have access to multiplayer functionality on PC, so there are a lot more Steam owners. It normally settles down to about an average of 1000 players higher than elite.
2. SWTOR :- That remains consistently about 1000 players higher.
3. Elite Dangerous :- Still remaining about the 4000 players per day average.
4. EVE :- That appears to run between 500-1000 average players lower than Elite Dangerous
5. X4 :- That's normally 2000 player less than Elite Dangerous but it has had a major update last month so the numbers will spike over the next month or so.
The way some on this forum act ED numbers are close to zero, or maybe they wish they were.![]()
Why did nobody turn this thread into a discussion about Steamcharts yet? Amateurs.
There's a difference between a game competing for your attention, and a game being a competitor in its genre.Not sure why Star Citizen is always "the one" competitor brought up in arguments like these. I've got plenty of games competing with Elite (and winning), and none of them are Star Citizen.
If memory serves, the first doom threads started right after the Kickstarter campaign was finished.Is this, like, the millionth or so thread with people whining about how "ED is dead"?
If I were to dig the archives I would honestly not be surprised if these threads went back all the way to at least 2016 or earlier.
EVE is also a deeply social game.EVE Online comes close, having three out of four features ED does, but its combat is abstract.
I play a MMO every day, called Elder Scrolls Online, and while Elite may be an MMO in name and maybe even in numbers, it does not feel like an MMO at all. If anything, it feels just as much a single player game to me as X4, except with Disney animatronics NPCs. At least X4 feels "full" thanks to very realistic and persistent NPCs.Elite Dangerous is a Massively Multiplayer Space Sim.
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X4 also comes close, but its a single player game.
If there were a Venn diagram of MMOs and single player games, ED would be in the overlap.I play a MMO every day, called Elder Scrolls Online, and while Elite may be an MMO in name and maybe even in numbers, it does not feel like an MMO at all. If anything, it feels just as much a single player game to me as X4, except with Disney animatronics NPCs. At least X4 feels "full" thanks to very realistic and persistent NPCs.
* the obvious exceptions being popular CGs and sometimes Deciat.
For me ED is more like a interactive forum, uou move around looking for somewhere pf interest, sometimes your on your own in a thread and sometimes you see other people. Like most forum software theres a limit on the number of contributors at ay one time so you cant see everyoneI play a MMO every day, called Elder Scrolls Online, and while Elite may be an MMO in name and maybe even in numbers, it does not feel like an MMO at all. If anything, it feels just as much a single player game to me as X4, except with Disney animatronics NPCs. At least X4 feels "full" thanks to very realistic and persistent NPCs.
* the obvious exceptions being popular CGs and sometimes Deciat.
There are no other "mmos" that allow players to be online and to affect the online world without ever having to encounter another player. None. For most mmo players, that would make absolutely no sense whatsoever.To call it a MMO we need to look at other MMO games out there and tbh ED falls massively short of even UOs MMO capabilities.
I dunno. ED is so mechanically dry it barely constitutes a single player game. For me, you need a good single player game before you can make a good MP game. A lot of people with little to do is just as unsatisfying as a single person with little to do. Relying on having "guild" trappings in the game (like PMFs, squads and carriers) before you even have much of a game and hoping people will then find their own entertainment by larping is tenuous at best.If there were a Venn diagram of MMOs and single player games, ED would be in the overlap.
Can't sell cash shop skins effectively in a fully offline game. I think when someone at Frontier realized that, ED's offline mode was RIP. Rebranding always-online DRM as a MMO was a neat marketing spin, though.ED's solo mode goes against the spirit and purpose of online gaming. I don't hate it, but it's very, very strange.
It goes back to before the game was initially released!
Taking all the changes since EDO dropped into account, it's hard to argue that the game is dead, still some persist.
I'd tend to think that what the original poster was trying to say is to play the game as it exists today instead of dreaming of what might be.