Lugh Event a failure - Taking over systems doesnt work

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So in order to maximise our effectiveness; we mustn't trade with the other stations that are controlled by other factions in the target system?
I was trying to do this but there were times I was taking missions from the crimson state that would send me to drop goods off at these other stations...
So I take it that the end result from these types of missions basically nullifies any gains as both parties benefit?

If the focus is shifted to piracy/blockade tactics I think the results would be more clear, because I'm sure this happened a lot.
 
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All I can say is you were doing the right things and that trading can have a big impact against your efforts.

Michael

As many of us thought, I believe many of us (me included when I first arrived in Lugh) lined our pockets trading goods to stations thinking they were helping the Crimson tide, while doing Crimson BB missions helped. I think we got it sussed in the end but couldn't stop others replaying our mistakes (It goes against the grain to to not maximise profits in E D)
I'm still up for trying it, but nooobs really need to understand what they have to do.
 
Actually you triggered civil war three times, but it didn't hold. We've since fixed that. It was an excellent test and kudos for the attempt.

Michael

I think this means we (as players) need better tools to see the how influence is trending in a system _and_ let us figure out which kinds of activities are required to shift it. Once Civil war breaks out it shouldn't 'flap' there should be an intermediate zone that takes some effort to cross.
 
As many of us thought, I believe many of us (me included when I first arrived in Lugh) lined our pockets trading goods to stations thinking they were helping the Crimson tide, while doing Crimson BB missions helped. I think we got it sussed in the end but couldn't stop others replaying our mistakes (It goes against the grain to to not maximise profits in E D)
I'm still up for trying it, but nooobs really need to understand what they have to do.

Could it be trading increased the system prosperty, and this reduced the civil unrest? Did we make everyone so fat a lazy they just watched MTV instead.
 
Is there more effect to triggering civil war other than just saying that it is at civil war?

IMO triggering civil war should make the star system collapse into anarchy and make it more dangerous... otherwise not much point in just triggering it into civil war.
 
well, the whole civil war thing seems to be bugged anyways.
in leesti is a civil war going on right now, but between 2 factions that have both 0!! influence in that system... what exactely are they fighting over? who is allowed to serve the coffee to the faction that holds 99% influence? :p
 
Could it be trading increased the system prosperty, and this reduced the civil unrest? Did we make everyone so fat a lazy they just watched MTV instead.

:)

Maybe we concentrated on the wrong side...Lugh for independance may have been a better choice than a corporate system, just saying :D
 
:)

Maybe we concentrated on the wrong side...Lugh for independance may have been a better choice than a corporate system, just saying :D

I noticed last night when I would bounty hunt in an independent system for van manaan or whatever, I was attacking their enemy which was corporate, and it lowered my rep with the feds, the corps, and the cult. So really everyone.
 
:)

Maybe we concentrated on the wrong side...Lugh for independance may have been a better choice than a corporate system, just saying :D

Well next time we try I'll fly over again to help rid the Federal shackles.

So we can return later and help give you a nice shiney Imperial slave colar, it's bedazzled!
 
It depends on the state that becomes active, but you get conflict zones if a civil war starts. Changes to the economy and to missions in response.

Michael

I've seen multiple systems with some of the smaller factions with the status of "Civil War", but yet I've never seen any conflict zones in these systems, or the effects thereof. I, for one, would really love an explanation of how the influence works within this universe. There are a few systems that I've encountered that I would love to participate in lowering the influence of one faction over the other, but outside of the major Galnet announcements, I don't know what to do.
 
Thanks for the input, Michael!

I think it's still worth continuing to try to influence Lugh. Been seeing a lot more combat mission and requests for battle weapons on the bulletin boards. Hopefully, if whatever was wrong with civil wars have been fixed, we'll see some fireworks soon. :)
 
Actually you triggered civil war three times, but it didn't hold. We've since fixed that. It was an excellent test and kudos for the attempt.

Michael

All I can say is you were doing the right things and that trading can have a big impact against your efforts.

Michael

And from https://forums.frontier.co.uk/showthread.php?t=78860&page=5&p=1288314#post1288314

There seems to be an issue with the AI trading in that in some circumstances it's over trading leading to producer economies becoming consumers for the same good, this has the knock on affect of reducing profit margins.

Michael


Ah so that all makes sense now, if the two issues are in fact linked
 
This is almost the best thread/topic over the last couple of weeks.

I really appreciate the effort and reporting back to the forums to play with reputation/state of a planet. This is where there could be some real long term fun in ED.

A also really appreciate the fact ED have responded (mind you having included it in the newsletters...).

I don't want ED to give us the 'spreadsheet/algorhitm' but I would really like to know what has an effect on what
 
Interesting thread. Ignoring the fact that the effects were not apparent, is anyone concerned that it takes less than two weeks to trigger a civil war? One would think it would be a bit more involved than that.
 
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