That is a good theory,but then i don't understand what sam was referring to in the stream[wink]
Regarding these "Imitations", right?
That is a good theory,but then i don't understand what sam was referring to in the stream[wink]
Yep,because i think there is no other ride people have requested that they could not be making,because of limitations.(Correct me if i'm wrong[mouth shut])Regarding these "Imitations", right?
Again I'm guessing it really was just a posting mistake.
It is the different coding. You can see it at the darkride or the wild mouse.Why should the game have limitations at all? Chairlifts were in RCT3 and 1-2. What is so different about Planet Coaster that it can’t handle things that RCT games could do? So a 14 year old game could handle waterslides but not Planet Coaster?
Sry bullethead but i wasn't refering to the actual movement of the ride, i was refering to the fact that chairlifts(while i've never seen them in theme parks) usually don't stop in stations,they just get onto a giant slowly moving wheel and keep on going while guests enter them.
Well, that's the classic and original design for chair lifts at ski slopes, but not so much in most park installations I've seen. In parks, while the cable never stops (and thus neither do the cars out on it between stations), the cars in the station DO stop briefly to load and unload.
See, at the top of the car's arm is an inverted V-section thingy that sits on top of the cable, held in place by gravity and friction, so the car moves with the cable. In the stations, however, this inverted V-section thingy rides up a small ramp via rollers so the thingy is no longer sitting on the cable. This allows the cable, and thus the cars out on the cable between stations, to keep going while the car in the station temporarily stops, supported by the ramp. Peeps get off and on, then the operator pushes the car ahead, which eventually makes it go down another ramp and back onto the cable, at which point it moves with the cable again. There's a level section between the up and down ramps that can accommodate several cars.
The result is a slightly uneven spacing of cars along the cable, due to each car being in the station for a variable time. You can see this in pics if you look close. But the operators try to keep the spacing as even as possible to keep the weight spread on the cables and towers. So sometimes, if 2 cars arrive too close together, the operator will delay the 2nd's departure even if it's already loaded, to get the spacing more even.
So, I was just pointing out that it seems possible for Frontier to make a chairlift function this way, based on wooden mouse technology. And you can always hide the station under a building if you don't want to see the cars stopping
Yeah that's true[rolleyes]
It is the different coding. You can see it at the darkride or the wild mouse.
Currently all members of one group is going on a ride. So you have to have either a train which sererates into coaches or the chairlift has to be the 4/6/8 seater version. I am not sure if that's what people would like to have.
https://www.doppelmayr.com/systeme/kuppelbare-sesselbahnen/
Chairlifts & Theme Makers Tool Kit... Nope, only Chairlifts I found on workshop were done w/ art shapes & bits of doodads from other theme sets.. Nice cover story there Frontier ;-)
That is a good theory,but then i don't understand what sam was referring to in the stream[wink]
Plot twist the last ride is indeed a Spiral slide! [wacky]