Using G5 overcharged supposed to be like 75% increased damage? Maybe they swapped the damage and power draw around, it’s FDEV.. Where’s the advertised AP?
Even G1 has 30% damage increase - and no power draw increase.
Using G5 overcharged supposed to be like 75% increased damage? Maybe they swapped the damage and power draw around, it’s FDEV.. Where’s the advertised AP?
An increase in rate of fire, damage or integrity is positive.
Can it be that your interface is comparing that multicanonn's stats against another weapon's stats?indeed, yet the damage increased, but is red instead of blue and it has a down arrow instead of an up arrow
(i know i'm in a biased negative state at the moment, but still... the markings are wrong)
I know and I did. You'll notice I didn't question the purchase part.but it also says explicitly unlocking will place ONE unit in storage. Of course that requires reading the page.
Can it be that your interface is comparing that multicanonn's stats against another weapon's stats?
Try inspecting the module from the "stored modules" menu
(sorry if i'm mistaken, i'm trying to out the human error factor before getting into bugs)
I did, and you did, but many do not. For those, the word "unlock" is indeed... well, confusing. Although technically, you unlock the one unit you give materials forI know and I did. You'll notice I didn't question the purchase part.
Still think the choice to use "unlock" was unlucky.
They seem pretty cheap considering you can't use those mats for much else, the effort to gather those mats is less than what I spent on getting top 25% in both the CGs so I regret that quite a bit.My gut says they are too expensive for what little they offer over the ones I can just buy with credits.
The thargoids can also deal with reload time by regenerating their hull and not being exerted.I can deal with reload time, but if my Ship lacks 1MW of power - i cannot fit them - and 1MW is a lot for a low emission power plant
They're available now - pay-with-mats-for-each-weapon from the tech brokers on hospital ships.If these weapons aren't going to be made available to the general player population later on then I think they don't want the improvements to be gosh-wow-game-changing ones.
So, is the false advertisement part of the lore, or did Fdev make some mistake?
C'mon, you've done CGs. "Same as usual" means FDev is probably gonna mess something up.
Yeah, I was planning to equip these modules on my cold research clipper. Increased thermal load is a non issue since heat will be the last thing I'm worried about when I need to use them. But the increased power draw means I can't use them anymore, my low emissions PP is already barely powering my ship right now.The stats on these do not match what the CG promised.
"The weapon combines Auto Loader functionality with increased Armour Piercing, at the cost of increased Distributor Draw and Thermal Load."
Instead of increased distro draw, we got vastly increased power draw. And the armor piercing value is identical to the unengineered versions. A mistake was definitely made somewhere.
Yeah, I was planning to equip these modules on my cold research clipper. Increased thermal load is a non issue since heat will be the last thing I'm worried about when I need to use them. But the increased power draw means I can't use them anymore, my low emissions PP is already barely powering my ship right now.
yep, same here - they're not really useable on cold builds
From today, the Overcharged Gimballed AX Multi-Cannon with Auto Loader is available at all rescue megaships, as well as Azimuth Biotech’s core markets.