Major ARX bug

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You can't what if everything. In the bad old days games just used to stay knackered, release and hotfix is huge improvement.

Well I would think the central payment system is a core issue, one of the things where you must "what if" everything.
 
If someone buys say 5000 ARX with cash but also earns 5000 ARX ingame, then purchases a paintjob for 5000 ARX.....which part of their 10000 ARX total is used to buy the paintjob first, the paid for ARX or the earned ARX:unsure:.
We have a similar situation at the place I work where a particular "internal currency" can either be bought or free (though think stuff like "canteen vouchers" rather than anything exciting). Our policy is that the ones someone bought are spent last - which matters for us because the bought ones can be returned for a full refund, but you can't cash in the free ones - and I think the same should probably apply in any ARX-related situation where it mattered.
 
There's another problem with this losing ARX's on a reset issue.

If someone buys say 5000 ARX with cash but also earns 5000 ARX ingame, then purchases a paintjob for 5000 ARX.....which part of their 10000 ARX total is used to buy the paintjob first, the paid for ARX or the earned ARX:unsure:.

Probably best for Frontier to not delete any ARX upon reset, but they do what they want.
Doesn't matter. As long as the free arx get removed things would still be hunky dory. If it is only the free arx that are remove that is. Op also refers to purchased once:
Even if you never spent any of it, but only just purchased it.

I'll guess we'll have to wait and see. If this really was a biggy, there would/should have been a reaction by now.
 
Well I would think the central payment system is a core issue, one of the things where you must "what if" everything.

Nope, as it wasn't the payment system. It was the free ARX transfer system on CMDR reset combined with the first freebie giveaway. Very specific set of circumstances.

Like the issue where people bought paint for the cobraIV even though they had no access to the ship.

I would find it incredible if this didn't cross someone's mind while this was being made. it's not exactly some obscure, hard to define edge issue. But then again, I've seen some doozies from FD recently.

That's not how release and hotfix works.
 
Granted it's been a while since I got my qualifications but I can't believe not avoiding obvious problems is now standard programming practice.

"Obvious" is entirely subjective.

Right after getting a load of free ARX is probably one of the least obvious times for a save-game reset and most players never reset at all based on what people say here.

So I'd say this is definitely an edge case or the forum would be flooded with identical threads and threads about those threads.

No drama=not widespread.
 

Deleted member 182079

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You can't what if everything. In the bad old days games just used to stay knackered, release and hotfix is huge improvement.
It's true knackered games stayed that way in ye olde days, but the press would've covered them accordingly and put a big 'avoid' on their reviews and only mugs who judged games by their packaging cover would get stung with a dud.

I still go back to early 90s games from the 16bit era and the level of polish on display there (of the good games obviously) is something I sorely miss with many current titles - which admittedly are more complex in nature, but how some really glaring issues continue to make it to the live version is hard to grasp. Would love to be a fly on the wall at FDev to understand better how this keeps happening.
 
It's true knackered games stayed that way in ye olde days, but the press would've covered them accordingly and put a big 'avoid' on their reviews and only mugs who judged games by their packaging cover would get stung with a dud.

I still go back to early 90s games from the 16bit era and the level of polish on display there (of the good games obviously) is something I sorely miss with many current titles - which admittedly are more complex in nature, but how some really glaring issues continue to make it to the live version is hard to grasp. Would love to be a fly on the wall at FDev to understand better how this keeps happening.

All games were knackered back then even the ones considered classics, then you had to hope for a patch disk with the right stuff on it with a magazine, now stuff just gets fixed via the internet.

I've got a massive 30+year game collection and the old disks are better left on the shelf. If you want a stable working version of for example X-com enemy unknown steam has a working patched version compatible with modern systems and the alien base bug has been fixed. Back in the day you just lived with it being broken even though its one of the best games ever in any countdown.

Release and hotfix is much better.
 

Deleted member 182079

D
All games were knackered back then even the ones considered classics, then you had to hope for a patch disk with the right stuff on it with a magazine, now stuff just gets fixed via the internet.

I've got a massive 30+year game collection and the old disks are better left on the shelf. If you want a stable working version of for example X-com enemy unknown steam has a working patched version compatible with modern systems and the alien base bug has been fixed. Back in the day you just lived with it being broken even though its one of the best games ever in any countdown.

Release and hotfix is much better.
Maybe computer games (and there's plenty that are not broken) - consoles though were a noticeable step up in terms of playability and overall quality; as someone who switched from C64 to Mega Drive it was a real eye opener.
 
"Obvious" is entirely subjective.

Right after getting a load of free ARX is probably one of the least obvious times for a save-game reset and most players never reset at all based on what people say here.

So I'd say this is definitely an edge case or the forum would be flooded with identical threads and threads about those threads.

No drama=not widespread.
Considering they were already doing it right for Frontier Points, they didn't even need anyone to think about or analyse it. They just needed someone to go over the old code with their brain functioning, so yeah, I qualify that as obvious.
 

Deleted member 182079

D
I am likely grossly simplifying things but it wouldn't surprise me if Xmas Arx were tracked separately in the code and FDev just forgot to ensure the relevant variables carry over in the event of a CMDR reset.
 
Maybe computer games (and there's plenty that are not broken) - consoles though were a noticeable step up in terms of playability and overall quality; as someone who switched from C64 to Mega Drive it was a real eye opener.

Consoles have always been simple, old games were always simple (and broken). How many different types of PC configuration are there out there ?. Different kettle of fish completely.

Stuff is better now.

Considering they were already doing it right for Frontier Points, they didn't even need anyone to think about or analyse it. They just needed someone to go over the old code with their brain functioning, so yeah, I qualify that as obvious.

That doesn't have anything at all to do with what I said about edge cases and the impact of freebies. I get that you disapprove of ARX, that doesn't mean I do and it doesn't mean you should start dev-bashing because you are angry about pretend internet spaceship paint. Its trivial get a grip.

One player has a reset issue and support will probably fix it soon (public holiday in the UK tomorrow so don't hold your breath). Its not a big thing, its what release and hotfix/customer service is intended to deal with.
 
I am likely grossly simplifying things but it wouldn't surprise me if Xmas Arx were tracked separately in the code and FDev just forgot to ensure the relevant variables carry over in the event of a CMDR reset.
You can imagine a scenario where the in game hooks are only aware of the CMDR and attach there, and so Arx had to be built as a combination of CMDR + account owned Arx. 🤷‍♂️

The more I think about it the more like there seems to be this grey area, for example do the decals behave in this way? ie you earnt a Distant Worlds decal, does it persist on CMDR reset? Should it? Maybe yes because they were manually issued? But what about the Thargoid bobble head? Or what about the Cannon decal for landing on the Gnosis way back? Or a Fuel Rat decal?

It's hard to be sure with all of those, cosmetics now seems be be both in-game and out-of-game depending on the cosmetic. I am not sure if any cosmetics are both in and out, ie can be both earned and purchased.

Arx I do feel are always out of game, since they have no effect or meaning at all in game, they were just Frontier Points which Frontier presumably were happy with and so wanted to extend to PC/ED.
 
Granted it's been a while since I got my qualifications but I can't believe not avoiding obvious problems is now standard programming practice.
I think "obvious" is a bit of a stretch, it's been months and there's been countless ARX threads where people have worked their very hardest to find ways to complain about ARX and this hasn't come up before.

I find this very iffy, as there should have been at least some instance of this happening before now if this was the result when the system worked as it should.
 
I think "obvious" is a bit of a stretch, it's been months and there's been countless ARX threads where people have worked their very hardest to find ways to complain about ARX and this hasn't come up before.

I find this very iffy, as there should have been at least some instance of this happening before now if this was the result when the system worked as it should.

It makes you wonder if OP isn't quite correct.

OP says "If you purchase ARX (or earn them in game, either way), those ARX are tied to your CMDR. "

It's possible you don't lose purchased Arx on a reset and the mixed pool nature of it all makes it look like purchased Arx went AWOL. Not sure anyone has confirmed anything yet.
 
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