Major texture issue

Prior hotfix 2 I saw short spikes loading textures, like lift had walls for a second, then gone if rotate head :D
Now can't repeat at all. But. Prior hot-2 items to pick like wires were invisible, now I can see it always.
Also if game is just started space fps is around 60. If I went on foot and back to ship, space fps will be 20-30.
 
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Last Hotfix Nr 3 and now i can play on my Mobil Gaming unit yeeeeeahhhh
 
yes, textures are working, though for me (i have recommended specs) its till very very low fps, im not even gona attempt to play pew pew yet
 
yeh, textures +/- ok now again, i can see boxes and what's inside.
However many other things are broken yet.
For example - logged in in space: 200 draw calls
Landed to settlement: 36000 draw calls
Tried to do mission, disabled turrets, killed bad guy...once got to my ship - dead :D not sure how/why. Any way, back on station with fines I can't paid..
2000 draw calls
So how that happen - after settlement space is 10 times slower? >:

Reloaded game on station 600-1200 drawcalls.
So landing breaks space too it seems.
Disambarking on station and then back into ship rises minimum to a bit less then 1000 drawcalls.
 
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To be honest the textures are bad even when they generate correctly.

The underside of the Anaconda looks like something from an N64, and don't get me started on the door at the back of the Asp explorer, it looks like someone drew the door number on with crayon!

You can tell ED:O was rushed, they didn't even refresh the textures in areas they KNEW we would be seeing on foot. 🤦‍♂️
 
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