Make Elite an MMO again !!

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Hello CMDRs,

First of all, sorry for my english, Im from Spain. I hope it dont hurt your eyes too much...

As the title said, maybe we need to put a bit more of MMO in Elite as almost every player right now is playing solo or priv. session with his Sqad.
IMO this is leading to a feeling that we are playing a solo videogame in a massively multiplayer 400 billion starts universe.... When you do thousands of missions from a thousand NPCs game lacks some human interacion if you ask me. Even if its a pvp interaction.

Im not saying to force people to play open, this change will never affect negatively people that actually play solo or priv. They will be playing same rules as they are now.
This will just give CMDRs a reason to play open in a balanced risk vs reward bonuses that actually just dont exist, and thats the reason nobody plays open, because, why will I risk my ship and cargo in open if I can do it in solo?

This needs to be a simple and impacting change, not a complicated or incomprehensible mechanic if you ask me.

Thats why I propose this change :

When you play open, you get X2 in all rewards, including missions, mining and every loot you can get in game including engineering materials and so...

To avoid exploits (you do the mission and log in open to claim the reward), if you log in in solo/priv while doing a mission (or accept it in solo/priv) or entering a signal source, that mission or signal source will give normal rewards. So any Login in sol/priv will turn all your missions or instances into normal loot.

Im sure it has been proposed or studied by FDevs before, still, what do you think? Why never something like whis was implemented?
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I think you might be overestimating the number of people you would see if everyone was in open.

Open already has all of the incentive it needs, if you want to see others then play in it. Having the game bribe people to play with each other is pretty sad.
The game literally bribes you to do a mission... And for the too much peep, thats why instances are for...
 

Robert Maynard

Volunteer Moderator
Yeah I find it quite absurd players in PG and Solo have as much influence on BGS as players in Open. I think Open should be AT LEAST 2~3 times more influence.
Why should players who don't enjoy PvP (and paid for the game like any other player) be penalised for not playing among those who may wish to engage them in PvP, in a game where every player affects the game, regardless of game mode, and where other players, and therefore PvP, are optional extras?
 
I understand you can be afraid of gankers, I saw it in many games.. but man, its a game, sometimes you need to lose as in all games...

Also the price of ships compared to the money you easily win in this game... Why that fear? I just cant understand...

Fear? Of losing a pretend spaceship? Don’t be silly! It’s not like there are many penalties for losing in the game anyway.

No my friend, it’s not fear that makes me choose Solo/PG instead of Open, it’s purely because I feel antisocial and don’t want to play with other people. I assume you Open players would rather play with people who, you know, actually want to play with you?
 
In my humble opinion, any Open-weighting/Open-only applied crudely would harm the player base more than help it grow. Elite is already a relatively small, niche game, and most of the time outside of a handful of ‘hotspots’ you won’t ever meet another player because space is big and empty.

If you weight all rewards towards Open-play, someone like me who mixes up all game modes depending on my mood would earn credits slower, gather materials slower, engineer my ships slower... and as a consequence I’d feel even more inadequate and probably stay out of Open for good, because I wouldn’t be able to keep up with the arms race. You’d have a smaller but dedicated player base more inclined towards PvP interactions, but players like me would stay well away from Open. Congratulations, your MMO galaxy just got a little smaller!

Of course, this is just my thinking on the topic, and I might be totally wrong. I’d agree with Open-weighting for Powerplay because it’s meant to be more of a PvP focus, even if indirectly. But for the core game and the BGS, I think that should be for everyone regardless of mode.
In case you're referrering to me: weighted open should never influence you personal achievements like funds or materials.
Game modes are good. But the pvp side of the game should not be avoidable by clicking another mode, and the last 8 years have shown
both BGS and pp are played quite player-vs-player.
 

Robert Maynard

Volunteer Moderator
But the pvp side of the game should not be avoidable by clicking another mode, and the last 8 years have shown
An opinion often expressed by those who prefer PvP - and not shared by those who don't.
both BGS and pp are played quite player-vs-player.
They can be - but neither require any player to engage in PvP to engage in them.
 
I understand you can be afraid of gankers, I saw it in many games.. but man, its a game, sometimes you need to lose as in all games...

Also the price of ships compared to the money you easily win in this game... Why that fear? I just cant understand...

No. Gankers are pathetic people who feast on the misery of others players. There's no skill involved, or challenge, or reward. They do it because they can. The best way to beat them, is to never give them the satisfaction in the first place.

It's not about "fear". Yeah you don't understand, you clearly don't get it.

There's a reason PVE servers industry-wide outnumber PVP ones by like 100 to 1. Developers absolutely SUCK at dealing with unsolicited PVP (ganking) and the average player absolutely loathes these people to the point that they can't stand being on the same server as them.
 
Why should players who don't enjoy PvP (and paid for the game like any other player) be penalised for not playing among those who may wish to engage them in PvP, in a game where every player affects the game, regardless of game mode, and where other players, and therefore PvP, are optional extras?
What do you mean penalized? High stakes, high risk high reward in Open. Players in Solo/PG wouldn't be penalized, their inflence would be just lower as they don't wanna have conflict with other players. Low risk, low reward.
 
In case you're to referrering me: weighted open should never influence you personal achievements like funds or materials.
Game modes are good. But the pvp side of the game should not be avoidable by clicking another mode, and the last 8 years have shown
both BGS and pp are played quite player-vs-player.

It was just a general musing sorry, I wasn’t directing it at any poster in particular! I’ve said before that I DO have some sympathy with Open-weighted Powerplay as the PvP niche, but I’m wary of suggestions to weight the BGS. Powerplay is opt-in, while the BGS exists to (and I think should belong to) all players irrespective of modes or intent.
 

Robert Maynard

Volunteer Moderator
What do you mean penalized? High stakes, high risk high reward in Open. Players in Solo/PG wouldn't be penalized, their inflence would be just lower as they don't wanna have conflict with other players. Low risk, low reward.
A bonus for Open is functionally identical to a penalty for the other two modes.

Most of Open has negligible additional risk compared to the other two modes - as the average player density per system is miniscule.

Why should players who bought a game where other players are optional be penalised for not playing among other players?
 
Im just curious on why do you guys think this will not end well as you all can continue playing in your solo/priv experience like right now with no changes in your gameplay....

Care to elaborate?

it doesn't refer to the consequences of your proposal, but to the proposal and the thread itself.

this has been proposed many times. most notoriously by sandro sammarco, ex-designer of the game. he walked away for some reason. the issue creates immediate controversy because the game was born with the paradoxical principle to appease all players, both pvp and pve/solo oriented. this is obviously is impossible, doesn't work and the clear sacrificial victim is pvp (and you are completely mistaken if you think elite dangerous is a good choice for pvp) but the pve crowd still gets bumps, gooses and heart attacks by merely hearing the suggestion. so, "this won't end well" means you will be trolled, the thread derailed and eventually shut down by a moderator.

it could be so but, honestly, these forums have gotten a bit soft lately ... 😅
 
In my humble opinion, any Open-weighting/Open-only applied crudely would harm the player base more than help it grow. Elite is already a relatively small, niche game, and most of the time outside of a handful of ‘hotspots’ you won’t ever meet another player because space is big and empty.

If you weight all rewards towards Open-play, someone like me who mixes up all game modes depending on my mood would earn credits slower, gather materials slower, engineer my ships slower... and as a consequence I’d feel even more inadequate and probably stay out of Open for good, because I wouldn’t be able to keep up with the arms race. You’d have a smaller but dedicated player base more inclined towards PvP interactions, but players like me would stay well away from Open. Congratulations, your MMO galaxy just got a little smaller!

Of course, this is just my thinking on the topic, and I might be totally wrong. I’d agree with Open-weighting for Powerplay because it’s meant to be more of a PvP focus, even if indirectly. But for the core game and the BGS, I think that should be for everyone regardless of mode.

I cant understand you.
So you dont want this change because you will get credits slower, gather materials slower...
But that slower rate is the rate you have right now.
So you just dont want people that play in open to gather FASTER than you.

I think Im starting to understand what is happening here...

And that is really a sad thing if you ask me.
 
A bonus for Open is functionally identical to a penalty for the other two modes.

Most of Open has negligible additional risk compared to the other two modes - as the average player density per system is miniscule.
Then what's the issue with everyone playing in Open? If the risk is negligible? I don't get it.
 
Is it Massive? Yep.
Is it Multiplayer? Yep.
Is it Online? Yep.

Already an MMO. Might not meet some peoples expectations, but it is still an MMO.
A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, often hundreds or thousands, on the same server.
So it's an MO at best and probably more of an OM since that scans better - Online Multiplayer.

@OP, nah, bad idea, a) why should the gankers get the best rewards? and b) the P2P online component of this game is barely functional at the best of times.
 
it doesn't refer to the consequences of your proposal, but to the proposal and the thread itself.

this has been proposed many times. most notoriously by sandro sammarco, ex-designer of the game. he walked away for some reason. the issue creates immediate controversy because the game was born with the paradoxical principle to appease all players, both pvp and pve/solo oriented. this is obviously is impossible, doesn't work and the clear sacrificial victim is pvp (and you are completely mistaken if you think elite dangerous is a good choice for pvp) but the pve crowd still gets bumps, gooses and heart attacks by merely hearing the suggestion. so, "this won't end well" means you will be trolled, the thread derailed and eventually shut down by a moderator.

it could be so but, honestly, these forums have gotten a bit soft lately ... 😅

I see...
Happened in many other games, trying to cater all players possible.
Wrong deccission if you ask me.
If you look at population on other similar games like EVE you know this game could do X10
And they are paying a sub !!
So very wrong decission IMO.
 
I cant understand you.
So you dont want this change because you will get credits slower, gather materials slower...
But that slower rate is the rate you have right now.
So you just dont want people that play in open to gather FASTER than you.

I think Im starting to understand what is happening here...

And that is really a sad thing if you ask me.

As I said, my gameplay spans across all modes currently depending on my mood at the time. Your proposal, to weight all credit, material and influence rewards towards Open-only play, would make me stay away from Open because I wouldn’t want to even try and keep up with players getting bonus rewards for a risk that isn’t even there half the time. The first time I visited Deciat in Open I was ganked by... no one, because there was not a soul there. The first day I arrived at a war-themed CG in Open, in a very gankable ship, I was ganked by... no one, because for a solid 3-4 hour block in the CZ I saw not one other player. When I made my small fortune exploring out in deep space I did it entirely in Open and guess what, between departure and docking at a DSSA carrier to deposit the explo data there was no other player to be seen over a few months in deep space. That’s ZERO extra risk that you propose to reward.
 
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