General Make Fleet Carriers viable for exploration

I blew about 8T of Tritium on my last exploration jaunt

Never again

If I get the exploration itch again I'll just head out and stop at other FC's that are already parked out there.

It just isn't worth having the mobile station with you unless you plan on staying in Colonia for a long time. I've already been there/done that several times and it's not anything I need to re-visit.

Cheers

8T, pft that would get you to the corner shop if you are lucky, although I am sure you meant more. When I head out I have every spare inch crammed with Tritium, 23,000+ tons I think it comes to. The reason I explore the way I do is I have particular targets in mind for the HIP Project, plus anything interesting I spot on the way that needs looking at, so my Phantom tends to travel a lot further than the FC but the FC is always exactly where I need it. My exploration style may change slightly after the HIP Project is done, that's a wait and see thing, still lots to do with this at the moment.

Hmm, according to my stats my FC has traveled 165,550 ly, that's not bad I suppose. In the same period my Phantom has done 326,000ly so yes there were a few distractions along the way.
 
I'm currently 4,800ly below the bubble at HIP 4086. I couldn't have reached here without an FC - the nearest star is 298ly away. There are no generated systems around here, only ones from the HIP and HD catalogues. I'm on my way back from following a trail of stars 1500ly long, and only one of the jumps could be made without an FC. Since I'm coming back I've visited and scanned all these systems before, earlier today, and it's dull. Would be nice to be able to do an automatic route and go and do something else for a couple of hours.

Just made the jump to HD 5227. Now 4,500ly below the bubble. Fortunately I get to go somewhere new next jump - HD 6268. It's only 177ly away.
 
Came in expecting a demand for a buff of efficiency.

Got a suggestion for a route plotter.

Approved :giggle:(y)

+1
A route plotter and scheduler that would be epic. Carriers need some QoL love. I mean I know they are individually owned and not squadron assets but there is no reason you shouldn't include various community related things to allow commanders to build their own. A comms channel, access control lists, granular permissions for carrier admin, remote fuel transferring, heck even a bulletin board would go a long way.

I mean granted Rubbernuke's "Combat" Fleet carrier idea is cool and all but that would be a huge expansion of gameplay and capability, while the above asks, don't seem too complicated of requests.
 
I wouldn't call this autopiloting as you are restrained by the tritium in your tank. Regular ships can refill from stars and jump infinitely.
But not automatically.

The fact that an FC has limited fuel doesn’t alter the fact you are asking for an autopilot.
 
it would be a great thing, simply to set a system, have enough Tritium aboard, and "transfer" the FC to that system while not being online. Strange how some things still have to be set manually in the year 3306.
strange how you need to fly manually around a star and pressing a button while a docking computer is perfectly fine for flying in a closed room with traffic.
 
I wouldn't call this autopiloting as you are restrained by the tritium in your tank. Regular ships can refill from stars and jump infinitely.
and
However I can absolutely, totally guarantee that within 5 milliseconds of this proposal being implemented by FD the forum would fill up with "Why can't my ship do automatic jumping of a plotted route?" You know that the autopilot suggestion comes up every so often anyway so how will FD refuse it if it can be allowed for FCs.

By all means, petition for FC route plotting but please don't go the "fly my plotted jumps while I am in bed" route.
and it would be a good addition to the game.
 
strange how you need to fly manually around a star and pressing a button while a docking computer is perfectly fine for flying in a closed room with traffic.

Because while docking the computer know exactly where you intend to go, but arriving at a star I rarely make that decision until I have run the DS and assessed the system using the FSS, so automatically flying around a star is not possible because the computer doesn't actually know where you want to go.
 
Docking computer is just interface to station computer. Station drives your around controlling ship over docking computer.
That's why you cannot use it always and everywhere.
 
if they add it for FC then no doubt ordinary ships will get it too
FCs are persistent, ships aren't and can't be in a p2p setting. I don't think there's a reason for concern.

For FC having an autopilot while offline, there's no gameplay that's bypassed, while for ships there is. From fuel scooping to possible interdictions, that's an argument enough for FDev to never implement it.
Other points about FCs are valid, tritium requirement and having a paid crew to commence jumps would validate the "autopilot".
 
Because while docking the computer know exactly where you intend to go, but arriving at a star I rarely make that decision until I have run the DS and assessed the system using the FSS, so automatically flying around a star is not possible because the computer doesn't actually know where you want to go.
Around to the next system. There are already bots for that. So do not argue that its not knowing where to go.
 
Around to the next system. There are already bots for that. So do not argue that its not knowing where to go.

It only knows were to go based on user input, if you decode that your user input is always going to direct it to the next system and that should be automated and always 100% safe and effective then why bother stopping at the star at all, why not just jump straight to your destination, because that's where this ultimately ends, and what you are after, fast travel, a single jump from start to destination.
 
It only knows were to go based on user input, if you decode that your user input is always going to direct it to the next system and that should be automated and always 100% safe and effective then why bother stopping at the star at all, why not just jump straight to your destination, because that's where this ultimately ends, and what you are after, fast travel, a single jump from start to destination.
Because my ship does not have 1000ly range and doing 100 loops is nether rewarding nor fun. Fast travel would solve this from a gameplay perspective but not a lore perspective. Also deep space exploration would be trivial. So not a good solution. Doing a stupid mini game 100 times is equally bad.
 
Because my ship does not have 1000ly range and doing 100 loops is nether rewarding nor fun. Fast travel would solve this from a gameplay perspective but not a lore perspective. Also deep space exploration would be trivial. So not a good solution. Doing a stupid mini game 100 times is equally bad.

So all you want is the game to do everything the way you wan to make life easier for you regardless of the effect on the game itself? I don't regard entering systems, checking the number and status of bodies, looking for biology and human and alien settlements and unusual system features, maybe checking out NSP's and other interesting bio signals a mini-game, in fact it seems to me that's what exploration is about, and it will just get more interesting when Odyssey is released, but all you want to do is jump past all that to get to where you want to be, so fast travel.

In fact it appears to me that you consider it a boring loop because that's what you have made it into, and nothing to do with the game itself. You can turn anything into a boring loop if you try hard enough!
 
So all you want is the game to do everything the way you wan to make life easier for you regardless of the effect on the game itself? I don't regard entering systems, checking the number and status of bodies, looking for biology and human and alien settlements and unusual system features, maybe checking out NSP's and other interesting bio signals a mini-game, in fact it seems to me that's what exploration is about, and it will just get more interesting when Odyssey is released, but all you want to do is jump past all that to get to where you want to be, so fast travel.

In fact it appears to me that you consider it a boring loop because that's what you have made it into, and nothing to do with the game itself. You can turn anything into a boring loop if you try hard enough!
Not talking about exploration but traveling. Obviously there shouldn't be automatic exploration. What stupid idea is that?

When i need to go from a mining location to the drop location... How can i make it more interesting. Tell me.
 
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Not talking about exploration but traveling. Obviously there shouldn't be automatic exploration. What stupid idea is that?

When i need to go from a mining location to the drop location... How can i make it more interesting. Tell me.

Explore on the way.
 
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