Came for Aisling Duval fan art... Disappointed.
Fair enough, then fit a KWS and pay a visit to Robardin Rock, CarcosaDone that already. Conflict zones are fun but I'd like these types of fights to be more organic, rather than have to go somewhere specific.
He's already made the point that he doesn't like to go out of his way to find any 'difficult' encounter but prefers such to come to him, unlikely to jump 22,000 LY to play around Robardin Rock...Fair enough, then fit a KWS and pay a visit to Robardin Rock, Carcosa![]()
He's already made the point that he doesn't like to go out of his way to find any 'difficult' encounter but prefers such to come to him, unlikely to jump 22,000 LY to play around Robardin Rock...
I'm glad to be so lousy at combat, I still get plenty of challenge thrown my way - including those cuddly Spec Ops ships
(My point being that once one is 'too good' the only real challenge in the game is other players)
You have my attention...There's always time trials if you're interested![]()
You have my attention...
Oooo...Cortes Base Circuit challenge: An Elite Racers standing time trial
Cortes Base Circuit challenge: An Elite Racers standing time trial How to SUBMIT AN ENTRY Start near the lights outside the base. Complete 3 laps. Timer starts as you enter the tunnel on your 1st lap. Timer ends as you exit the tunnel at the end of your 3rd lap. Post your entry somewhere...forums.frontier.co.uk
Community Event / Creation - Elite Racers present the Okinura Station Sprint Challenge
Elite Racers present the Okinura Station Sprint Challenge How to SUBMIT AN ENTRY Start docked. Complete 2 laps. Finish docked. Post your entry somewhere I'll see it. Such as This thread Discord I try to update at least every weekend (when possible) LEADERBOARD Click this link to visit...forums.frontier.co.uk
Fly em FA-off![]()
With safe/dangerous zones each could still choose the difficulty level he wants to participate in. But higher difficulty level could yield higher profits.It's clear that some players want that. Whether it should be the general case for all players, or not, is a matter of opinion. There are already situations where the player very likely has to flee to survive - and I expect that Frontier already know from their game analytics how many players are destroyed playing the PvE aspects of the game.
A very simple way to make your Elite experience much harder is to fight real players instead of toasters.
Noob hunters aside, the pvp element imposes the highest skill challenge in the game.
Once you rid yourself of any allergic reaction to eating rebuys its also the most fun.
Given that only about 50% of the potential player-base even own a copy of Horizons, I doubt that Frontier will rebase the challenge posed by the game in general around engineered ships (and they will know how many or few Engineers players who do own Horizons have bothered to unlock too).
As already mentioned, not every player has the same level of skill - and Frontier set the challenge posed by the game taking into account all players, not just they highly skilled.
A very simple way to make your Elite experience much harder is to fight real players instead of toasters.
Noob hunters aside, the pvp element imposes the highest skill challenge in the game.
Once you rid yourself of any allergic reaction to eating rebuys its also the most fun.
Given that only about 50% of the potential player-base even own a copy of Horizons, I doubt that Frontier will rebase the challenge posed by the game in general around engineered ships (and they will know how many or few Engineers players who do own Horizons have bothered to unlock too).
As already mentioned, not every player has the same level of skill - and Frontier set the challenge posed by the game taking into account all players, not just they highly skilled.
There are already much harder optional parts - however the desire from some seems to indicate that that's not enough for them and they want a global change.With all that, you'd think FD could provide much harder optional parts, rather than flatlining challenge so early. By putting much harder missions on the top of the stack as outlined above, it would serve those who want it, and be invisible to those below.
In some cases it certainly can be for sure.Unfortunately, to me PvP in ED is incredibly bland and stale. Ttk is way, way too high to the point you can never kill a halfway decent player unless they allow you.
Weak.
There are already much harder optional parts - however the desire from some seems to indicate that that's not enough for them and they want a global change.
There are player controlled difficulty sliders too - as choice of ship, modules and engineering for a task may well affect the outcome.
In some cases it certainly can be for sure.
In others this is just not the case.
As example ill point to the recent 3v3 tournament hosted by NTFS on xbox.
Average time to kill was 4 minutes, no salt was extracted for the entirety of the event.