Here's a better idea - get rid of the rank-up missions altogether. Doing what we already have to do to rank up - a gazillion missions/bounties etc - should be enough. One final mission as a 'test' or whatever seems a bit pointless.
I don't think it makes sense to force players to have to partake in a mission type for which they have no interest - mining, wetwork, surface assault etc. FDev make a point that the game is about blazing our own trail, many players role-play, some are disabled and physically can't complete certain tasks requiring finesse or multiple button mashing. Similarly to those who board refresh to get the easy courier missions, players have the choice to board refresh for harder missions.
I agree this area needs changes, to make ranking up more attractive and actually meaningless, especially for those who aren't even interested in the Fed/Imp ships. I've been naturally ranking up and I didn't even know systems were locked behind permits. I've been playing for years. Where's the info/lore in-game?