Make Mining Worth The Venture!

- excuse me, but can you back this claim with any data? which commodity, sold at which station, which isn't a rare commodity can produce 10 000 - 12 000 cr/t profit? and rares have a maximum allocation, a maximum profit and a minimum distance to create their profit of ~20 000 cr/t profit. I'm genuinly interested, as i haven't seen any trading profit (things that can be bought at one station and sold at another station) like that outside of rare trading.

- you compared mining to trading in your original post:


, so i fail to see why questioning your own comparison from your own post should be offtopic here?

Unknown Up-link gives 200k+ profit i have said this......it doesn't have to be a bought commodity to be considered trading.......I do rare runs and runs to out of bubble colony planets......the colony planets might be bugged (as i have stated) but i make tons compared to normal stations inside the bubble, i find a colony eco just out of the bubble, then i find the closest market with items they have demand for (usually 3 or less jumps away) then constant sell to them after also bringing rares to start on route to them.

I dont know why its so hard to belieive i make 30m in 30minutes, i mean what it takes 10 seconds to jump and i can supercruise in less as i fast drop into planet then supercruise again for faster planatary landing. I mean iv seen youtube videos of people earning far more than me in the same amount of time yet i havnt time for that much research.

At the moment https://eddb.io/commodity shows Insulating Membrane with the highest profit of 5.4k. Goemon is factually correct.

Please provide an example of a 10k-12k commodity. I am curious, since i have never seen one. What are they?

In regards to mining... Well... we will see what 3.0 brings. "Core Mechanics" and all.

Unknow link sells to obsidian orbital for 200k+ even though it is lower in the adverage on the inventory screen to which eddb.io goes off of, stop using outsourced trading for profit margin its based on adverage............
 
Both mining and piracy need looking at again. The mining in the game is actually pretty good, smart and clever compared to say, EVE. Problem is, in EVE mining has purpose and is a good way to earn or build things, in ED its pointless it really is. If you managed to get a full haul of low temp diamonds you'd get yourself a tidy fortune but since the last big patch i can honestly say I've never even seen them in a rock.

FD, you've created a pretty great mining interface; now give us a reason to use it :) (hint: crafting our own modules/weapons etc would be the place to look).
 
Returning to the same quarry is exploiting, right ...? You wouldn't use a quarry for more than a day.

https://www.reddit.com/r/EliteMiners/comments/5bckdc/make_2030_million_credits_per_hour_mining_join

Maybe the asteroids should disintegrate upon depletion and never appear again ...? Does that make sense after taking ~30 tons?

Yeah, sounds good. Should be fixed I guess ... all the work it took to generate persistence in the first place, lets throw it over board.

But then we really need to make random mining more profitable!
Random trading should also be more profitable I guess!
Or random exploration, those random icy moons I keep scanning should really reward more cash!


I'm sorry

edit: in seriousness - all you need is normal space bookmarks to make this more accessible
 
Unknown Up-link gives 200k+ profit i have said this......it doesn't have to be a bought commodity to be considered trading.......I do rare runs and runs to out of bubble colony planets...Unknow link sells to obsidian orbital for 200k+ even though it is lower in the adverage on the inventory screen to which eddb.io goes off of, stop using outsourced trading for profit margin its based on adverage............

well, and how long does it take you to collect 50 unknown links (they actually sell for 600K cr/t at certain places), to make 30 mio of it? i have done the process, you only collect 2 max in your srv, if even if you use an UA to "block" the gate open. shuffle it back to your ship, repeat 25 times. if you can collect 50 in 90 minutes, you are very fast.

it still doesn't add up to 30 mio in 30 minutes.

as i have said above, if you add missions to it (bringing demand goods and count on mission boards to give out missions for it), you might buff your profits to higher levels.

there are two problems taking missions into account:

- you'd need to compare the payout of stacked mining missions to (stacked) trade missions. both add an "unknown" number of income to the activity. but as soon as you add mining or trade missions to it, you can as well compare it to scan data missions or massacre missions.

- the different income by missions would be best tackled by upping the mission reward for mining missions (or reducing the reward of traing missions, but nobody wants that), not by upping the payout for mined ore.

so in this context:

outside of missions?

Yes, collect rares while doing colony runs

You seem to forget i said doing rares aswell as colony runs, both included not seperate
nomater what trading is 5-10x more profitable than mining no mater what way or how efficient you are at it

it's not, outside of missions.

you can pretty much make the same cr/h mining in a python as you can make doing the most profitable a-b-a trade run in a python.

as trade scales with cargo space, you can earn around 2 times in a trading cutter of what you can earn in a mining corvette.

now, if we take trading and mining missions into account, yes, i can see that mining mission might need to be buffed - at least on the upper cargo limit of those missions (as because when you buff the "mine 4 T of samarium" missions, the income potential of a large minign ship would probably go through the roof); but generally a buff to payouts of mined ores per ton isn't needed imho.

... I'd say, outside of missions, the mining profits are fine.

missions are hard to factor in. mining missions have a long timeframe of 4-6 days, allowing you to stack them continously.

on the upper end of ships (best ship for job), a bulk trading cutter earns you around double to a mining corvette.

on the middle - trade python vs. mining python for exampel - mining and trading outside of missions is on par.

on the lower end of ships - trade AspE vs. mining AspE - outside of missions, mining will earn you a bit more than bulk-trading, maybe contested by boom trading rares.

if above is correct, there is a problem with mining income for massively specialised high-end mining ships. missions with a bigger number of ore to mine ("36T of samarium") might tackle that.
___

on a side note, you can't jump every 10 seconds, you can jump every 45 seconds in best case (server connection), but realistically every 47 - 48 seconds (https://forums.frontier.co.uk/showt...ast-as-you-can-go-minimal-jump-procedure-time).

__

maybe, because mining feels tedious for many, or because they fit not enough collector limpet controllers (common mistake), it just feels like as if doesn't earn well enough?
 
Returning to the same quarry is exploiting, right ...? You wouldn't use a quarry for more than a day.

https://www.reddit.com/r/EliteMiners/comments/5bckdc/make_2030_million_credits_per_hour_mining_join

Maybe the asteroids should disintegrate upon depletion and never appear again ...? Does that make sense after taking ~30 tons?

Yeah, sounds good. Should be fixed I guess ... all the work it took to generate persistence in the first place, lets throw it over board.

But then we really need to make random mining more profitable!
Random trading should also be more profitable I guess!
Or random exploration, those random icy moons I keep scanning should really reward more cash!


I'm sorry

edit: in seriousness - all you need is normal space bookmarks to make this more accessible

Once a quarry is completely drained the ore doesn't magically restock, certainly not with the same concentration of valuable ore that can be constantly farmed. At least that's what geology has taught me...

All for mining being better paying though, but exploits of any sort have to go.
 
I mainly mine to relax and for profit. Even without using tricks a million or more per hour is quite possible, and that's plenty. I would like FD to increase the spawn rate of LTDs though to make ice mining more worthwhile, or tweak up the prices of mined materials in icy rings. Would also love an incentive to go to rocky rings as well.

But for now, metallic rings are ok.
 
The only thing I ever got from ice mining was a migrane from the glare. I suck at getting low temperature diamonds.


It's not you, it's the game, as everyone sucks at mining ice diamonds. Pirating is the best way to get them, ironically. Ice mining has needed a profit boost pass since it was implemented sadly.
 
Mining has been relatively terrible as a credit maker since they introduced the new minerals because they are all so abundant that they totally skewed the proportions of painite, palladium and platinum. Painite in particular; it used to be 'finding Painite is a pain' whereas now it's more 'finding Painite is an absolute joke'.

I went mining at Colonia last week, gave up after one run because collecting nothing but the 3 Ps I ran out of limpets with 30 tons of space in my 192 ton cargo hold due to the number of prospectors fired off to discover yet another Samarium rock. You know how much Painite I managed to get? Eight tons.

Before any other changes get made the resource levels need a rebalace to address the scarcity that dumping a load of 2k per ton junk into the asteroid field caused.
 
'finding Painite is an absolute joke'.

I went mining at Colonia last week, gave up after one run because collecting nothing but the 3 Ps I ran out of limpets with 30 tons of space in my 192 ton cargo hold due to the number of prospectors fired off to discover yet another Samarium rock. You know how much Painite I managed to get? Eight tons.

Absolute joke indeed. It takes just 5 minutes to find a good random painite asteroid post Samarium addition:

[video=youtube;8anGfouBIRY]https://www.youtube.com/watch?v=8anGfouBIRY[/video]
(16 tons in 20 minutes)

But you are right. Your approach may not be quite viable anymore. If you expended all those limpets to specifically find Painite (not mining any other junk), you should currently find one good asteroid in about 30. Subtracting collectors that should be 5-6 asteroids on your stock of limpets. Averaging 8 tons outside of a RES that should've been 40 tons of Painite.

How many tons of other material did you bring home instead?
 
Absolute joke indeed. It takes just 5 minutes to find a good random painite asteroid post Samarium addition:

https://www.youtube.com/watch?v=8anGfouBIRY
(16 tons in 20 minutes)

But you are right. Your approach may not be quite viable anymore. If you expended all those limpets to specifically find Painite (not mining any other junk), you should currently find one good asteroid in about 30. Subtracting collectors that should be 5-6 asteroids on your stock of limpets. Averaging 8 tons outside of a RES that should've been 40 tons of Painite.

How many tons of other material did you bring home instead?

All in the post you've already read. And no I did not expend all those limpets to specifically find Painite, as also stated in the post. Nobody who has spent any time mining is just going to fly round firing off prospectors and flying past 46% platinum rocks because they aren't Painite are they?

I've done a lot of mining, before and after the introduction of the 'new' minerals and the fact is (as I said) that the prevalence of Painite is significantly decreased since that time., as would be expected when the new resources are significantly more abundant meaning that the RNG gives you a correspondingly lower chance of finding decent Painite rocks.
 
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All in the post you've already read.

I don't see it. Zero tons? You only brought back 8 tons of Painite and nothing else?

Nobody who has spent any time mining is just going to fly round firing off prospectors and flying past 46% platinum rocks because they aren't Painite are they?
Hello, I am nobody and Painite sells for almost 4x the value of Platinum. Being confident and reliable in my prospecting rate (or using a map) I opt for the higher value.

I've done a lot of mining, before and after the introduction of the 'new' minerals and the fact is (as I said) that the prevalence of Painite is significantly decreased since that time., as would be expected when the new resources are significantly more abundant meaning that the RNG gives you a correspondingly lower chance of finding decent Painite rocks.
True true. But why not just ignore the rng generation if you don't have what it takes to brute force it and appreciate persistence?
 
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Treasure maps and Diamonds, Painite and Palladium? I might have to give mining another go.

I suppose a really dedicated PvP pirate could stake out a Pristine ring and watch for the point of entry then build their own Treasure map and perhaps figure out the best place to lie in wait.

Also Goemon your order for 250 Diamonds will complete tonight. I apologize for the delay but one of the shipments went missing which set things back several days.

I guess that's Pirates for you though.
 
Treasure maps and Diamonds, Painite and Palladium? I might have to give mining another go.

I suppose a really dedicated PvP pirate could stake out a Pristine ring and watch for the point of entry then build their own Treasure map and perhaps figure out the best place to lie in wait.

Also Goemon your order for 250 Diamonds will complete tonight. I apologize for the delay but one of the shipments went missing which set things back several days.

I guess that's Pirates for you though.

Tried it, not worth doing, miners combat log at higher rates, assuming you find them in open, even if just attempting to skim some cargo off the top.
 
I don't see it. Zero tons? You only brought back 8 tons of Painite and nothing else?

...collecting nothing but the 3 Ps, I ran out of limpets with 30 tons of space in my 192 ton cargo hold due to the number of prospectors fired off...

Collecting the 3Ps. 192 ton cargo hold, no space taken up by limpets because they'd all been fired off, 30 tons of empty space. 192 - 30 = 162 tons of which 8 were Painite, therefore the remainder was a combination of platinum and palladium. From memory it was roughly two thirds palladium and a third platinum.

Prior to the introduction of the new materials, using the exact same ship and mining configuration (8 collectors on a Python) I can't remember a time I ever ran out of limpets before filling my hold with 3Ps, I usually ended up having to kill my collectors just so I could drop another set to free up some room and invariably returned with all 10 bins of my refinery full of processed ore too just for the extra 10 tons of cargo space it provides. I would have have expected to have ended up with around 40 tons of Painite on a run. I wish I was at home not at work, I'd upload the picture I saved of me flying back to sell up with all 10 bins of the refinery full of processed Painite because I ran out of cargo rack space :D

I could of course just fly round blasting a chunk off every 'roid first and only hitting the ones that show Painite with a prospector just for the increased fragments. I did try it once since the new materials were introduced and honestly I got bored after about two hours during which time I found I think either three or four Painite rocks. Seriously.

I do realise there's RNG involved here and you can't just base an assumption on one bad mining trip but I haven't seen any reduction at all in the amount of all the old 2k per ton crap since the new minerals arrived and on top of that there's a roughly equal amount of the new crap. It's really noticeable when I think about doing the old CGs for stuff like Osmium and Palladium and how quickly you could get a hold full of them - I definitely don't see anything like as much Palladium as I used to, it used to be falling into your hold from every fourth or fifth rock, now I get 20 rocks on the run with crap like gallite or bertie.
 
Ah okay. I read that as you starting out with 30 empty slots (~160 limpets).

Ah I see. I usually just take a full hold of limpets because for how little they cost it's daft not to.

Hello, I am nobody and Painite sells for almost 4x the value of Platinum. Being confident and reliable in my prospecting rate (or using a map) I opt for the higher value.

By the way I can't watch your video because I'm in work and youtube is blocked but since you mention confident and reliable, two things which definitely don't apply to spawn rates of minerals in rings, as well as maps, I'm assuming you're mining asteroid clusters and cruising out and in to reset them?

Honest answer to why I don't do that is I find it cheesy and gamey. Not judging there, I'm not telling anybody else what to do but it's not really the gameplay experience I'm after.

Mining before they clogged up the spawns with a load of junk was fine for me, I just want them to tweak the levels of available high value minerals to return them to something like what they were because it really was a significant stealth nerf when they changed things.
 
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Man, I'm telling you, Haz-RES mining. 24 - 29 tons off a single rock. Makes Painite hunting much less painful when the find gives you a far bigger prize. :D

I used to mine in Haz Res sites but to be honest, the amount of pirate activity is a pain in the backside. I was thinking of heading back to one next time and seeing if the old 'drop in and boost away from the spawn' still worked but I know last time I went bounty hunting in a Haz Res the pirates seemed to spawn much further out than they used to and I thought it was probably far enough out to take you past the point at which you actually got the additional fragments.
 
By the way I can't watch your video because I'm in work and youtube is blocked but since you mention confident and reliable, two things which definitely don't apply to spawn rates of minerals in rings, as well as maps, I'm assuming you're mining asteroid clusters and cruising out and in to reset them?

They definitely apply if you have a high enough prospecting rate. Statistics will come through: https://www.reddit.com/r/EliteMiners/comments/54f816/dbs_mining_statistics

I am not mining clusters there. Also resets don't work that way. It always takes 2 hours real time for a depleted asteroid to replenish.

Honest answer to why I don't do that is I find it cheesy and gamey. Not judging there, I'm not telling anybody else what to do but it's not really the gameplay experience I'm after.

Absolutely fine with that. I know many miners who prefer not to know their asteroids :)

I used to mine in Haz Res sites but to be honest, the amount of pirate activity is a pain in the backside. I was thinking of heading back to one next time and seeing if the old 'drop in and boost away from the spawn' still worked but I know last time I went bounty hunting in a Haz Res the pirates seemed to spawn much further out than they used to and I thought it was probably far enough out to take you past the point at which you actually got the additional fragments.

The fragment bonus cut off is exactly 20 km distance. If you are staying alert ~15 km is enough to be safe for the most part. And a single bounty coming your way occasionally is just additional cash.

You can of course get that bounty hunting instance that is swarming with medium and large pirate ships. Better redrop or relocate in that case.
 
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