Make Mining Worth The Venture!

excuse me, but the most proftable rare has a maximum profit of 24k CR/ton.

to make 30 mio per 30 minutes with rares, you would have to deliver 1200 tons of rares in your trade python every 30 minutes - somehow your math is off.

You seem to forget i said doing rares aswell as colony runs, both included not seperate

Or you can now just collect ULs and sell them for upto 200k per ton

Anyways lets get back to the topic at hand. nomater what trading is 5-10x more profitable than mining no mater what way or how efficient you are at it
 
Anyways lets get back to the topic at hand. nomater what trading is 5-10x more profitable than mining no mater what way or how efficient you are at it

it's not, outside of missions.

you can pretty much make the same cr/h mining in a python as you can make doing the most profitable a-b-a trade run in a python.

as trade scales with cargo space, you can earn around 2 times in a trading cutter of what you can earn in a mining corvette.

now, if we take trading and mining missions into account, yes, i can see that mining mission might need to be buffed - at least on the upper cargo limit of those missions (as because when you buff the "mine 4 T of samarium" missions, the income potential of a large minign ship would probably go through the roof); but generally a buff to payouts of mined ores per ton isn't needed imho.

(on a sidenote i'm not sure why playing a miner should be a get rich quick scheme, but i have the same question for those who think that being a mervenary is the best way to get rich)
 
it's not, outside of missions.

you can pretty much make the same cr/h mining in a python as you can make doing the most profitable a-b-a trade run in a python.

as trade scales with cargo space, you can earn around 2 times in a trading cutter of what you can earn in a mining corvette.

now, if we take trading and mining missions into account, yes, i can see that mining mission might need to be buffed - at least on the upper cargo limit of those missions (as because when you buff the "mine 4 T of samarium" missions, the income potential of a large minign ship would probably go through the roof); but generally a buff to payouts of mined ores per ton isn't needed imho.

(on a sidenote i'm not sure why playing a miner should be a get rich quick scheme, but i have the same question for those who think that being a mervenary is the best way to get rich)

strange becuase my python can jump further without the mining equipment and limpets much further, and also instead of having to do prestine rings to a 5-6 jump market while looking at econemy i can literly do a 1-3 jump economy to colony run in 10x less time than mining for 30 minutes, already mining for 30 minutes for the panite to fill my cargo i can earn in 2-3 jumps every 5-10 minutes i can earn 30+m so explain how you can earn more than mining? on paper maybe but in time frame certainly not.

Also this isnt a post about making mining a get rich function its more to do with making it a used function other than a selene grind, i taught a a community moderator you should keep to the on topic rules on the forum......it isnt about traider i just used it as a reference but yet your here trying to tell me what i earn in it when that shouldnt even be a factor to topic on the thread.....
 
I agree with TS, mining could use a buff. Currently it appears that 30 million per hour is about right for the big gun moneymakers like exploration with LYR5, bulk trading in a cutter, massacre missions, sightseeing. Buff mining to rival them.
 
I agree with TS, mining could use a buff. Currently it appears that 30 million per hour is about right for the big gun moneymakers like exploration with LYR5, bulk trading in a cutter, massacre missions, sightseeing. Buff mining to rival them.

Since its buff exploration is where its at right now, one trip to sag and back nets you a ton of cash even if just jump, scan, jumping without detailed scanning.

Exploration seen love, combat as seen nothing but love, trading always nearly had love its time for mining to shine :p
 
So im currently halfway on grinding the 500t for Selene jean when i noticed........other than her Armour upgrades this game literally has no reason for mining.

I mean you spend a good bit of playtime mining and for what? a possible 200+ ton of cargo worth maybe 50k credits. Now you can increase profit if you use prospecting limpets and by selling at better markets i know, however this also increases the time frame to do it.

Personally FDev i think you should have some sort of increase in mined ore, like lets say i buy it in the market normal price occurs, but for self mined product i think it should gain a self mined status and maybe a percentage in the 30-40% increase in profits with rare at 50%?

This way mining will actually be a thing as of right now i never see CMDR's mining and those that i have or heard of done it purely for Selene. Make this playable part of the game worthwhile, im not this type of player that will mine all day however i know alot of people who for whatever reason love it but chose not to in this title due to the insanely low profit margin. Not to mention the only profitable mining ship is the cutter with a grade 5 fsd to even return a somewhat worth it profit (The ship isnt even intended for mining), and even then your better off doing the trading runs where you can buy the same items you can mine but yet make a 600%+ profit/time margin.

Please Fdev make it worth it and if not a percentage bonus on self mined ad least have much higher drops on engineering materials that way we have a bonus of either turning a semi-decent profit from it (to make it an actual career ingame) or another way to grind mats for modifications thats worth the time involved.

In VR it's amazing.
 
mining tip - dont just sell on commodities everything mined when you dock. check missions board. last dock i found a mission someone wanted some methanol monohydrate crystals (4t) and i made 4 times what i would have just selling those 4 tons. that happens a lot with stuff i mine. i ALWAYS check the missions. if i had not had to donate the brommelite to the engineer in alioth i would have sold a lot of that well over market value too.

oh and there was one HIP system that was either pristine or majpor reserves and i was doing the 500t for selene jean; there was a station about 6 ls away round the same gas giant as the ring and i was regularly find painite and platinum - making 260000 cr on one sale of one of them on one run. all i had to do was find it, mine it sell it and replenish my limpets. also got some bounties - because some pirates would appear and there were normally cops nearby. i find it easier to just find pirates when i drop in the ring (never at a res site) and let them scan me and see i havent got anything. they never scan twice and usually wake out once you see them leave in disgust. then you can mine in peace.
 
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mining tip - dont just sell on commodities everything mined when you dock. check missions board. last dock i found a mission someone wanted some methanol monohydrate crystals (4t) and i made 4 times what i would have just selling those 4 tons. that happens a lot with stuff i mine. i ALWAYS check the missions. if i had not had to donate the brommelite to the engineer in alioth i would have sold a lot of that well over market value too.

Yeah i do that tjough you akways get that one that wants 2-3 more than what you had forcing you to go back for more and not finding any 😂😂
 
You are doing it wrong.

You could learn how to make a Painite treasure map in a pristine metallic RES.... and then farm it for 75 k profit / ton from Boom stations...

But then you'd actually had to do something... like invest time, and do something thats really hard, without knowing whether you succeed... and might even have some fun away from well trodden paths...

Or go salt mining on the forum. Thats another possibility, but salt isnt as profitable ;-)
Or just throw bromide at threads you didn't really find worthy of a decent response (been there).

If you look at the game from a perspective of credits per chosen career field (or activity) on a time basis, you'd see that hauling human waste is more lucrative than mining gold. That could be true IRL as well, I don't know, but in the game you can just cruise and scan waterworld routes for hundreds of millions, haul waste and grain and such for big payouts, black market slaves for huge money, bounty hunt in res sites and get 400K for a single kill (with all the right scanners fitted) but if you're a miner, you're going to find out pretty quick that the profits will slow UNLESS you do what you suggested, and "spend time" mapping out pristine rings (which, to me, means using a tool someone else created).

I actually like mining, didn't think I would but I do. I just cannot stick with it long because I feel the profit slipping away as I toil away and avoid the silly pirates (no matter where you drop in the ring, it seems).

Someone said the game encourages pirating. I didn't get that, but ok. It certainly doesn't encourage mining. Instead, it puts carrots on sticks to induce mining.
 
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i keep seeing that low temp diamonds are easier to get opening up T9 in certain signal sources or soemthing than mining and it rings true. i have seen low temp diamonds in 3 ateroids - all in the same trip to pristine icy ring. been many times back to the same ring and not seen them again yet. so pirating T9s seems the best way to get those.
 
In VR it's amazing.

Nuff said, mining in VR is my favourite occupation in game, profits are very good if you pick up mining missions. All that being said, mining has never been a career that pays ridiculous profits, probably the last honest occupation in game. I'd normally bring home around 20 million on a 2 day trip, taking my time doing a bit of exploration while I'm out in the black.

Let's all be honest here, other professions are paying silly amounts now, makes credits meaningless.
 
I mine while listening to Classical Music (or Queen) - I don't give a toss for profit. I'm into Zen...

*edit* (Pink Floyd is also acceptable).
 
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mining tip - dont just sell on commodities everything mined when you dock. check missions board. last dock i found a mission someone wanted some methanol monohydrate crystals (4t) and i made 4 times what i would have just selling those 4 tons. that happens a lot with stuff i mine. i ALWAYS check the missions. if i had not had to donate the brommelite to the engineer in alioth i would have sold a lot of that well over market value too.

oh and there was one HIP system that was either pristine or majpor reserves and i was doing the 500t for selene jean; there was a station about 6 ls away round the same gas giant as the ring and i was regularly find painite and platinum - making 260000 cr on one sale of one of them on one run. all i had to do was find it, mine it sell it and replenish my limpets. also got some bounties - because some pirates would appear and there were normally cops nearby. i find it easier to just find pirates when i drop in the ring (never at a res site) and let them scan me and see i havent got anything. they never scan twice and usually wake out once you see them leave in disgust. then you can mine in peace.
Honestly - I saw repeated requests for wine and beer (of course) from a station where I was stacking biowaste missions. I'd ignore them until I learned the station I was dropping off to had wine and beer (with a great net profit if you just hauled those). So I made the return trip 50/50 wine/beer. I'd get to the station and there would be no requests for either on the mission board. I'd sell 20 units just to free cargo space, thinking they'd spawn those requests; nope. So I eventually got tired of refreshing the missions board and sold my product. Next refresh, 5 requests for wine or beer. It's like the system was aware I had it already. I've had plenty times where I've had a commodity on me and sold it for 20x + what I could have gotten for it at the market, but lately it seems that's a one shot deal, return trips seem to catch on. Then again, that could just be a coincidence.

I also found (later than everyone else probably) that if you only free up about 20T at a time, you'll get higher Cr/ton requests than if you have an empty hold. Even if that's not the case, the ones you don't want right away (lower Cr/ton) will be in the unavailable section so you don't have to scan the entire request lists.
 
excuse me, but the most proftable rare has a maximum profit of 24k CR/ton.

Are you running EDMC? It has a bug where most rares are not sold for the profit they deserve.

Leathery eggs, for example, having EDMC actvite, will seel fro around 24k, but without it, will sell for 48k at the same Starport.
 
100% agreement.

I actually liked mining when I did it, but it's just not that profitable. I thought about this too, and while I don't think they have to do too much to make it awesome, they definitely have to up the reward. I'd like to see Exploration and mining get a bump. Think about it, with more profitable mining, you get more miners, meaning more pirates, and more lunch for the bounty hunters.

But, what am I saying, the economy is going to crash with everything else when our insect overlords take over.

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