It only affects hitting. The damage is no longer there.To be honest I don't know the maximum limit, all I do know is its a long way away and is easier the further away you are.
It only affects hitting. The damage is no longer there.To be honest I don't know the maximum limit, all I do know is its a long way away and is easier the further away you are.
Regardless, its a long way away- my own rails are 6km IIRC, which is far away enough to be totally safe and pound ships.It only affects hitting. The damage is no longer there.
I agree. What is needed is not a single measure, but a whole set of measures that will ultimately justify calling safety-enhanced systems truly safe.Regardless, its a long way away- my own rails are 6km IIRC, which is far away enough to be totally safe and pound ships.
But nothing will truly be safe unless you take away agency. Thats why any and all C+P starts with your own ship.I agree. What is needed is not a single measure, but a whole set of measures that will ultimately justify calling safety-enhanced systems truly safe.
Are you talking about the start area for beginners?But nothing will truly be safe unless you take away agency. Thats why any and all C+P starts with your own ship.
Even in the starter area IIRC once you kill you are asked to leave it- but its the starter area and not the wider game.Are you talking about the start area for beginners?
The slot, even the docking barrel, were never intended to be wholly safe places (there is highly asymmetric combat, in the docking barrel, featured in the official Beta trailer that sold me on the game). Those locations, as the last opportunities to intercept someone before they can dock, are more than fair game for a blockade.
Let's say.No place should be completely safe and I firmly believe the current level of safety in the game is far too high, almost everywhere, for good gameplay.
Let's say.
Then what is the difference between the security levels in the system ? Maybe it's easier to remove these useless inscriptions ?
P.S. I love Elite and try to always make it even better and more popular. I am not one of those people who have accumulated a lot of experience and fat for a long time and want the same from newcomers. I want to help newcomers.
But you just need to propagandize and explain about the great mechanisms - blacklist and single game !
Stations should have a one-shot death star ray that immediately fires if someone lands a shot on another ship in the no-fire zone. Make it really dramatic too.They made the inside of stations much safer after people were getting ganked inside them - once upon a time. Seems odd that immediately outside it is not the same, even though stations are equipped to be so.
They should have a two-shot version that does the same thing to anyone who fires but doesn’t land a shot, rather than dramatic make that one scramble things up for a few seconds on the firing ship so nothing works.Stations should have a one-shot death star ray that immediately fires if someone lands a shot on another ship in the no-fire zone. Make it really dramatic too.
A class 8 Super-Railgun. Problem solved.They should have a two-shot version that does the same thing to anyone who fires but doesn’t land a shot, rather than dramatic make that one scramble things up for a few seconds on the firing ship so nothing works.
No it takes too long to get the station lined up on the target so fixed weaponry is out, also the eternity it takes to charge would let the target escape or get off another clean shot. It needs to be turreted or at least gimballed.A class 8 Super-Railgun. Problem solved.
I'm sorry, but either I'm being very difficult or you're pretending not to understand....
NPCs should be blowing up CMDRs in the docking barrel more often than other CMDRs. The game is too safe, everywhere, mostly because the NPCs are profoundly inept and have negligible persistence.
NPCs used to hunt players in the NFZ, then people started talking about bagging condas around stations with security help and then they all became cowards.NPCs should be blowing up CMDRs in the docking barrel more often than other CMDRs. The game is too safe, everywhere, mostly because the NPCs are profoundly inept and have negligible persistence.
I like this idea, and there's no reason why that can't also be dramatic In fact, I'd say I prefer this to my original suggestion, make it so the first shot temporarily paralyzes the ship with large amounts of module damage; 100% to weapons and 80% to shield/thrusters/etc., and lights it up so that everyone can see it within the vicinity. If the shot didn't hit someone then that's it, but if it did hit someone then the second shot is the one that takes the offender out. Make the laser have a funky look to it like a lot of the cool experimentals do.They should have a two-shot version that does the same thing to anyone who fires but doesn’t land a shot, rather than dramatic make that one scramble things up for a few seconds on the firing ship so nothing works.
It's not about NPCs being easy or difficult, it's not relevant to the topic at all. The point is to prevent other people from interfering with play, exactly interfering with other people's play.
Why can't we get a gun in a bar and massacre people there?
They don't even want to win, I recently threw a video somewhere here where a ganker didn't care about his ship, he was just killing himself, his main goal was to prevent others from playing.
So in this spectrum I wanted to be able to prevent them from doing this at least within the station with high security.
It really bugs me that NPCs, if turned hostile in the NFZ, even if they're assassins literally sent to kill you, will just turn around and jump out.NPCs should be blowing up CMDRs in the docking barrel more often than other CMDRs. The game is too safe, everywhere, mostly because the NPCs are profoundly inept and have negligible persistence.
Funny thing is that not only human pirate/assassin NPCs but even Thargoid interceptors can behave like decent, law abiding citizens near stations.NPCs, if turned hostile in the NFZ, even if they're assassins literally sent to kill you, will just turn around and jump out.
"Oh, sorry, I was willing to commit murder but I didn't realise having my guns out here was illegal, I'll be on my way"
They even do this in the vicinity of anarchy stations,