Of course one with loopholes for the designer is not only corrupt but will be exploited by even worse people.Any crime and punishment system you design can and will be used against you.
Of course one with loopholes for the designer is not only corrupt but will be exploited by even worse people.Any crime and punishment system you design can and will be used against you.
Or working crime to boot.The right solution is working security and consequences, which Frontier have shown no interest in in 14 years
How? Unless these god-like NPCs were right there at that exact moment it would make little difference because weak ships will perish in seconds.It would be sweet if gankers would get a taste of their own medicine by super-strong NPCs, making their lives as miserable as they make the lives of weaker players.
Too bad it's never going to happen.
When someone gains notoriety for destroying other players, whenever that someone enters a system with a system security, very soon they will be interdicted, their thrusters/FSD sniped, and destroyed by four fully-armed system security Federal Corvettes. And this destruction will not decrease notoriety. This kind of notoriety would go down very, very slowly (perhaps over a matter of weeks if not months). The more players that ganker has destroyed, the slower the notoriety would go down, and the more aggressive and strong the NPCs.How? Unless these god-like NPCs were right there at that exact moment it would make little difference because weak ships will perish in seconds.
But notoriety gets applied for a range of things including run-of-the-mill activities.When someone gains notoriety for destroying other players, whenever that someone enters a system with a system security, very soon they will be interdicted, their thrusters/FSD sniped, and destroyed by four fully-armed system security Federal Corvettes. And this destruction will not decrease notoriety. This kind of notoriety would go down very, very slowly (perhaps over a matter of weeks if not months). The more players that ganker has destroyed, the slower the notoriety would go down, and the more aggressive and strong the NPCs.
A bit like entering a thargoid-controlled system, but in this case it would be hostile system security controlled system. And instead of being attacked by one or two thargoid interdictors, it would be four beefy and extremely angry corvettes. And this would happen across all systems controlled by that main faction.
One can always dream.
As someone who regularly was hostile to systems (as in 50 sec a day for BGS murder) this would make no difference at all because the C+P is very predictable.When someone gains notoriety for destroying other players, whenever that someone enters a system with a system security, very soon they will be interdicted, their thrusters/FSD sniped, and destroyed by four fully-armed system security Federal Corvettes. And this destruction will not decrease notoriety. This kind of notoriety would go down very, very slowly (perhaps over a matter of weeks if not months). The more players that ganker has destroyed, the slower the notoriety would go down, and the more aggressive and strong the NPCs.
A bit like entering a thargoid-controlled system, but in this case it would be hostile system security controlled system. And instead of being attacked by one or two thargoid interdictors, it would be four beefy and extremely angry corvettes. And this would happen across all systems controlled by that main faction.
One can always dream.
Okay, but how are you going to rescue your clients with these Corvettes following you around after your first attempt to boost out of Jameson Memorial killed a silent-running Sidewinder?When someone gains notoriety for destroying other players, whenever that someone enters a system with a system security, very soon they will be interdicted, their thrusters/FSD sniped, and destroyed by four fully-armed system security Federal Corvettes. And this destruction will not decrease notoriety. This kind of notoriety would go down very, very slowly (perhaps over a matter of weeks if not months). The more players that ganker has destroyed, the slower the notoriety would go down, and the more aggressive and strong the NPCs.
Since you mentioned the Thargoids, a reminder that players in Thargoid-attacked space are generally asked to turn crime reporting off in shared instances because the existing mild consequences for a bit of the inevitable friendly fire are already still really inconvenient for people not planning a life of crime.A bit like entering a thargoid-controlled system
Aside from the fact that there are entirely legitimate reasons to deliberately blow someone away who happens to be locally clean.I don't think AX pilots would enjoy a few stray shots landing them on the Corvette list either.
Surely those gankers will tremble in fear at the sight of myI always struggle not to facepalm when somebody proposes the vette as a scary ship....
Do you not own a vette or did you never look at your speedometer?
Are you aware of the speed that a PVP FDL/PNX/Mamba/Orca reaches?
I guess you are not. Because if you were, you wouldn't have made that proposal.
But hey. Let's go and implement that vette list proposal. All the crying here on the forums, on reddit and in various discords is gonna be glorious.
"I took that mission to assassinate this dude and now I am being hunted by 4 corvettes wherever I go, I am done with this <expletive gerund> <expletive> of a game"
This is another consequence of making the game easier though. Used to be you didn't get kill credit unless you were actively firing on something when it died, then people complained that NPCs were stealing their kills. So we got the dumb 10s rule where you get blamed for murder if you hit anything within 10s of it's death. Revoke that lousy rule and we get can go back to a slap on the wrist for a stray shot.Okay, but how are you going to rescue your clients with these Corvettes following you around after your first attempt to boost out of Jameson Memorial killed a silent-running Sidewinder?
Since you mentioned the Thargoids, a reminder that players in Thargoid-attacked space are generally asked to turn crime reporting off in shared instances because the existing mild consequences for a bit of the inevitable friendly fire are already still really inconvenient for people not planning a life of crime.
I don't think AX pilots would enjoy a few stray shots landing them on the Corvette list either.
You'll poo yourself when security uses KI_Asp.exe to waste your corvettSurely those gankers will tremble in fear at the sight of my
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If only the killing shot counts as a kill, then any intentional PvP attack where the final points of damage are done by a non-player entity also wouldn't get punished beyond the basic assault bounty.Revoke that lousy rule and we get can go back to a slap on the wrist for a stray shot.
I'll admit that one of my dirty little dreams is finding one of those AFK T10 turretboats in open, coming back with a torpedoboat to reverb the shields off then leaving before they actually explode.If only the killing shot counts as a kill, then any intentional PvP attack where the final points of damage are done by a non-player entity also wouldn't get punished beyond the basic assault bounty.
Without that silly rule you can now do a graduated response. Initial hit, call it a stray, sustained attack, escalate.If only the killing shot counts as a kill, then any intentional PvP attack where the final points of damage are done by a non-player entity also wouldn't get punished beyond the basic assault bounty.
Ram kills don't incur notoriety, and only give you a 5k bounty (as if you had done it at 0 notoriety) regardless of what your notoriety actually is. Same as mission targets."And if you boost out of a station and kill someone, you earned it. The 100mps limit rule exists for a reason."
I can recall several instances where a fast moving ship has has appeared in front of me (whether speeding/under auto dock) and getting sent to the rebuy screen. So, If the other pilot or traffic control are at fault, who gets the notoriety?
Steve