Making Credits - Very slow time consuming process - i.e. Ships cost way to much

they made the grind so hard so ppl wont reach "endgame" so fast and stay ingame longer. they want people to play this game for longer since there is nothing else to get with ur credits. credits are practically useless.
if this would be a normall single player offline game the ships would be a lot cheaper. but since they wanted this to be an online game with nice fancy paint jobs to sell and a steady player base they needed this hard grind.


this is decent post about the subject, and i agree with what your saying for sure, but their actually bringing more ships into the game as well. i relize this will be a long time running game or at least i hope it will, but for your average gamer thease more expencive ships will never get to played with. and only the dedicated hauler who runs routes for 7- 11 months non stop will get thease ships, as for me who pirates and bounty hunts? well let say ill probly never own anyhing better than a fed drop ship at best and even thats months away.
 
they made the grind so hard so ppl wont reach "endgame" so fast and stay ingame longer. they want people to play this game for longer since there is nothing else to get with ur credits. credits are practically useless.
if this would be a normall single player offline game the ships would be a lot cheaper. but since they wanted this to be an online game with nice fancy paint jobs to sell and a steady player base they needed this hard grind.

Why the uncalled for negativity....sigh...

They wanted the game online because they think it makes the game more living and dynamic.
However, it is s fact that the main form of "progression" right now is grinding credits to get better ships/stuff.
This is an old and proven concept, tested in every form and every way for years now. Getting better "stuff" will keep players playing for years, as long as there is enough "stuff" to get.

But ED isnt ultimately ment to be about "stuff" and being a newly released game we dont have too much "stuff" either. Im expecting we will see much added fairly soon that will expand our interaction with the game and its content, and more ways for us to feel were making some form of "progress", rewarded for our hard work.

So dont rush it, if your finding the game dull or boring now, it will still be even after getting that new shiney ship.
Try and find other things to enjoy aside from consuming more expensive stuff :)
 
If your game goal is to acquire the bigger ships then you're in for a grind fest, that's just how the games been designed and isn't about to change anytime soon. Save yourself the grief and play something else.
 
I upgraded from a Type 6 to a Type 7 in a few days making profit of over 1k per ton both ways. Now in my Type 7 I found a route that gives me 1,2k one way and 1,65k on my way back. I make now around 2.5-3 mils an hour, I guess I'll be in a Type 9 in a few days, and then I will earn some more cash for a few more shipa and afterwards I plan to do some massive exploring for a few weeks.
Making money n trading is not difficult. Almost everywhere you can make 600-800cr per ton.
Spend 3mils on a Viper or Cobra and you can with ease take down 'condas for 130-200k missions and earn a bounty from them as well.

It all depends on your goal, if you want a 'conda then get prepared for some grind. I personally grind a bit but when I'm fed up with it I go some bounty hunting or just hauling literally all comodities that one tiny station needs and I hope I will see it grow in some time :)
 
I upgraded from a Type 6 to a Type 7 in a few days making profit of over 1k per ton both ways. Now in my Type 7 I found a route that gives me 1,2k one way and 1,65k on my way back. I make now around 2.5-3 mils an hour, I guess I'll be in a Type 9 in a few days, and then I will earn some more cash for a few more shipa and afterwards I plan to do some massive exploring for a few weeks.
Making money n trading is not difficult. Almost everywhere you can make 600-800cr per ton.
Spend 3mils on a Viper or Cobra and you can with ease take down 'condas for 130-200k missions and earn a bounty from them as well.

It all depends on your goal, if you want a 'conda then get prepared for some grind. I personally grind a bit but when I'm fed up with it I go some bounty hunting or just hauling literally all comodities that one tiny station needs and I hope I will see it grow in some time :)


And in no way will i ever stop playing lol thats def not going to happen this is an awsome game that gets me aay from eve online so im happy for the most part just sad that it will take over ayear with the way i play to to get a python fitted. not into the grinding tried it and switched back, i play for fun and that what ill keep on doing, just wish they'd level the playing field with income making or ship cost.
 
Lots of ways to make credits quickly.
As you progress you make it quicker as long as you upgrade.
Rare commodities are easy. ~16k/canister profit at 100 canisters is 1.6M.
I ran a route, picking up a handful at each stop and selling same over 150LY distance. Not a bad profit for ~4 hours?
10k avg per bounty adds up too if you like combat.
Exploring with detailed scanner can get you okay profits as well.
Add bounty hunting to exploring and it can be fun.
I can't speak for mining but I imagine good profits as well.

I reset after release and I have a cobra worth about 10M, a Type 6 worth about 8M and over 2M credits.
When I get bored doing something I do something else. YMMV?

Happy New Year!
 
Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?

i find grinding for the credits needed to purchase anything cool a very long process "even doing hauling with 100 ton cargo @ 150k per run" it would take months to get into a cool ship i.e Python. now im assumming most people dont dedicate thier lives to this game just to fly a cool ship, and the people that do well good for you but i have a job and so on and dont ever see myself in the forseeable futer ever being able to own one of thease. and thats just not cool.

aneone else have an issue with this?

Agreed 100%.
If you're a casual gamer putting in an hour or 2 every other night it will take over a year to get that Anaconda.

Let's say you earn 1 million a day, every single day! Say you need 300 million to make an anaconda a viable purchase, which includes purchase, upgrades and insurance.
That's 300 days, playing everyday, not taking a single day off, grinding 1 million credits for nearly a year. No thanks.

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Focus on the game instead of the forums, you'd be in a Python by now.

Got to do something while you wait 30 minutes to get your full amount of rares. lol
 
Arktac13 I completely agree. This is supposed to be a realistic-ish game, having to work hard and with dedication is how Elite is played. Giving away ships at relatively low prices is just mad, how much would a ship the size of the Anaconda really cost?!? probably even more than it is already to be honest. We'd all be flying about in Anacondas if they were cheaper!!! now that would be boring. If you don't have the time to dedicate to this game then its not the game for you. Sorry, but its not meant to be a casual game if you want the bigger better stuff you have to play for a significant amount of time, live the game. I'm happy with only reaching the mid-level ships (Cobra's and Vipers, they're my faves) and then working to kit them out to a decent level. I love the trading and making discoveries of great trade runs or finding Rares to sell and exploring systems and bringing the data back and doing little missions too, I don't find it 'mind numbing' in any way. :D

Amen. This game isn't a quick fix. Elite is as it always was thankfully, you put the time in whenever you can, and the ultimate reward and satisfaction is making it to that big ship. Ship prices are absolutely bang-on. There are many avenues for money making in this game. I remember in Premium Beta when Anacondas cost 6 million - I was nervous back then that this would be the norm; thankfully the prices were realistically adjusted. I'm absolutely nowhere near one of those big ships yet, but when I finally make it, the satisfaction will last a lot longer than a quick-fix-earn-it-in-two-days scenario. God forbid.
 
This game requires a shift in perspective to play. If you play it with a progression mindset you will burn out very quickly. There, at least currently, is absolutely no reason to own an Anaconda other than to say you have it, its not the best tool for any job at the moment. This game is an experience, not something to conquer, rack up your achievements in, and move on from. Find the jobs you like to do, find the best tools for the job, and have fun doing it. You're never going to beat the game, stop trying.
 
Agreed 100%.
If you're a casual gamer putting in an hour or 2 every other night it will take over a year to get that Anaconda.

Let's say you earn 1 million a day, every single day! Say you need 300 million to make an anaconda a viable purchase, which includes purchase, upgrades and insurance.
That's 300 days, playing everyday, not taking a single day off, grinding 1 million credits for nearly a year. No thanks.

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Got to do something while you wait 30 minutes to get your full amount of rares. lol

Then don't go for that ship? Why is that the only goal? There are goals that are really unattainable in a lot of games that people just ignore. Being #1 on the leaderboard, 100% games, all achievements/trophies, etc ... the game is still completely and fully enjoyable without the fanciest, shiniest ship.

Even if it was given to you for free, you probably couldn't afford the upkeep for it, so the initial cost is the least of your worries. It's meant for a certain type of player, the same way that extra hard raid modes in MMO's are not meant for everybody. I like the fact that it may take months/years for people to get these ships. Makes them more special IMO. But this game is 100% enjoyable with the smaller ships and I'm hoping the 15 they are adding will have more middle ground.
 
This game requires a shift in perspective to play. If you play it with a progression mindset you will burn out very quickly. There, at least currently, is absolutely no reason to own an Anaconda other than to say you have it, its not the best tool for any job at the moment. This game is an experience, not something to conquer, rack up your achievements in, and move on from. Find the jobs you like to do, find the best tools for the job, and have fun doing it. You're never going to beat the game, stop trying.

This my be the most intelegent and respectable post you ever put up, congrats
 
EDIT: As honest as the statement was, it was childish and uncalled for, so my apologies.
 
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Then don't go for that ship? Why is that the only goal? There are goals that are really unattainable in a lot of games that people just ignore. Being #1 on the leaderboard, 100% games, all achievements/trophies, etc ... the game is still completely and fully enjoyable without the fanciest, shiniest ship.

Even if it was given to you for free, you probably couldn't afford the upkeep for it, so the initial cost is the least of your worries. It's meant for a certain type of player, the same way that extra hard raid modes in MMO's are not meant for everybody. I like the fact that it may take months/years for people to get these ships. Makes them more special IMO. But this game is 100% enjoyable with the smaller ships and I'm hoping the 15 they are adding will have more middle ground.


So ytou say your dont want a better ship? but then you continue to say you hope the new ships they release are middle ground " Im asuming so they will be affordable" my question is if you dont want a better ship why you want them more affordable?
 
ok this guy see's exactlywhat im talking about as well, why bother even having thease awsome ships that we will never be able to fly?

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in reguard to this post ..its crock look at the abouve post one guy calculated it out to a tee- 7-11 months for a fully fitted anaconda there you have it.

Total cost for the above, with 'A' modules and 2x each laser, would be ~612MCR.
At 1000 profit-per-ton, that means you have to haul 612kT of cargo.
In a Type 9, at 500T per one-way-haul, that be 1224 trips.
1224 trips at 15 minutes per haul = 306 hours or about 11 months at 1 hour per day.
1224 trips at 10 minutes per haul = 204 hours or about 7 months at 1 hour per day.

i said you could have a anaconda not a full A kit anaconda,
if YOU will read his post that is at 1 hour per day ,,, lets call it 4 hours per day , that drops it to 76 days for the 15 min loads or 51 days for the 10 min loads,
now i am making 1753 credits ton and it takes me 17 mins per run, so that drops it to 40 days for a FULL A kit anaconda ,,, i just said you could have a anaconda not the upgrades , SO
i am making 2.25 mill per hour , anaconda cost 150 something mill ,,,, equals 75 hours at 4 hours a day = 18.75 days at 4 hours a day and that is in a type 7 ,,,, should be able to make 4 to 4.5 mill an hour in a type 9
if i wanted to grind hard i could do that in 3 weekends and not play during the week,

something they do need to balance is there is nothing to scale up the rewards for the damage taken, the repair cost on a large ship are huge , there should be something in game you could do with a large ship that would offset the repair cost , till then the large ships are just overpriced traders , and i have no plans on getting anything larger than a Python
 
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