Making Credits - Very slow time consuming process - i.e. Ships cost way to much

The game has been released for 2 weeks.. 5 weeks since gamma (?). Should anyone really be expecting to own more than an Asp yet? personally I'm happy with my 5mil Cobra and 4mil in the bank :)
 
The game has no content so there's nothing to do but grind credits. The expensive ships is really all the game has going for it in terms of goals.

Hopefully once more game is put in the prices will make more sense. The gap right between ships is just bizarre, but again, there's nothing else to the game so I can understand why they did it.

Prices of ships and equipment are just fine thanks.

Accept the fact you can't have everything you want straight away. Go back to playing the game in your new enlightened state.

Nothing enlightened about pretending a very incomplete game is fine the way it is. Quite the opposite, in fact.
 
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if you didnt see what i posted i said neone else aside from gamma players, of course your doing fine as you were aboe to dedicate your life befor we were able to

Trading is as good/easy as it has been at any point since the start of Gamma, rares aside. It was perfectly possible to be in a Type 6/Asp in a couple of weeks of light (non rare) trading then, it is even easier now. If you can't find routes, use a tool.
 
Prices of ships and equipment are just fine thanks.

Accept the fact you can't have everything you want straight away. Go back to playing the game in your new enlightened state.

This is a just an irrelevant comment thoes who cant dedicate thier lives to thsi game like some who probly still live in the basment of thier parents house who been playing the Elite 84 version for the last 20 years untill this new version. there is an issue and your only one of maybe two people on the post who have said there isnt majority rules.
 
Ship and equipment costs and the grind needed for them is really the carrot that keeps most people going right now. If most people could make it into a maxed out Python or Anaconda in just two weeks, boredom would settle in for too many. FD need that time it takes us to get to the big guns to shape up the first expansion, giving us new things to do. If too many people left out of boredom it would kill the game too quickly.
 
Ship and equipment costs and the grind needed for them is really the carrot that keeps most people going right now. If most people could make it into a maxed out Python or Anaconda in just two weeks, boredom would settle in for too many. FD need that time it takes us to get to the big guns to shape up the first expansion, giving us new things to do. If too many people left out of boredom it would kill the game too quickly.

i def want it to ba a chalenge and by no means wanted the ship this week but by my caculations this dream will never happen for a very long time, like i said i could do it hauling for 5 hours a night for 3 months and i wouyld have enought to just buy the ship, asince i stoped hauling goods god only knows how long it will take, and this is what i find not cool.
 
I've gone over to trading until I can afford to get the gear I want for a solid exploration ship. It is *THE* path to make income in the game - none of the others come close to its income.

To me that's a bummer. I don't like trade in the game but to get decent equipment, it's necessary -- just very "grind" style boring.
 
I am of the exact opposite opinion. I could easily by flying an Anaconda by mow if I'd focused on trading and grinding credits. But I choose to bounty hunt instead, and to not focus on earning credits beyond maybe 500k a day. If you focus on "fun" then credits become a bit of a moot issue. I for one won't have more fun in an Anaconda. Sure, I'd like to try one, but it doesn't define what I'm seeking from the game. Elite is about the journey, to me.
 
the ships are WAY to easy to get , since release and about to buy python and i haven't even been grinding hard ,,, been exploring and bounty hunting , to relieve hauling ,,, if i had been grinding i could have easily had a anaconda my now.

if you wanted to grind hard you can have any ship in game within 2 weeks ,,,, it would take way longer to get the big powerful ships.
 
the ships are WAY to easy to get , since release and about to buy python and i haven't even been grinding hard ,,, been exploring and bounty hunting , to relieve hauling ,,, if i had been grinding i could have easily had a anaconda my now.

if you wanted to grind hard you can have any ship in game within 2 weeks ,,,, it would take way longer to get the big powerful ships.


yes and i bet you dedicated your life for the last two weeks to it and good for you, not many of us can do this.
 
If the top end ships were much cheaper where is the accomplishment or achievement?

It hasn't been a month yet since release so if everyone was flying around now in Anaconda's there would be lots of posts saying something like "Is that it? Frontier need to release better and more expensive ships".
 
I am playing since PB1 and my current commander since gamma.
I have yet to reach the 4th million in assets by choosing my way of playing;)

I would love to see the pricing be reworked and new ships filling the gaps.
It feels restrictive to play my way, when it comes to ship choices and would love other ways to get them aswell.

I agree.
I've been in no rush to grind out some trading (its a grind to me, other people enjoy it).
I know the bigger ships just aren't worth the price. I'm sure the python is a great ship, but what will it do for me? What can't I do right now that the python will allow me to do?

I hope all of the 15 extra ships that aren't in the game right now aren't just bigger and more expensive.

At the moment there are 2 ships that I can play, the viper and the cobra, and I don't like the cobra.
The adder was a nice addition to the cheaper ships, I'd like to see another "combat" ship, perhaps one with 3 utility mounts, something to give variety other than more speed or better maneuverability.

350000 cr for the cobra and 1000000 cr for the type 6 is a big gap, but the type 6 isn't a combat ship so its 6000000 cr for the Asp, this is a really big price gap.
 
Hello friends!

I'm a new player; Started on launch day. I read this post and thought I would respond with what has worked for me so far.

Making money can be a grind... that much is for sure... but really... isn't making money IRL a grind? This is supposed to be a sim, after all, yes? Or do I have that wrong?

I tried hauling/trading and didn't find it to be very profitable based on how long it took to make money. I did not try mining mainly because I read how it involves this 'scooping' mechanic and I tried that on some cargo once... what a pain. So I passed on that. Trading seems to be inefficient in terms of fund generation over time as well because of supply/demand issues and what (in my experiences) has been invalid trading data in the galaxy map.

I'm currently making all my credits bounty hunting. 300+ kills to date. Basically I find a system with a nav beacon and a station within ~50ly of it (for fast movement between) and drop into the beacon and just... hang out scanning every single ship that comes through. If the ship is wanted hit it with a kill warrant scanner and then go to town. You will make more money with a scanner.

As an example... Last night I racked up over 250k in credits in an hour or so. It can be slow at times... if I find that I'm sitting in the beacon for more than 2 minutes with no fighting... just exit the beacon... fly away a bit and re-enter it.

I would also suggest finding an emptyish system to do this in. Fighting over bounty kills with other CMDRs can be frustrating, to say the least. (Another story -- Intentionally flight into weapon arc, anyone?)

I suggest you find yourself a little corner of space that few people frequent and don't freaking tell anyone where it is.

It's like a good fishing spot... think of it that way! :)

Thank you for reading!

CMDR Romaan Sebulska
 
I agree.
I've been in no rush to grind out some trading (its a grind to me, other people enjoy it).
I know the bigger ships just aren't worth the price. I'm sure the python is a great ship, but what will it do for me? What can't I do right now that the python will allow me to do?

I hope all of the 15 extra ships that aren't in the game right now aren't just bigger and more expensive.

At the moment there are 2 ships that I can play, the viper and the cobra, and I don't like the cobra.
The adder was a nice addition to the cheaper ships, I'd like to see another "combat" ship, perhaps one with 3 utility mounts, something to give variety other than more speed or better maneuverability.

350000 cr for the cobra and 1000000 cr for the type 6 is a big gap, but the type 6 isn't a combat ship so its 6000000 cr for the Asp, this is a really big price gap.

%100 correct and the next step up for a combat ship is a python currently at 57 mill creds roughly- you could go for the federal drop ship at 38 million creds and then work to the python as well but still will take a lifetime lol
 
This is a just an irrelevant comment thoes who cant dedicate thier lives to thsi game like some who probly still live in the basment of thier parents house who been playing the Elite 84 version for the last 20 years untill this new version. there is an issue and your only one of maybe two people on the post who have said there isnt majority rules.

I don't often post, but I will say you seem to keep posting mostly passive aggressive negative stuff based upon the notion that 'other groups' have an unfair 'advantage' over yourself..

With this comment you then degenerate into schoolyard insults about other players.

You need to cheer up mate.
 
Hello friends!

I'm a new player; Started on launch day. I read this post and thought I would respond with what has worked for me so far.

Making money can be a grind... that much is for sure... but really... isn't making money IRL a grind? This is supposed to be a sim, after all, yes? Or do I have that wrong?

I tried hauling/trading and didn't find it to be very profitable based on how long it took to make money. I did not try mining mainly because I read how it involves this 'scooping' mechanic and I tried that on some cargo once... what a pain. So I passed on that. Trading seems to be inefficient in terms of fund generation over time as well because of supply/demand issues and what (in my experiences) has been invalid trading data in the galaxy map.

I'm currently making all my credits bounty hunting. 300+ kills to date. Basically I find a system with a nav beacon and a station within ~50ly of it (for fast movement between) and drop into the beacon and just... hang out scanning every single ship that comes through. If the ship is wanted hit it with a kill warrant scanner and then go to town. You will make more money with a scanner.

As an example... Last night I racked up over 250k in credits in an hour or so. It can be slow at times... if I find that I'm sitting in the beacon for more than 2 minutes with no fighting... just exit the beacon... fly away a bit and re-enter it.

I would also suggest finding an emptyish system to do this in. Fighting over bounty kills with other CMDRs can be frustrating, to say the least. (Another story -- Intentionally flight into weapon arc, anyone?)

I suggest you find yourself a little corner of space that few people frequent and don't freaking tell anyone where it is.

It's like a good fishing spot... think of it that way! :)

Thank you for reading!

CMDR Romaan Sebulska

And if i could dedicate 8 hours to this game a day fine, then a i would grind away as i have nothing else better to do. that however is not that case

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I don't often post, but I will say you seem to keep posting mostly passive aggressive negative stuff based upon the notion that 'other groups' have an unfair 'advantage' over yourself..

With this comment you then degenerate into schoolyard insults about other players.

You need to cheer up mate.

I dont try it just comes naturally
 
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