Mamba advice?

In my opinion, armored PP is the best move. Gets best of all worlds.

also, those large hardpoints are made for fragment or shard cannons. On mine I have 2 small seekers, 2 large frags, and a huge burst. It is a ton of fun to fly. I have it set up for pirating NPCs currently.

im thinking of going huge MC up top, and swapping the frags for shards, just to have something a little different
 
I thought I'd post a screenshot of my new asset.
Hence the "Scimitar", just returned from cleaning out a compromised nav beacon.

save-png-new-new.png
 
Glad you are enjoying it. I can honestly say I am having a lot of fun in mine.

Yup, you're idea of one huge beam and four MCs is working very well.
I've still get to know this ship but I'm already having a lot of fun, now to get a bit better in flying with f/a off.

I made a comparison with my FDL but having all hardpoints on top and not having to bob up the nose all the time is nice.
I feel I'm getting more time on target with the Mamba, autoloaders for the win.
 
It is not a ship/build I have used myself.

However I have seen some really great builds/piloting around giballed frags on the Mamba.

This is the current META, frags + high MJ shield stacking for the Mamba.

Try something like this : https://s.orbis.zone/4w_u

CMDR Gavin786
 
It's a myth that the mamba runs hot. Always use an armored pp, and you'll not have any more issues than any other ship. My combat fit mamba also cannot overheat while scooping. Make those beams efficient and the pp armored and you'll wonder what everyone was talking about.
 
Yup a real topic about some actual gameplay.

I just bought the Mamba and as far as I can remember the thing runs hot?
What would be the best engineering to run it efficient and reasonably cool?
I got all A grade modules and fitted the biggest shields, four shield boosters, 1 huge mc, 2 large beams, 2 small mc.
I could just swap my fdl parts but I rather build this ship up from the ground.

Some insight would be very much appreciated.
I had heat problems with small beams. I wouldn't put the largest on there myself. Heck, I actually sold the ship because 3 times I exploded with more than 50% hp just after the canopy breaks. This is just my opinion so do as you wish but know, you've been warned.
 
So, where did you find that huge frag?
To be fair boys there is little more damaging that you can put in that huge than another large frag. I use a huge beam because (and here comes a proper boast if you want one), I can make as much damage with 2 large and 2 small as most can with 3 large and 2 small, but the bottom line is it's true, the mamba was indeed made to be a frag boat. Consider that a good frag boat is defined by how many hardpoints are on the upper hemisphere of the ship and it starts to make sense.
 
It's a myth that the mamba runs hot. Always use an armored pp, and you'll not have any more issues than any other ship. My combat fit mamba also cannot overheat while scooping. Make those beams efficient and the pp armored and you'll wonder what everyone was talking about.

Well actually it was originally rather toasty. If you remember back to the 3.3 Beta, the Mamba back then would burst into flames if you looked at it wrong. Thankfully FD did give it a run through with the nerf/buff hammer and now it is a rather 'cool' ship to fly :D
 
It's a myth that the mamba runs hot. Always use an armored pp, and you'll not have any more issues than any other ship. My combat fit mamba also cannot overheat while scooping. Make those beams efficient and the pp armored and you'll wonder what everyone was talking about.
It's only a myth if it's not true. Unless they fixed this issue since I got rid of mine. This is a real problem, not a myth. If they did fix it it still wouldn't be a myth.
 
It's only a myth if it's not true. Unless they fixed this issue since I got rid of mine. This is a real problem, not a myth. If they did fix it it still wouldn't be a myth.
I'm quite a well established pvp mamba pilot, I've spent some time moving mamba theorycrafting along and after a single buff to its heat handling characteristics very shortly after release, nothing has recently been changed. I expect that you were using an overcharged pp along with beams with a mod other than efficient. Load up coriolis and have a look at the pp efficiency, now do overcharged g4 and look again. Now do armored g5 and look again. It's an enormous difference. The heat effect is a formula based loosely on the total power required to run everything that's turned on, multiplied by that efficiency value. Lastly, if you must use lasers, there are really only three choices to be optimal, rapid fire phasing pulse, efficient beams, or a single long range huge beam (with TV).

I normally run frags and a huge beam, but lately I've been experimenting with phasing rapid fire pulse and it works fine. The heat characteristics of the mamba are no worse than the FDL, imo, but of course neither ship will let you take total liberties.
 
Well actually it was originally rather toasty. If you remember back to the 3.3 Beta, the Mamba back then would burst into flames if you looked at it wrong. Thankfully FD did give it a run through with the nerf/buff hammer and now it is a rather 'cool' ship to fly :D
Quite. Remember the FD demo where they cooked one trying to have a duel on a planet's surface... And just carried on as if nothing was wrong. :D
 
Just curious, do you have an experimental on your thrusters? I use Drive Distributors for better handling. If you want more speed, go with Drag Drives, but IMO my Mamba is fast enough as is. You'll notice the difference Distributors will make.

Also, it's worthwhile in a combat build to shave as much weight off as you can when possible. I always go for at least G2 lightweight on life support and sensors. Makes a bit of difference. :)

I didn't know that. I'll give that a go tonight.
 
I'm quite a well established pvp mamba pilot, I've spent some time moving mamba theorycrafting along and after a single buff to its heat handling characteristics very shortly after release, nothing has recently been changed. I expect that you were using an overcharged pp along with beams with a mod other than efficient. Load up coriolis and have a look at the pp efficiency, now do overcharged g4 and look again. Now do armored g5 and look again. It's an enormous difference. The heat effect is a formula based loosely on the total power required to run everything that's turned on, multiplied by that efficiency value. Lastly, if you must use lasers, there are really only three choices to be optimal, rapid fire phasing pulse, efficient beams, or a single long range huge beam (with TV).

I normally run frags and a huge beam, but lately I've been experimenting with phasing rapid fire pulse and it works fine. The heat characteristics of the mamba are no worse than the FDL, imo, but of course neither ship will let you take total liberties.
I only use efficient on any weapon but it was still while it was new. The heat wasn't why I got rid of it though. If you look it was because of exploding while still having health and life support after the canopy breaks. It happened every time(3 times), so I sold it.

Wasn't implying anything to your ability as a combat pilot. It's hard to not be good at combat in a mamba. I figured if you needed mamba advice you were new to it. I wouldn't normally ask for advice in things I'm familiar with already, so you can see my misunderstanding.
 
I only use efficient on any weapon but it was still while it was new. The heat wasn't why I got rid of it though. If you look it was because of exploding while still having health and life support after the canopy breaks. It happened every time(3 times), so I sold it.

Wasn't implying anything to your ability as a combat pilot. It's hard to not be good at combat in a mamba. I figured if you needed mamba advice you were new to it. I wouldn't normally ask for advice in things I'm familiar with already, so you can see my misunderstanding.
No misunderstanding bro, I always phrase my posts to benefit the most people. Sounds like you have a good handle on it. The myth part is from the live stream where they tried to demonstrate it and it ended up going over 1000% heat and the devs who were playing just carried on, ignoring the heat problem, in a genuine 'This is fine!' kind of way, it was pretty funny. Then of course people started reporting the issues (and again it was mainly the fact that you couldn't actually maneuever near a planet's surface without overheating, it seems they had got the heat ratio of the thrusters wrong). It got a heat handling bump (or thruster correction, depending how you look at it) about 2 weeks after release, but it's still a sensitive ship, just like its little brother/sister, the FDL. Essentially, if you say the mamba runs hot then you have to say the same of the FDL, hence my assertion that it's a bit of a myth. Strange, that blowing up thing...I'm sure they fixed that. Lastly, the mamba is actually quite a difficult ship to master, it needs a very specific adjustment to flying style to make use of the speed without falling foul of the reduced pitch. If you ever want to give it another go, hit me up for some pointers if you'd like, my mamba build is very mature and oft-copied. o7
 
Just curious, do you have an experimental on your thrusters? I use Drive Distributors for better handling. If you want more speed, go with Drag Drives, but IMO my Mamba is fast enough as is. You'll notice the difference Distributors will make.

Also, it's worthwhile in a combat build to shave as much weight off as you can when possible. I always go for at least G2 lightweight on life support and sensors. Makes a bit of difference. :)

Neither of these statements is completely accurate I'm afraid. Drive distrubutors has been proven over and over again to be INFERIOR to drag drives for maneuverability on any standard thruster ship (the myth stems from some very lightweight small ship builds which accelerate better with Distributors ONLY when using EPTs). Regarding speed and its relationship to maneuverability, as long as you are over 590 top boost speed you are still getting close enough to optimum thruster performance that you are not at a disadvantage, 590 is a heavy build (if using drag drives) but still not heavy enough to interfere with handling. Interestingly, you can start to realise some acceleration benefits from distributors when your build goes hugely overweight as well, but the bottom line is anything that increases boost speed, affects agility and acceleration the same way.

Going lightweight on life support is a bit of a no-no in serious pvp, just one accidental pa or railgun hit will take it out in one shot. But going lightweight on A rated sensors is definitely recommended, as sensors cannot be sub-targeted.

I didn't know that. I'll give that a go tonight.

See above...
 
Last edited:
Frags do wreck everything when you get right up in their face. Frag cannons are brutally efficient. I shredded an NPC 'vette like a chump with my previously mentioned build and the two hicap frags were a key part of that engagement's tactical plan.
Try that again with overcharged instead of high cap and laugh maniacally.
 
Back
Top Bottom