Shields are good if you intend to land, and especially if doing exobiology, as accidental collisions with the ground will be inevitable. 3D shields will cost you less than 1 Ly.My shieldless exploration build:
Shields are good if you intend to land, and especially if doing exobiology, as accidental collisions with the ground will be inevitable. 3D shields will cost you less than 1 Ly.My shieldless exploration build:
Only thing I would change on this would be Deep Plating Heavy duty Armour, instead of thermal. Then on your Class 1 HRP make it thermal res reflective plating.My All-arounder. Jack of all trades, master of none, yet? Still an impressive explorer. Something's weird though...this tells me my max jump range is 55, but even with my cargo rack full of limpets I'm showing 58ly max.
https://s.orbis.zone/qIPQ
Literally meant to run anything PVE, from BH missions, to on-foot and exploring...and with some simple swaps even interdicting.
If I head out to explore, I'll swap the 3C Operations limpet for a simple, light 1A repair. I might swap (when not exploring) the AFM for an interdictor.
You could probably remove the wake and warrant scanners but I like having the flexibility to pick up firmware based materials, by scanning wakes and, well? The bonus $$ you net in using a warrant scanner is hard to pass up for me.
Also, a classic example of how I am becoming anti-G5 engineering in many cases, unless it's something where I need raw health, like an AX build, or FSD long range. I don't like the G5 trade-offs much of the time, so find G3 the sweet spot...especially for long range or short range weapons engineering, since I seldom find myself shooting at a target that's over 3.5-4km away. Similarly, for short range, 2.5km is sometimes a nice mid range distance to maintain, so going G5 on short range cannons drops below that pretty significantly and drives up heat by about 50% as well.
Nice.Presently I am revisiting the galactic ceiling and cellar in a specially built Mandy, the Cassiopeia.It has a 99.22 LY max range. No, it’s not a novelty one jump wonder. It has over 600 LY total range before it has to refuel. Superior to the Victoria, the Annie that gave me Synauloo AA-A h0 and the first ever solo round trip to Trieneou AA-A h2 in a regular starship.
The build:
Right now I am tagging even more previously not visited 3000ers.
To me, the Annie as an explorer became obsolete.
CMDR Janet
Anyways, i havent got time to check the builds here, but i went for this build: 77ly unladen, 16t cargo, 2g srv hangar, afmu, 500MJ shields, research limpet and either 3C Operations MLC (collector, hatch breaker, recon limpet) good for the eventual megaship found out there or 3C Rescue MLC (fuel transfer, repair, hatch breaker) bit more realistic MLC for exploration..
I can't explore without supercruise assist. I need the automatic dethrottle after every jump or I will fly into stars when my mind wanders or I grow tired making numerous repetitive jumps.For any dumbasses like me that immediately remove the supercruise assist module from new ships to free up the slots for more important modules, and consequently have never used this module, letting it fall out of sight and out of mind: A long-jumper Mandalay has slots to spare, even with multiple AFMUs, so slap in those cruise assists (perhaps even a docking computer) - they add no weight, so when you're exploring and your stomach is rumbling, you now have a new option where you can more safely leave the cockpit for a moment
Yes, this was a bit of a "duh" moment![]()
I have to say I struggle working out how the consequences of getting pulled out of cruise by the star are serious enough to worry about even in accumulation.I can't explore without supercruise assist. I need the automatic dethrottle after every jump or I will fly into stars when my mind wanders or I grow tired making numerous repetitive jumps.
The in-game consequences are negligible. It just annoys meI have to say I struggle working out how the consequences of getting pulled out of cruise by the star are serious enough to worry about even in accumulation.
That I understand, it annoys me too, but so does the ship coming to a stop or trying to after every jump.The in-game consequences are negligible. It just annoys me![]()