It will end February 22nd, 2023. AI will become conscious on that date and end literally everything.
Remember, there is no spoon.
What if I told you...

It will end February 22nd, 2023. AI will become conscious on that date and end literally everything.
Remember, there is no spoon.
But why is it bad for players to go for mainly one thing? Something always has to be best at a particular job doesn't it? If FD really want us all to use all weapons equally then essentially all weapons will have to be the same, giving the same DPS/Damage etc. and the ONLY difference will be the sound effect or whatever appears to come out of the barrel.
'something' always has to be the best? at a particular job, yeah, sure, there will always be the 'most dps' e.t.c.But why is it bad for players to go for mainly one thing? Something always has to be best at a particular job doesn't it? If FD really want us all to use all weapons equally then essentially all weapons will have to be the same, giving the same DPS/Damage etc. and the ONLY difference will be the sound effect or whatever appears to come out of the barrel.
'something' always has to be the best? at a particular job, yeah, sure, there will always be the 'most dps' e.t.c.
But that shouldn't be the only option, there should be combinations of attacks that rely on other things then dps and can kill people just as effectively, maybe because it uses dots, or whatnot.
So yeah, and 'meta' are generally exactly the opposite of that flexibility, they are generally 'hey this thing is the only thing you need' and if those exist, things needs tweaking in my book.
There are so many Builds and possabilitys in Combat. At least in PvE, but none cares about that these days so lets nerf so PvP can have a new Meta. And you know there will be a new Meta, there always will. Trying to change that is like a dog chasing his tailAnd you've highlighted a key point here which is what are they really doing? There's no real combat ship diversity in this game to support a good rock/paper/scissor variety of gameplay. One can't have a successful tanking build. One can't have a successful 'e-war' or 'wizard' build. One can't even have a speed build nor a glass-cannon build nor some sort of effective support build. Changing up the weapon type or mix does nothing to change the fact there is only one real combat ship that simply dominates all performance criteria regardless of what is installed (to a point). This is a huge part of the imbalance problem but is getting zero attention. In fact the power plant buff - which no one asked for - helped create this monster.
All of the changes suggested in the stickied thread derive from the ancillary conversation that erupted over the taming of the hated heat Meta. The PvP Cadre saw FD asking for input and went nuts. They delivered an avalanche of proposals to foster the use of more varied ships in PvP, and to negate the effectiveness of the 'Reverski' maneuver. Continuing the connection that brought down the Heat Meta has put the PvP Block firmly in control of the games' combat mechanics. Without a counter this game will devolve into the Nerf/Buff cycle seen in so many other games.
Mark unveiled some pretty big changes these last few days and we've all been talking about them.
My question relates to the above section of this post he made a couple days back: https://forums.frontier.co.uk/showthread.php/309693-2-2-Update-Combat-Balance-Adjustments
Mostly this and his other post seem to be about changing the current game meta. But in the above example this hoped for change from the Shield Tanking meta is a move away from a meta that FD pushed us to when they nerfed the Hull Tanking meta... which means I bet some people like me are wondering when will this meta-fiddling stop? :S
And all this seems to driven by FD getting a bit upset when a majority of the player group all likes the same thing (~75%?); which is something I don't understand either because it leads me to assume that once too many people decide they like these new "module defence packs" guess what... they're going to nerf that etc. etc.
I'm old and I like consistency but I recognise this is a game in development and needs to change. But I am not buying that because from what I have seen I doubt FD will ever be happy with the current "meta".
The Meta is dead, all hail the new Meta!
Can we stop using the word nerf now? It's doing my head in seeing it in practically every post in every thread in every context on the forum over the last few weeks... There must be something else to talk about surely?
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Is this just me or is it doing that to others as well?
There are so many Builds and possabilitys in Combat. At least in PvE, but none cares about that these days so lets nerf so PvP can have a new Meta. And you know there will be a new Meta, there always will. Trying to change that is like a dog chasing his tail![]()
Mark unveiled some pretty big changes these last few days and we've all been talking about them.
My question relates to the above section of this post he made a couple days back: https://forums.frontier.co.uk/showthread.php/309693-2-2-Update-Combat-Balance-Adjustments
Mostly this and his other post seem to be about changing the current game meta. But in the above example this hoped for change from the Shield Tanking meta is a move away from a meta that FD pushed us to when they nerfed the Hull Tanking meta... which means I bet some people like me are wondering when will this meta-fiddling stop? :S
And all this seems to driven by FD getting a bit upset when a majority of the player group all likes the same thing (~75%?); which is something I don't understand either because it leads me to assume that once too many people decide they like these new "module defence packs" guess what... they're going to nerf that etc. etc.
I'm old and I like consistency but I recognise this is a game in development and needs to change. But I am not buying that because from what I have seen I doubt FD will ever be happy with the current "meta".