I think we all have to take on board quite how much 2.1 Engineers overturned the game's prior, carefully developed, combat mechanics.
Prior to that, debate around balance revolved around (with hindsight) trivial arguments about SCB's and hull tanking. Nobody was suggesting the game was broken as such, there were debates, but by comparison very muted ones.
From a PvP perspective, 2.1 all but deleted the original Elite Dangerous and replaced it with another version.
It's in these circumstances that for the last six months everything (for those concerned) has really revolved around trying to deal with the ensuing chaos.
I don't envy FDev the task of balancing combat post-2.1 ... but ultimately it is a job that they made for themselves.
I'll say now, I think we're only halfway there. I think that balancing 2.1 will in fact take a good year.
I welcome none of this. I am fan of the game but a critic of 2.1.
But we are just trying to the make the best of it. The only way to understand everything that has happened since 2.1 is to understand quite how far 2.1 threw the apple cart over.
If you want to understand what I mean, take a look at my (recently updated) all weapon damage tables ...
https://forums.frontier.co.uk/showthread.php/246086-Official-FDev-Damage-Stats-for-Every-Weapon
... and consider quite how finely balanced those weapons are, one to the other, like a watchmaker's mechanism. This was one of the things I truly loved about the game - it's why I wrote the tables and painstakingly crunched the numbers for all the extrapolations, using a method I first employed in January to reveal the first figures for hull (as opposed to shield) damage at a time when hardly anyone realised that backwards calculation from resistances and other testing was possible.
Now look at those tables afresh after looking at inara.cz and all the Engineer blueprints. And all the specials. And not just for weapons but for modules - like base shield health going up 400%.
We all know now that it's possible to mod a pulse laser to the extent that the 'difference' between a pulse and a beam as a stock purchase is all but illusion. It's like the difference between two pieces of wet clay.
It's in these circumstances that a most extensive period of re-balancing after 2.1 was not just optional. It really followed - as night follows day - from the extent that FDev were willing to take pliers and a blowtorch to the watchmaker's mechanism.
We are still picking up the pieces - unwelcome though all this may be - and we will be, I warrant, for at least another six months.
So don't bewail the rebalances. Bewail 2.1 Engineers if you must. But the rebalances are emergency medicine for a patient greatly in need.