Market Deleted After "Strong Link" Completed

Trying to work out what exactly has gone wrong here.

Pre-patch I built an Orbis above a 6 slot HMC. As expected, spawns with a Colony Economy.

Post-Patch I login and it has about 6 weak links from across the system and a market showing all sorts of things for sale and its now an "Extraction" economy.

So i continued with my original plan which was to build Refinaries on the 6 slots. Slot 1 got completed and it has absolute ruined the Orbis.

As soon as i docked, it is back to a Colony Economy. Everything that was for sale has gone, and on the architect view all of the weak links are gone and it has a single strong link to the Refinery.

Now im hoping... fingers crossed that this will resolve itself with the weekly tick and recalculate everything, but im also concerned that it instantly deleted the economy, that doesn't feel intended.

Anyone else found the same, should this be a bug report?
 
This happened to me too... I wonder if it's that "behind by 1" thing that was happening before, where you needed to build one more anything to get it to fully update. Or perhaps there's some sort of production delay? Curious if this changes with server maintenance tonight.
 
The even more annoying thing is that the weekly tick "should?" have happened and my Orbis is still in deployment state as well.... yet another thing on the list of things that has annoyed me with my system today lol
 
I'm working on delivering for a smallish agriculture settlement to see if it "recalculates" things. There was a sort of lag bug before where if you built a refinery it wasn't taking it into account until you built something else (which really put you in a jam if it was your last available slot). I'm wondering if this is a form of that rearing its head so-to-speak. We'll know if completing this links my refinery and I end up with something other than Colony 1.00

EDIT:

YES, this does seem to be that same "lagging refinery" bug, or something similar. Completing a small agricultural facility refreshed all the links and also brought back my planetary-influenced Extraction economy. Everything is back in the commodity market and extra metals from the refinery are showing. A few more refineries should take care of that. I'm lucky in this system that I have the space.

Planetary influence in orange:
"StationEconomies":[ { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":2.800000 }, { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":1.400000 }, { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.200000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":0.400000 }, { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.050000 } ]
 
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I finished my space farm started today.
Coriolis updated, changed from refinery to agriculture (interior).
Everything works as stated in the patch notes. Planet pressure from rocky bio world + space farm agri 2.2 (1.4 base)
refinery 1.4 teraform 1.0 high tech 0.05 (relay)

There are slots on surface 0/4 used

lost coffee, gained water on market
 
I'm working on delivering for a smallish agriculture settlement to see if it "recalculates" things. There was a sort of lag bug before where if you built a refinery it wasn't taking it into account until you built something else (which really put you in a jam if it was your last available slot). I'm wondering if this is a form of that rearing its head so-to-speak. We'll know if completing this links my refinery and I end up with something other than Colony 1.00

EDIT:

YES, this does seem to be that same "lagging refinery" bug, or something similar. Completing a small agricultural facility refreshed all the links and also brought back my planetary-influenced Extraction economy. Everything is back in the commodity market and extra metals from the refinery are showing. A few more refineries should take care of that. I'm lucky in this system that I have the space.

Planetary influence in orange:
"StationEconomies":[ { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":2.800000 }, { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":1.400000 }, { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.200000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":0.400000 }, { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.050000 } ]
Interesting, well im heading back from the Wine run and about to load up goods to go finish another T1 and place a second refinary. Hopefully it gives the system the shove it needs to get it going again.

Im still very concerned that it wiped out all the weak links though.

How do you see that influence data may I ask?
 
Interestingly i've just logged back in on my main account today after giving up yesterday, and apparently all my links are fixed. The third weak agri link is established which i had also noticed was missing and its looking alot better... im going full send to the station now to see if its fixed itself....
 
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