Mass Manager vs Deep Charge

You can see another consequence of this in action. Supercharge yourself, then make a jump equal to your normal (unsupercharged) maximum range. Observe how the fuel consumed is much lower.
Well, this being caused by M_opt being larger is more plausible than it being caused by M_ship being smaller, for sure ;) :p
However, while I doubt we'll ever see the relevant source code, I'd be willing to bet that it doesn't tweak M_opt temporarily. (Probably it just uses a separate FSD-boost multiplier which gets reset to 1 after each jump...)
 
Reading your comment I found myself having deja vu...then I remembered that I'd written this up before!

This document describes how the hyperspace fuel equation can be generalised to include synthesis boosts, supercharging and also the Guardian FSD booster.

Remember, it's not real exploring until you have to do the fuel calculations by hand! <drinks>
 
Reading your comment I found myself having deja vu...then I remembered that I'd written this up before!

This document describes how the hyperspace fuel equation can be generalised to include synthesis boosts, supercharging and also the Guardian FSD booster.

Remember, it's not real exploring until you have to do the fuel calculations by hand! <drinks>
Thank you! Please may I upload that PDF to the ED community dev (EDCD) Discord server? With attribution of course.
 
They really should buff Deep Charge. Even in the best case, you're just sacrificing fuel efficiency for a tiny amount of jump range. Maybe if they doubled its strength, it would actually be worth considering.
 
I think the value has been tweaked to 6.2% optimal mass, what do you make of this from Coriolis? I switched the FSD to a G2 and the value was the same
 

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I think the value has been tweaked to 6.2% optimal mass, what do you make of this from Coriolis? I switched the FSD to a G2 and the value was the same
Nope, I think nothing has changed. See this text from the OP (my emphasis):
Mass manager: gives you a 4% increase to your optimised mass. This multiplies with any base optimised mass increase you have from the increased range blueprint.
So IR G3 gives you 35% more optimal mass, and 4% of that 135% total is 5.4% which is what I see in Coriolis.
Likewise, IR G5 is 155% and 4% of 155 is 6.2%.
 
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