Joël
Volunteer Moderator
Everyone at Frontier cares deeply about the games that we make and the people that play them. We really appreciate all of your feedback, and we welcome it. It really helps the teams shape the experiences you are asking for – wherever possible.
We are well aware of the feedback you’re providing, and the problems some people are having. That’s why these forums are here; that’s why support and the dev team read to help them prioritise features and fixes. We do weekly livestreams to get the community together and enjoy a game we love; I know that for some people who might be less vocal online, those weekly moments are incredibly important. It’s why people on the team and myself take that time to talk to you, try to answer questions, and listen to your feedback in the chat.
We cannot make changes as quickly as some would like… It’s simply not how game development works. Everybody has a different opinion on what their ‘perfect version' of Planet Coaster looks like, so it would be a very difficult balance to achieve – we’re doing our best to try to achieve that balance.
Because of this we are as active as we possibly can be with our communications: we are active on the forums, we do the livestreams, we host events for you to attend – and we do implement things based on what you say (even if it’s not possible for it to be in the timeframe some of you want it to be).
The reason we cannot always tell you in advance what we are working on, is because we don’t want to talk about or promise you features when they are not 100% perfect in our vision. Sometimes things we want to put in the game end up being a massive challenge for the team, and they need to be fluid in their work and their ability to get it implemented. In the meantime, we continue to gather feedback and do our best to solve your reported bugs.
TLDR: We’ve heard the feedback regarding the Anniversary Update. We as a team stand behind the update, since there's new fun content that we've shown you at FX2017. The developers are passionate about it, we’re excited to show you how everything works, and we are thankful for the messages of love and support we’ve received both at the Expo and afterwards.
Thank you for understanding.
[heart]
Bo
Hey Bo,
Thank you for taking the time to explain how things work when it comes to development of Planet Coaster (and any other game developed by Frontier). It is appreciated that you reassure us that you as a team do indeed read and consider the feedback posted on these forums and on other places, and that the team needs to consider a balance when it comes to developing content for the game.
Talking to Andy C last weekend only further reassured that the team really does listen to our feedback and is considering everything. I'd love to talk about it in more detail, but I don't have the time right now.
Thanks again.
:rex::face: