Material and synthesizing? WHAT?

10nickel and 10 iron make a limpet. Surely, as a technical device it's amazing how these two materials can generate an entire programmable limpet.
Even more interresting, with a total of 100 materials each, I can make 10 limpets, each limpet needs 1 cargo space, that means alone the nickel and iron material collection has an equivalent of a crago rack 10 so basically a c3+ cargo rack.

And ammo? wow, lets not think about how a superlow amount of material refills a whole wepaons ammo, considering we have weapons weighting up to 16 tons. The amount of ammo weight must be near 0 considering we can make a LOAD of ammo out of those non storage requiring material. And this means engineers of those wepaons must have bee very stingy when mading ammo storage for these guns since the guns true ammo storage amount is quite low in comparison to the total weight of said gun.

And the best? 2 iron and a nickel refill my Life support? What king of creature am I? I see now why it's called "holo me" in the virtual reality we aren't even humans and just holograph a human appearance above our strange Lifeform. I mena honestly, when life support goes low, we either freeze or suffocate, but how is iron and nickel actually generating breathable air or warmth?
 
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You think the recipe should be changed from Elements to Materials? I want to add, to reduce the amount from 10 to 5.
 
I hadn't noticed this. I lold.

50 limpets requires 1000 materials. Nice job. I lold again.

Just before pressing submit on this post, I lold again.

As for your immersion on what elements make what (nickel for oxygen), the fusion drives of our ships can be employed to transmute elements almost at will. That's why cold fusion is the holy grail of science.

1 nickel and 1 iron should make a limpet.
 
I hadn't noticed this. I lold.

50 limpets requires 1000 materials. Nice job. I lold again.

Just before pressing submit on this post, I lold again.

As for your immersion on what elements make what (nickel for oxygen), the fusion drives of our ships can be employed to transmute elements almost at will. That's why cold fusion is the holy grail of science.

1 nickel and 1 iron should make a limpet.

So when fusion drives can do that, why do I have to use 10nickel and 10 iron and not just 19nickel. If I can transmute, the entire, specfic material requirement would be irrelevant unless it's more complex materials like conductors. Why would I even need ANY material for my Life support, and not simply synthesize oxygen from fuel?
But even this logic breaks when I can synthesize a porgrammable limpet from just nickel and iron, I would easily be able to synthesize a conductor from simple mateirals, wouldn't I? So why even farm "mechanical scrap", shouls be easily snythesizeable as well. So who needs a material trader at all with such abilities at hand?
The thing is, as long as materials were made for basic synthsizing, like hull repair, fuel injecting and such, it was logically, but now it kinda feels, just like a strange mess.

Surely this isn't a serious thread, but there is a lot eye brow raising stuff in ED when I try apply logic to this implemented system, because if acts weird and illogical.
 
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So when fusion drives can do that, why do I have to use 10nickel and 10 iron and not just 19nickel. If I can transmute the entire, specfic material requirement would be irrelevant unless it's more complex materials like conductors. Why would I even need ANY material for my Life support, and not simply synthesize oxygen form fuel?
But even this logic breakss when I can synthesize a porgrammable limpet from just nickel and iron, I would easily be able to synthesize a conductor from simple mateirals, wouldn't I? So why even farm "mechanical scrap", shouls be easily snythesizeable as well. So who needs a material trader at all with such abilities at hand?
The thing is, as long as materials were made for basic synthsizing, like hull repair, fuel injecting and such, it was logically, but now it kinda feels, just like a strange mess.

Surely this isn't a serious thread, but there is a lot eye brow raising stuff in ED when I try apply logic to this implemented system, because if acts weird and illogical.

Yes, many eyebrows must be raised if your immersion is to make it through this intact. I don't have any better ideas, sorry. :(
 
10nickel and 10 iron make a limpet. Surely, as a technical device it's amazing how these two materials can generate an entire programmable limpet.
Even more interresting, with a total of 100 materials each, I can make 10 limpets, each limpet needs 1 cargo space, that means alone the nickel and iron material collection has an equivalent of a crago rack 10 so basically a c3+ cargo rack.

And ammo? wow, lets not think about how a superlow amount of material refills a whole wepaons ammo, considering we have weapons weighting up to 16 tons. The amount of ammo weight must be near 0 considering we can make a LOAD of ammo out of those non storage requiring material. And this means engineers of those wepaons must have bee very stingy when mading ammo storage for these guns since the guns true ammo storage amount is quite low in comparison to the total weight of said gun.

And the best? 2 iron and a nickel refill my Life support? What king of creature am I? I see now why it's called "holo me" in the virtual reality we aren't even humans and just holograph a human appearance above our strange Lifeform. I mena honestly, when life support goes low, we either freeze or suffocate, but how is iron and nickel actually generating breathable air or warmth?

If these "Unrealistic" things bother you then you should give up ED after reading my list :
Yaw unrealistically nerfed
100s of tonnes of cargo unrealistically unloaded and new cargo(100s of tonnes) loaded ,within seconds
New C&P response force having unrealistic godlike weapons & shields
Unrealistic ship speed restrictions & slow down, in normal space,where there is no drag
No ships built yet that can enter atmospheric worlds
3 unrealistic "Parallel" universes(Open,PG & Solo)
We have no legs
We can carry 1000s of materials(on our self)
......
 
If these "Unrealistic" things bother you then you should give up ED after reading my list :
Yaw unrealistically nerfed
100s of tonnes of cargo unrealistically unloaded and new cargo(100s of tonnes) loaded ,within seconds
New C&P response force having unrealistic godlike weapons & shields
Unrealistic ship speed restrictions & slow down, in normal space,where there is no drag
No ships built yet that can enter atmospheric worlds
3 unrealistic "Parallel" universes(Open,PG & Solo)
We have no legs
We can carry 1000s of materials(on our self)
......

There is a difference between inuniverse logic and game features.
No cargo exchange time is probably a "game feature" yet I would indeed like if there is a bit delay, it gives maller ships a better purpose and role in small hauling mission by having faster cargo up times.
The C&P, dunno, have they truly artificially inflated shields? Or are they within engineering possible parameters? If they operate outside ingame possibilities, then yes thats very bad. That happens usually when AI is to derp to perform properly with ingame possibilities and gets some "magic assistance". if so you can call it "game feature necessarity" yet thats not a good one.
Flight mode, well yes unrealistic, yet it is the way it is impelmented and ingame it follows that logic. So it is feature related as well.
No athmosphere entering is also just a games missing feature issue, thats not related to inuniverse logic. Same goes for the "parallel" universes and "no legs"

But yes the 1000s materials, thats a issue and thing by inuniverse logic. The inuniverse logic just breaks when I can make basic materials into complex thing A but not into complex thing B. While both should be possible or none of both. This is just inuniverse logic. It is actually the point where think that many materials wouldn't need a material broker, instead we should be able to synthesize materials into other ones. That would at least restore some proper consistent inuniverse logic.
 
Limpets should be ammo. 'Nuff said. :p

Absolutely!

Which we then refill with materials...
But FD have said they are going to be giving more thought to limpet controllers so, you know, I'll wait and see. I hope limpets as ammo is one of those changes though.
We should probably bring the whole SRV/SLF thing in to some sort of consistent place too really.. Anyway.
Wait and see :)
 
crafting 1x synthesis, gives 4 limpets.

Oh I totally forgot, so its a total of 40 limpets, so basically a c5.5 :p

i actually hardly ever make limpets, i buy them and bring them with me, it's way too annoying going to get material for limpets when ic na just click a bit on a station.
 
10nickel and 10 iron make a limpet. Surely, as a technical device it's amazing how these two materials can generate an entire programmable limpet.
Even more interresting, with a total of 100 materials each, I can make 10 limpets, each limpet needs 1 cargo space, that means alone the nickel and iron material collection has an equivalent of a crago rack 10 so basically a c3+ cargo rack.

And ammo? wow, lets not think about how a superlow amount of material refills a whole wepaons ammo, considering we have weapons weighting up to 16 tons. The amount of ammo weight must be near 0 considering we can make a LOAD of ammo out of those non storage requiring material. And this means engineers of those wepaons must have bee very stingy when mading ammo storage for these guns since the guns true ammo storage amount is quite low in comparison to the total weight of said gun.

And the best? 2 iron and a nickel refill my Life support? What king of creature am I? I see now why it's called "holo me" in the virtual reality we aren't even humans and just holograph a human appearance above our strange Lifeform. I mena honestly, when life support goes low, we either freeze or suffocate, but how is iron and nickel actually generating breathable air or warmth?

Yes, not much sense really but could be worse and I think they've talked about overhauling the whole system in the past. I'm glad we have synthesis at all so don't feel like knocking it too hard really.
 
Oh I totally forgot, so its a total of 40 limpets, so basically a c5.5 :p

i actually hardly ever make limpets, i buy them and bring them with me, it's way too annoying going to get material for limpets when ic na just click a bit on a station.

Not possible when you want limpets for refueling purposes on a stranded Cmdr, 1000s of LYs from a station. That is why synthing can be useful :)
 
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