MATERIAL TRADERS FILTER in Galaxy map IS COMPLETE USELESS

It's nice, that you discuss that all is to find at INARA. But one may not forget:
- this is an external website, which can disappear from one day to the other.
- or become not longer supported or actualized by the programer at any time.
I saw this in the past regarding other games, that external resources vanished.

And the reference to INARA is no excuse for the bad programming of this 'feature' in game.
 
I did, I suggested mini-Inara and that it could break the gal-map. That's how this conversation started you are just contradicting yourself now.

Actually you did not suggest putting a mini-Inara into the gal-map. It was rhiz who suggested a more flexible system, and it was you who called it a mini-Inara and said that it could possibly break the galmap. No, I'm not contradicting myself.

Nobody said it's the norm, you made that up.
Having to rely on third party sites in the abscence of convenient in-game tools is the norm as things stand now. You want to keep it that way, don't you?

I was never talking about "grind" here. However, Beyond was said to bring some QoL improvements. The suggestions made in this thread might be one of these.

As to being stone age tech, they are EMP and power loss proof and have the NASA seal of approval. You can also improvise one easily with very basic things. Some inventions are eternal.

Good luck computing the orbital elements of a minor planet from a few observations with a pencil and a piece of paper.
Gauss did that in the case of (1) Ceres back in 1801, did you know that?
The method he invented is still in use. For some strange reason modern astronomers tend to use computers though.
 
Actually you did not suggest putting a mini-Inara into the gal-map. It was rhiz who suggested a more flexible system, and it was you who called it a mini-Inara and said that it could possibly break the galmap. No, I'm not contradicting myself.

Yes you are you just did it again, you've just typed that I both did and did not suggest mini-Inara. This is one post after you said nobody suggested mini-Inara.

Having to rely on third party sites in the abscence of convenient in-game tools is the norm as things stand now. You want to keep it that way, don't you?

Yep, why not. If it aint broke don't "fix" it.

I was never talking about "grind" here. However, Beyond was said to bring some QoL improvements. The suggestions made in this thread might be one of these.

I was talking about the grind, and how I don't do it nobody said you were talking about the grind. I'm not sure why you think it's an issue.

Good luck computing the orbital elements of a minor planet from a few observations with a pencil and a piece of paper.

I doubt I'll ever find myself having to do that utterly random thing, but if I ever do thanks for wishing me luck.......I guess.

Gauss did that in the case of (1) Ceres back in 1801, did you know that?

Good for him/her, so what ?.

The method he invented is still in use. For some strange reason modern astronomers tend to use computers though.

They also use notebooks and pens/pencils, probably even whilst learning the method he invented.
 
Another call out to Inara... That's why I've donated about $60 or $70 to Artie over the years... He's an amazing coder and his tool is best of class.
Much respect to the man...

He knows what players want and need... Unlike certain people within FDEV and he does it for beer money...
 
Having the function available on 3rd party sites and not in game seems just like silly design if you ask me.

Especially when they went to the bother of adding the filter,then to just handicap it straight away seems strange.

Could there be an issue where FDev doesnt want to totally replace 3rd party tools with in game info?

Some of these sites have built up communities etc and if the info could all be getten in game it could see a lot of these sites close in the long run.
 
Once again,can anyone help ? here is my previous post :

Though INARA is the best thing since sliced bread, it has a bug regarding Raw Mats trader, it doesn't work!!!

So can someone enlighten me what I am doing wrong,here is an example :
Go to https://inara.cz/galaxy-nearest/25/367/ and put Shinrarta Dezhra and press SEARCH.
Now I know that the dealer at FONG(Stupid forum keeps removing the 2nd part of the system name,in reverse it is GNAW) does RAW Mats,but on INARA it is showing up as Manufactured.

Is this a bug or am I doing it wrong ?
 
Once again,can anyone help ? here is my previous post :

Though INARA is the best thing since sliced bread, it has a bug regarding Raw Mats trader, it doesn't work!!!

So can someone enlighten me what I am doing wrong,here is an example :
Go to https://inara.cz/galaxy-nearest/25/367/ and put Shinrarta Dezhra and press SEARCH.
Now I know that the dealer at FONG(Stupid forum keeps removing the 2nd part of the system name,in reverse it is GNAW) does RAW Mats,but on INARA it is showing up as Manufactured.

Is this a bug or am I doing it wrong ?

Inara is not convenient as it has trouble predicting what kind of mat trader will be at what station

The above was posted earlier in the thread,my experience has been the same.
 
The map filters are useless as they are currently implemented. I also use INARA and so far have not had any issue with it. It seems to me more often right than wrong which is still way better than what Fdev has given us.
 
Once again,can anyone help ? here is my previous post :

Though INARA is the best thing since sliced bread, it has a bug regarding Raw Mats trader, it doesn't work!!!

So can someone enlighten me what I am doing wrong,here is an example :
Go to https://inara.cz/galaxy-nearest/25/367/ and put Shinrarta Dezhra and press SEARCH.
Now I know that the dealer at FONG(Stupid forum keeps removing the 2nd part of the system name,in reverse it is GNAW) does RAW Mats,but on INARA it is showing up as Manufactured.

Is this a bug or am I doing it wrong ?

Material trader type is dependent on the station economies, which is complicated especially when there is a secondary economy, as it rely on these economies to be properly set (and in correct order). Fortunately, thanks to Rhevian (FDev) are journals containing also these secondary economies in the journals since the previous game patch and I am collecting it. As the most visited stations should be probably properly set at this moment, I will take a look on the material/broker types precision improvements this week.

But, of course, it is always better to have such things directly in the game on the galactic map, without any hassle. :)
 
Last edited:
Material trader type is dependent on the station economies, which is complicated especially when there is a secondary economy, as it rely on these economies to be properly set (and in correct order). Fortunately, thanks to Rhevian (FDev) are journals containing also these secondary economies in the journals since the previous game patch and I am collecting it. As the most visited stations should be probably properly set at this moment, I will take a look on the material/broker types precision improvements this week.

But, of course, it is always better to have such things directly in the game on the galactic map, without any hassle. :)

Being a bit absent minded i tend to forget that economy type can govern the trader type. This is not FDevs fault,its mine:(

I have used this to find them before,especially in very populated regions of the bubble.

But it just seems like an extra step thats not needed givin we have such good 3rd party tools. If the intent was to stop players relying on outside sources i dont think its worked. If the intent was to give just about enough info in game to find them without 3rd party tool its probably just about worked even if it is tedious to some,myself included.

The limitations seem a bit arbitrary imo
 
Last edited:
Yes, it is. Just find one of each nearby your home system and bookmark them (then just hope you don't need to find one near an engineer base because you are missing a material).

*pro tip* Put an underscore in front of each (_like this), so it appears first in your bookmark list.
 
Last edited:
I get that,i have a home system and it would not take me to long to find a trader that i need using in game mechanics. I will say though the game doesnt explain these mechanics in game. Does it say in game that economy type governs the trader type anywhere?

It may and i could be totally wrong.

To me this is about if frontier introduces a tool thats supposed to do what the 3rd party tools do why make it inferior with arbitrary limits that the 3rd party tools dont have?

Oh and cheers for the tip on the bookmarks. Ill have a look:)
 
I get that,i have a home system and it would not take me to long to find a trader that i need using in game mechanics. I will say though the game doesnt explain these mechanics in game. Does it say in game that economy type governs the trader type anywhere?

It may and i could be totally wrong.

To me this is about if frontier introduces a tool thats supposed to do what the 3rd party tools do why make it inferior with arbitrary limits that the 3rd party tools dont have?

Oh and cheers for the tip on the bookmarks. Ill have a look:)

not yet finished:
https://www.elitedangerous.com/en/tutorials/

since braben left, the effort that was put into keeping the games tutorials up2date has dwindled down.
we got cinematic trailers - youtube only - but no new tutorial vid for any of the updated features of beyond.
 
Thank you , and on that basis , is there a NON INARA list or app that will tell us where each trader is ?

Yes there is: https://eddb.io/

Choose Stations. At 'Has Facilities' -> choose Material Trader from drop down list.
At 'Economy' choose 'High Tech' for Encypted Mats Trader, 'Industrial' for Manufactured Mats Trader, 'Extraction' for Raw Mats Trader..
Insert the system you are at 'Reference System' and click 'Find Stations'.
 
the official tool is even more useless now that something broke the feature completely with yesterdays patch

and no official word about it yet :(

*edit: sorry, wrong topic *
 
Last edited:
Back
Top Bottom