Tier structure for the empire side had no benefits other than payout, and neither does it look like they affect the marlinists unless tier 5 was reached for a premature end. Seems like it followed a default curve.
Tier structure for the marlinists have custom requirements because they have a purpose besides payout. Low T1 and T2 aimed at preparation for escape. T3, T4, T5 follow a linear pattern as they're the ship count, T3 being proportionally bigger since it's for 4 ships.
Competitively this has got to be the closest CG we ever ever had, those seem to be at a hopeless progress ratio within the first day and frontier doesn't add rewards to entice catching up. Right until the end of the weekend the difference both were most of the time at literally the same rounded % of completion. Even now at 30% vs 27% it's a rough 10% difference, last week by now it would be like 400-500%.
Tier structure for the marlinists have custom requirements because they have a purpose besides payout. Low T1 and T2 aimed at preparation for escape. T3, T4, T5 follow a linear pattern as they're the ship count, T3 being proportionally bigger since it's for 4 ships.
Competitively this has got to be the closest CG we ever ever had, those seem to be at a hopeless progress ratio within the first day and frontier doesn't add rewards to entice catching up. Right until the end of the weekend the difference both were most of the time at literally the same rounded % of completion. Even now at 30% vs 27% it's a rough 10% difference, last week by now it would be like 400-500%.