Depending on your viewpoint this was the most balanced CG we ever had. Or not.Without reading the rest of the thread...
Is it required that the CG be balanced?
I mean traditionally that has been the case but it doesn't seem unreasonable to me that FD would want to set up CGs that are unbalanced for narrative reasons - commanders might still manage to push things the other way but that just makes that difference all the more interesting and pushes the story in a different sort of direction.
Perhaps we'll be seeing more of this in the future too.
More interesting CG rewards, more unbalanced CGs.
Anyway, I am not sure it even makes sense to speak about balance. The narrative outcome is impossible to balance because both sides of the CG have entirely different consequences. How do you balance the amount of escaping fleet carriers?
What we can do is to look at individual points based on personal preference:
The tiers, participants, total contributions, contribution per participant, etc. If these points are relevant (or balanced) or not completely relies on your personal opinion so I guess each side of the argument could make a valid point. Objective truth probably can't be found.