OK.
I've updated BioInsights, Evaluator and Colliders for 1.2.2 Observatory. I've also updated a previously unreleased (except in beta) plugin called StellarOverlay for 1.2.2.
The GEC plugin I have not had time to fix, and will break Observatory 1.2.2. You should remove it - but it is being reincarnated Soon

. It is being integrated into a new plugin that I am working on. CodexEntries will also be in this new plugin but legacy version should continue to work. SignalMonitor will
probably also be incorporated into this new plugin - but the legacy version should work until then.
I've not updated BoxelStats nor Bodycount. I am working on an improved version of these, and combining into a single plugin as they really should've been from the start.
Legacy Telegram should continue to work. I will update this eventually but it is not a priority as I believe very few people use it.
AutoUpdater should be deleted. This plugin is now deprecated. All new plugins will have the ability to auto-update themselves and no legacy plugins will be getting updates.
First off then, BioInsights. I've made lots of updates that have been requested by beta testers. It can fill the window now, some terminology has been made clearer, notifications can be configured to be audio and/or popup, or off. I've added Crystalline Shard support - but consider this very much work-in-progress as I've barely been able to test it. Popouts can now be configured to only appear in certain game GUI modes - so for example, I have mine only appear when I look at left panel. You can right click the main window of the popout now to toggle buttons, OnTop, and the titlebar of the popout - but note doing this will stop it being able to be moved / resized (toggle titlebar back on to do this). If you lose the popout window somehow, you can right click in the BioInsights window of Observatory and reset the position of the popout or close it. Improved the TTS voices when reading bio values. There's also numerous rule tweaks to bio criteria.
Next, Evaluator. If you've used BioInsights, this should feel similar. It has similar controls. You can still hide bodies below a certain value but you can also force it to always show certain bodies even below the minimum value - e.g., I like to always see the main star in the Evaluator window. There are some icons associated with bodies to see at a glance if it has volcanism or is terraformable etc. BioInsights will also inform Evaluator of high value biologicals or personal codex entries with iconography, and these bodies can be automatically routed to. If a body isn't in the routed bodies but you want to visit it, you can simply toggle it in the Evaluator window and it'll be included in the efficient routing. There is a simple filter represented by 3 circles in the output window. The middle is the default, and displays the bodies as expected by your settings. The left circle will show only mapped and bodies worth mapping, and the right circle will show all bodies. Like BioInsights, there are popout options for Evaluator and you can configure it to only appear on certain game GUI modes. One feature I had hoped to add but didn't have time for was a record of all unsold data. This will be added at a later date.
This is an example of BioInsights and Evaluator set with a bit of transparency and set to only appear on the GUI left panel (and with titlebar and headers disabled):
Colliders output has been tweaked a bit but should work much as it did previously but will require a Read All to re-populate data as some background bits have changed.
StellarOverlay is a new plugin. Initially, it mostly just replaces the Observatory notifications with some highly customizable ones. I have many plans for this plugin though, and one example is the new "FSS notifications" for BioInsights. These will provide an at-a-glance notification in the game window so you don't have to refer to BioInsights window as often. This is an example of a couple of the notifications and the FSS notification:
You can download all the updates
here.
Any problems, post them here or tag me on the
Observatory discord. Real life is still very hectic but I will answer when I can.
Remember that legacy plugins will need re-enabling in Observatory each time you restart it.