Max possible range in Supercruise?

Assuming just over 166 hours at 2001c...~38 light years.

38 light years added to your jump range would make some new stars reachable. That's enough to give the longest range anaconda over 100 light years range without boosts.

I know that an Anaconda pushed to the limit can go slightly over 64. add 38, you get 102.
If you borrowed an FSD boost from a NS 256 ly away, that would give you a total of 294 light years jump range.
You'd have to self destruct though when you got there, unless it had both a Neutron star and a scoopable star.
 
I'm almost positive this is not the case.

Are you sure your jump range wasn't extended simply because your ship became lighter from burning off excess fuel?

When I tested this before, this was the case. You don't actually get any closer in terms of system to system jump range. These distances are static, even though the distance appears to go down in supercruise. Maybe they've changed something since then, but I doubt it.

See here for more info. → https://forums.frontier.co.uk/showt...rsae-Majoris?p=3232628&viewfull=1#post3232628
 
https://coriolis.edcd.io/outfit/asp...2f2.Iw18WQ==.CwBgzCCMYEwvDEIgoA==.&bn=Pioneer

Might survive a trip between systems. But I'd almost be willing to bet that the universe sim does not actually support travel between systems without jumping to hyperspace. Testing this however is on my bucket list.

*edit*
Decided to test it now. Bought a cobra Mk4, filled it with fuel stripping down on other components. 104t of fuel, 1.07 fuel usage per hour... should be about 90 hours of travel time before tank runs dry. Set the ship towards a system 6.5ly away to see if I moving between systems is even possible.


Fuel rats gonna love you
 
Im just wondering if anyone ever tried to see how far you can get in Supercruise until you run out of Fuel.
Im kinda curious on how far i could get in a 32 ton Fuel Tank lightweight Anaconda.

You can easily do the math. The max possible speed is 2001 clicks and so 2001 times the speed of light. I've tried that once myself :D
Believe me, it won't be enough to return from elysium. You run out of fuel long before you made the first 100 ly :D
 
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Craith

Volunteer Moderator
One issue you're not taking into account is ship integrity.

Hutton runs show that the ship integrity goes down during hi-speed SC runs. You might end up running your ship to death.

ship integrity can reach 0, but that does not destroy the ship, just reduce it's resistance to damage by 30%.

FD has stated that they would love to make supercruise between systems possible, but it is a very very (very) low priority. Sorry, no source, I think it was on a stream about a year ago.
 
ship integrity can reach 0, but that does not destroy the ship, just reduce it's resistance to damage by 30%.

FD has stated that they would love to make supercruise between systems possible, but it is a very very (very) low priority. Sorry, no source, I think it was on a stream about a year ago.

Not sure how they could get that working with system permit needs. Reducing jump range by traveling in supercruise would be nice at least though.
 
You can easily do the math. The max possible speed is 2001 clicks and so 2001 times the speed of light. I've tried that once myself :D
Believe me, it won't be enough to return from elysium. You run out of fuel long before you made the first 100 ly :D

Ah, you got me :D
So the ~80ly from AH Cancri to the previous Neutron Star (from there i could go with a J3 Jump) would not be possible to reach then.
Well damn, looks like there really is no way to return then. ...... or i go to normal space and turn off thrusters after boosting. Maybe ill float there within the next 50 years haha.
 
Ah, you got me :D
So the ~80ly from AH Cancri to the previous Neutron Star (from there i could go with a J3 Jump) would not be possible to reach then.
Well damn, looks like there really is no way to return then. ...... or i go to normal space and turn off thrusters after boosting. Maybe ill float there within the next 50 years haha.

Assuming that could otherwise work (which it can't), you'd be looking at a lot longer than 50 years... ;)

...

That makes me think though. I do kind of wish this game offered more traditional type space travel as well for those of us crazy enough to partake in these kinds of intrepid endeavors.
 
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Positive. Current targeted system is now 6.39ly away. This would not change unless I was actually moving closer to it.

If anything, the main limitation on this is more the fact that you are still limited by the amount of time you are connected to the server. Meaning that anything longer than a 1ly distance can mean a very long time with the game running and potentially being unmonitored. At 1,875c the system 6.39ly away is still more than a day's travel based on calculations... Not taking into account the slow-down as you approach the other system.

Look at the nav panel or galactic map, not the hud. Its been tested many times. All you are seeing is the effect from reduced fuel in your tank which enables you to jump further.
 
Look at the nav panel or galactic map, not the hud. Its been tested many times. All you are seeing is the effect from reduced fuel in your tank which enables you to jump further.


Reduced fuel doesn't reduce the distance and the distance was shrinking. IIRC you can go in SC to another systems but game won't load any assets and you won't change an instance. Looking at starmap is bad idea imo. It clearly can't show anything else than our current loaded instanced system. There are no "in between" locations on starmap so the map shows us what is can... which system we are in based on an instance we loaded... which is always the system where we jumped into. You can travel the distance and actually be at the right spot but you can't change the systems and "load" assets.
 
Reduced fuel doesn't reduce the distance and the distance was shrinking. IIRC you can go in SC to another systems but game won't load any assets and you won't change an instance. Looking at starmap is bad idea imo. It clearly can't show anything else than our current loaded instanced system. There are no "in between" locations on starmap so the map shows us what is can... which system we are in based on an instance we loaded... which is always the system where we jumped into. You can travel the distance and actually be at the right spot but you can't change the systems and "load" assets.

Are you... intentionally trolling here? I honestly can't tell.

Less fuel = less mass = further jump range... basically.

When jumping from system to system, only the distance between systems is considered, not how far you've traveled in supercruise, nor how close to another system you are from having traveled in supercruise.
 
Are you... intentionally trolling here? I honestly can't tell.

Less fuel = less mass = further jump range... basically.

When jumping from system to system, only the distance between systems is considered, not how far you've traveled in supercruise, nor how close to another system you are from having traveled in supercruise.

No need for that sort of comment.

However, indeed. You can fly the whole way to a system that is 1 LY away, and the jump distance will still be 1 LY.
 
Ah, you got me :D
So the ~80ly from AH Cancri to the previous Neutron Star (from there i could go with a J3 Jump) would not be possible to reach then.
Well damn, looks like there really is no way to return then. ...... or i go to normal space and turn off thrusters after boosting. Maybe ill float there within the next 50 years haha.

For 80 ly you would need to supercruise 350 hours :D
My exploraconda needs in supercruise with necessary modules a little bit more than 1t per hour. Do you have enough fuel and patience to do this? 14 and a half day of supercruising? XD
Sry but there is really no way back ;)
 
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No need for that sort of comment.

However, indeed. You can fly the whole way to a system that is 1 LY away, and the jump distance will still be 1 LY.

I don't know. Maybe they just happened to read your post and not the rest of the thread so far or something. But yeah, moot point either way.
 
There is a different situation between this and what I've done in the past.

In my case, it was a system that was .03 or .04 or so ly beyond my single jump range. This is not enough to tick the fuel tank past a ton of fuel for it to count as a change in mass. But traveling that distance in SC meant that I was within my jump range and no longer blocked by "excess mass". It still cost me as much fuel for the eventual jump as it would have otherwise. It was just now possible to make the jump with the fitted drive.

*edit*
Current thoughts is that I should have found a system <2ly away so that I'm not running the game several hours straight.

*edit2*
Second thought is that I should just try this later with exactly that... two systems that are only a few hours apart. I have a good candidate near one of my home bases, so will store the cobra for now and return to the task in the near future.

This is mostly down to the fact that your mass went down as you burnt fuel in supercruise. Nothing to do with being closer unfortunatly.

Also you can't supercruise to another system. The Hyper Jump is used loading the assets, you will just enter an empty space with nothing there. This has been tried before, so best to stop now. You can go from planet to planet and station to station and station to planet in normal space though.
 
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This is mostly down to the fact that your mass went down as you burnt fuel in supercruise. Nothing to do with being closer unfortunatly.

Also you can't supercruise to another system. The Hyper Jump is used loading the assets, you will just enter an empty space with nothing there. This has been tried before, so best to stop now. You can go from planet to planet and station to station and station to planet in normal space though.

Station to station can't be done, unless in rare circumstances more than one stations are loaded on exiting supercruise.
 
Station to station can't be done, unless in rare circumstances more than one stations are loaded on exiting supercruise.

Stations can be done. I've dropped from Supercruise about 1100 km out before, and traveled through normal space to the station. 400 km was about where the station actually loaded. I was kind of curious to see what would happen.

Never had the time or patience to go any farther than that.
 
For interest, I did some Sunday calculatin' on deuterimum cycle fusion, nominal stats, counting up the number of hydrogen atoms in 1 ton H2 fuel etc. and fuel consumption rate.

Turns out (from my experiment) Core Dynamics Powerplants require some 22.22 grams of hydrogen to produce one Megajoule out (22.22 grams/sec per Megawatt). Interestingly this efficiency was the same across powerplant classes, though larger PP's can process more fuel per second, giving a higher output.

Caeritis 3 Avogadro Station (see chemistry, Avogadro Number, atoms per mol)
18709x7122.jpg


All systems powered off (isolating 0.5MW mining laser used in powerplant testing) it's a dangerous biz being a telemeletrical engineer what.
18706x1847.jpg


Calcs on established telemetry ..
18682x2024.jpg

Anyway ...

It's an edge case I know because would take ages and ages in most places, but I'd still love to be able to supercruise between systems (maybe sneak in under the permit radar someday?). One day I hope.
 
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Station to station can't be done, unless in rare circumstances more than one stations are loaded on exiting supercruise.

Stations can be done. I've dropped from Supercruise about 1100 km out before, and traveled through normal space to the station. 400 km was about where the station actually loaded. I was kind of curious to see what would happen.

Never had the time or patience to go any farther than that.

Oh you CAN actuel travel in normal space from station to station or at least it was a long time. This has caused me some problems because when i switched to another ship in Cubeo at Adelman Station, my new ship loaded at Chelomey Orbital :eek: but the station didn't loaded fully and had some bugs that ended in a rebuyscreen. Happened 2 or 3 times to me until i've logged out when it happened.
A similar experience can be done when exiting supercruise to a station via Wing-beacon. They station is complete buggy after this and i'm absolute unable to dock :|
 
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