Max possible range in Supercruise?

Within one given system you CAN travel to ANY body or station in normal flight mode. It was tested.
People took off from planets and went to stations in normal flight, also traveled from one station to another without entering supercruise. I'm sure if you look good enough you might find these threads.
 
For 80 ly you would need to supercruise 350 hours :D
My exploraconda needs in supercruise with necessary modules a little bit more than 1t per hour. Do you have enough fuel and patience to do this? 14 and a half day of supercruising? XD
Sry but there is really no way back ;)

I think you are greatly underestimating my levels of spacemadness here :D
If it was actually possible, i would just let the game run 24/7 and play/do something else while ED runs in the Background.
"Only Survivor of the Distant Stars Expedition returns to human space" wouldve made a nice Galnet story :p

Well, i better start digging my grave then. Gotta be a pretty big hole for my Conda.
 
Station to station can't be done, unless in rare circumstances more than one stations are loaded on exiting supercruise.

Yes it can. They are not seperate game areas. Each system is one massive game area. Once you are in normal space you can fly anywhere. It may take hours or years but you can get to the station and it will be there and you can dock at it.
 
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Yes it can. They are not seperate game areas. Each system is one massive game area. Once you are in normal space you can fly anywhere. It may take hours or years but you can get to the station and it will be there and you can dock at it.

Correct. A system is one area and the FSD dropout time only exists so you can sync with what you're dropping in to.

You cannot travel between systems without the hyperspace jump; even if you went the full distance either you'd find a blank marker in space, never approach it or crash the game.
 
Correct. A system is one area and the FSD dropout time only exists so you can sync with what you're dropping in to.

You cannot travel between systems without the hyperspace jump; even if you went the full distance either you'd find a blank marker in space, never approach it or crash the game.

You find a blank marker in space.

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Current thoughts is that I should have found a system <2ly away so that I'm not running the game several hours straight.

Second thought is that I should just try this later with exactly that... two systems that are only a few hours apart. I have a good candidate near one of my home bases, so will store the cobra for now and return to the task in the near future.

I'm curious about this too, let us know when you try it again!
 
Besides, we'd need to see some sort of Kuiper Belt at the outer reaches of each solar system - and I can't imagine that being in place. (imagine the mining tho, Oort Cloud rare resources!)
 
When jumping from system to system, only the distance between systems is considered, not how far you've traveled in supercruise, nor how close to another system you are from having traveled in supercruise.
Not really. Jumping is based off current position to target, not star to star. In a ship with 100 loaded cargo and a 16 ton fuel tank, burning that 2 tons of fuel in SC is not going to change the laden mass more than the same range it would have with 98 loaded cargo correct. Yet with that 2 tons of fuel you can travel further than the 2 ton weight loss would have let you jump. It's a complicated situation that is not easy to test since you need the right mix between power drain, fsd, and distance between systems, but I'm almost certain that it is possible to extend jump distance in this manner, despite it not being efficient in the majority of cases.

As for my own testing. Started out towards another system 1.84 ly from the last station I was on, giving me a travel time of about 9 hours. Although yes, this might have been done in alpha or beta, the game has been updated since then and may have had some changes. As I'm going this distance, I'll also be testing a few other things with the empty destination point; namely seeing what happens if you drop to normal space then back to supercruise without a destination set as this might kick you between the system instances. It's probably wasted effort and time, it's probably been done before hundreds of times, but even if my ship explodes on a distant star while I'm away making a sandwich, the most I'm out is a few hours and a 50k rebuy cost. Even if nothing happens, I have enough fuel remaining to jump back and I'll have that nicely spaceworn paintjob on my cobra Mk4 for my efforts.

More interesting than hauling explosives for the next several hours. I'd stream it if it wasn't for the several hours of watching space dust streak by. Probably try to do a recording at the end though for proof.
 
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Not really...

Yes, really – assuming this hasn't been changed since many people have tested it last, including myself. Have fun storming the castle if you want though.

It's easy to test. Just supercruise toward a system that's slightly further than your max jump range as listed at optimal fuel capacity and try to jump to it when the distance becomes less than your jump range.


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The same distances eat way more fuel in SC than in HS in my experience - you'd think it was the other way around.

I occasionally try it just to see every other update or so if anything has changed.

Probably safer than HS these days, what with those whatnots lurking in HS! :eek:
 
~10 hours later, arrived. It was as it was shown before.

Target system is empty, no sun, nothing. The distant system you left however still clearly shows its star in the distance. Dropping out of supercruise and going back to supercruise didn't change anything. Still appeared at the approximate location I was at. Relogging, same thing. There were still signal sources popping up the whole way which makes you wonder, but didn't risk trying to check any out. Only other real interesting part was when I decided to just jump to the target system that the auto-lockon made my ship fly in a tight circle for a moment as I went past it just as my drive finished charging and I was going ~1,900c.

But to answer the question, no, you can't just enter a system in SC yet it seems. But to answer the other questions... Integrity was 0% afterward (ship was still in one piece but took damage quickly), and paint was down to 0% giving that ragged and worn look.
 
~10 hours later, arrived. It was as it was shown before.

Target system is empty, no sun, nothing. The distant system you left however still clearly shows its star in the distance. Dropping out of supercruise and going back to supercruise didn't change anything. Still appeared at the approximate location I was at. Relogging, same thing. There were still signal sources popping up the whole way which makes you wonder, but didn't risk trying to check any out. Only other real interesting part was when I decided to just jump to the target system that the auto-lockon made my ship fly in a tight circle for a moment as I went past it just as my drive finished charging and I was going ~1,900c.

But to answer the question, no, you can't just enter a system in SC yet it seems. But to answer the other questions... Integrity was 0% afterward (ship was still in one piece but took damage quickly), and paint was down to 0% giving that ragged and worn look.

Cheers for the effort in testing this out again. It's good to test this out just in case Frontier slips something like this in under the radar. :)

I had found the signal sources rather odd myself. You pay attention to stuff like that when you're that far out and wonder if you're seeing things. I think I even saw some ships in supercruise. Weird.

Either way, well done.
 
Yes it can. They are not seperate game areas. Each system is one massive game area. Once you are in normal space you can fly anywhere. It may take hours or years but you can get to the station and it will be there and you can dock at it.
I can confirm this, I have travelled between 2 nearby stations in normal space, I forget which ones now as it was at least a year ago, but they were within a few Ls and I thought 'why not'
Correct. A system is one area and the FSD dropout time only exists so you can sync with what you're dropping in to.

You cannot travel between systems without the hyperspace jump; even if you went the full distance either you'd find a blank marker in space, never approach it or crash the game.
Even with distances you'd think were possible it is not - I found a very dense cluster of stars in the galactic core where neighbouring systems were closer to each other than Hutton Orbital is to the jump point...so the box can be made big enough to accommodate the distances involved, but unless it's on the SysMap you're gonna need to highwake there.
 
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