I think the appeal lies in the 'the sum is greater than the parts' bit. Sure every single aspect is done better elsewhere, but no other game allows me to be a pretend-space-Attenborough, hopping around in my space ship, building stuff and scavenging around.
It's like the ultimate jack of all trades, master of none game.
My exact sentiment.
I really,
really like NMS and - as said earlier - I was a Day 1 player. I've watched the evolution of the game (and its creators) from the very beginning. I cannot say the same for Elite. Despite my space-faring chops in other titles, I had never
heard of Elite until the PS4 edition came out. How that missed me, and the likes of Tachyon and Freelancer didn't, still stumps me.
All that said, NMS has come a tremendous distance and despite its simplistic design is still great fun to play. The regular updates are quite nice, and because the game isn't designed to be a grind fest (unless you make it one) it is SUPER EASY to drop it and play something else, then pick it back up with the next update. I can't say the same for Elite. Each update - further and further apart - is harder to return to, doesn't add much in terms of new content, and rarely if ever rectifies long-standing issues.
Elite is a superior product in nearly all ways.
I'd heavily argue it is
not a superior
game.
I hope Odyssey really changes that, not just for space legs but the overall flight mechanics. This game desperately needs a real expansion of content and mechanics. NMS may lack a lot of depth in its features (much like Elite), but it keeps chugging on adding new stuff to play with. It's Minecraft in space, to me (I'd play Space Engineers if I had the PC for it), and I'm ok with that. I wish Elite would decide to 'grow up' and be the MMO space title it can obviously be...or settle for bolting on features, as it has, and just choose to do so more regularly. I'm ok with sacrificing quality for quantity - that's NMS in a nutshell - but this 'let's just not do anything for
years that is meaningful' is no bueno.
My two credits.