Enjoyed the interview with Martin.
Tried searching for examples online, but couldn't find any.
I did the same. This dancey
chiptune music was all I could find. Assuming it's Jose's, I'm not sure it tells us anything at all about how the game will sound.
I'm curious what direction the score is taking. A lot of recent sci-fi (especially American stuff) goes down the 'heroic theme' route, as well as using military-music tropes like horns/drums/etc. Even something like the
Mass Effect theme has it at the core, behind the layers of electronic stuff, and Star Citizen is clearly going to push the aesthetic triply hard. The Frontier theme also was largely in this this style. Can we expect/look forward to a different approach for Elite?
Will there be any bowel-loosening ambient music? I'm thinking like the Ligeti stuff from 2001, or the original Alien soundtrack?
On the sound design front...
How conscious are you that a lot of players like to turn the in-game music off after a while? I'm really hoping that the diegetic ambience and soundtrack are rich enough to make the 'no-music' option compelling.
Are you using any procedural techniques for things like engine sounds, to give audible clues about their age/health?