Greetings Coaster Heads,
Part of being in the Coaster Head Club is about getting to see behind the scenes and into the development of the game. Which is why I'm super excited to be able to introduce you to our next meet the team: Sam Denney!
Sam is our resident expert in all things Roller Coasters and Amusement Rides. With that in mind, we'd like to keep the topic of questions on rides for this Q&A. But don't worry, we will be having more opportunities to meet with other team members and talk to them in more depth about other areas of their work and Planet Coaster!
This time, we're going to make a slight change to how the Q&A works. Instead of Sam joining us for 1 hour, he's going to be coming back through the whole week to answer as many of your burning questions as possible. He will start answering questions from Monday so feel free to get some questions in for Sam now.
Enjoy!

Sam Denney
Lead Artist
What's your earliest memory of visiting a theme park?
Jumping the fence and sneaking into Pleasurewood Hills in Lowestoft from the approximate age of 10 almost every weekend
What’s the biggest stand out memory for you about theme parks?
Being on the front seat on the Nemesis at Alton Towers in the rain.. Amazing!
What tends to be your favourite type of ride at a theme park and why?
Hypercoasters, they are such massive feats of engineering and the speeds and heights are incredible
What exactly are you working on with Planet Coaster?
Everything and anything related to Amusement rides and Roller Coasters
What does an average day at work look like for you?
Research...lots and lots of research
Defining and designing systems for roller coaster tracks and supports
Amusement ride design
Ensuring amusement rides are technically and proportionally correct
Generating specification sheets for artists to create rides from
Mentoring the team on art and technical direction
Meetings with design, animation and code teams
Technical game and design documentation
Planning and team management.
Are you excited to work on a game like Planet Coaster, and why?
Working at Frontier on previous Roller Coaster games has been awesome and now on Planet Coaster we get to do everything we couldn’t do 10 years ago. Planet Coaster is the most technical, creative and imaginative project anyone could ever wish for. Every day I’m working with the greatest talent in the industry and it’s unbelievably rewarding. I love my job
What aspect of Planet Coaster are you most excited about?
We have a really big focus on the Amusement rides and Roller Coasters, they are far more complex and beautiful than anything anyone had done before. I can’t wait to see people’s reactions to them.
What have you worked on before Planet Coaster, and what did you do on those projects?
Roller Coaster Games marked with *
How does working on Planet Coaster compare to working on other games you’ve worked on?
No other game has given our team this much creative freedom and enjoyment. Every day we see new and amazing things coming from every department. I’m also a engineering enthusiast and this for me is like having a job as a hobby, too much fun to be work
In your opinion what makes Planet Coaster special?
The attention to detail is astonishing, we really are trying so hard to be true to the real rides out there. We have managed to create rides that are a perfect synergy of art and engineering. There’s already an astoundingly beautiful look and feel when you see all these elements together with the scenery and characters interacting with the environment that seems unreal. We are making something very special here.
What have you learned so far from working on Planet Coaster?
Everything you could possibly know about steel roller coasters and flat rides.... Wooden Roller Coasters are my next big research project!
Tell the community a fun fact about yourself.
I used to be a guitarist in a local ‘Grunge’ band in the late 90’s. We used to play with a band called ‘Lung Nugget’ who ended up becoming ‘The Darkness’. And yes there were some pretty shiny-open chest leotards in that band even then.
I’ve also crashed more cars than I’ve not..
If you could ask the Planet Coaster community one question, what would it be?
Does anyone have the entire, real-life, scale measurements of every track ever made? It would save me a lot of time if you do
Also, what’s your favourite vintage Roller Coaster and Amusement Rides?
Part of being in the Coaster Head Club is about getting to see behind the scenes and into the development of the game. Which is why I'm super excited to be able to introduce you to our next meet the team: Sam Denney!
Sam is our resident expert in all things Roller Coasters and Amusement Rides. With that in mind, we'd like to keep the topic of questions on rides for this Q&A. But don't worry, we will be having more opportunities to meet with other team members and talk to them in more depth about other areas of their work and Planet Coaster!
This time, we're going to make a slight change to how the Q&A works. Instead of Sam joining us for 1 hour, he's going to be coming back through the whole week to answer as many of your burning questions as possible. He will start answering questions from Monday so feel free to get some questions in for Sam now.
Enjoy!

Sam Denney
Lead Artist
What's your earliest memory of visiting a theme park?
Jumping the fence and sneaking into Pleasurewood Hills in Lowestoft from the approximate age of 10 almost every weekend
What’s the biggest stand out memory for you about theme parks?
Being on the front seat on the Nemesis at Alton Towers in the rain.. Amazing!
What tends to be your favourite type of ride at a theme park and why?
Hypercoasters, they are such massive feats of engineering and the speeds and heights are incredible
What exactly are you working on with Planet Coaster?
Everything and anything related to Amusement rides and Roller Coasters
What does an average day at work look like for you?
Research...lots and lots of research
Defining and designing systems for roller coaster tracks and supports
Amusement ride design
Ensuring amusement rides are technically and proportionally correct
Generating specification sheets for artists to create rides from
Mentoring the team on art and technical direction
Meetings with design, animation and code teams
Technical game and design documentation
Planning and team management.
Are you excited to work on a game like Planet Coaster, and why?
Working at Frontier on previous Roller Coaster games has been awesome and now on Planet Coaster we get to do everything we couldn’t do 10 years ago. Planet Coaster is the most technical, creative and imaginative project anyone could ever wish for. Every day I’m working with the greatest talent in the industry and it’s unbelievably rewarding. I love my job
What aspect of Planet Coaster are you most excited about?
We have a really big focus on the Amusement rides and Roller Coasters, they are far more complex and beautiful than anything anyone had done before. I can’t wait to see people’s reactions to them.
What have you worked on before Planet Coaster, and what did you do on those projects?
Roller Coaster Games marked with *
- Powerboat Racing (PSX, PC, Arcade) - Artist
- Hydrosport (PSX, PC) - Artist
- Renegade Races (PS1, PC, Dreamcast) - Artist
- Paris to Dakar Rally (PS2) - Artist
- Dog’s Life (PS2) – Artist
- Roller Coaster Tycoon 2 – Time Twister – Lead Artist*
- Roller Coaster Tycoon 2 – Wacky Worlds – Lead Artist*
- Roller Coaster Tycoon 3 (PC) – Lead Artist*
- Roller Coaster Tycoon 3 – Soaked (PC) – Lead Artist*
- Roller Coaster Tycoon 3 – Wild (PC) – Lead Artist*
- The Outsider (unpublished) – Lead Artist, Producer
- Kinect Disneyland Adventures (xbox 360) – Art Outsource Producer
- Star Wars Kinect (xbox 360) – Artist
- Kinectimals – Now With Bears (mobile) – Producer
- Screamride (xbox 360, xbone) – Lead Artist*
How does working on Planet Coaster compare to working on other games you’ve worked on?
No other game has given our team this much creative freedom and enjoyment. Every day we see new and amazing things coming from every department. I’m also a engineering enthusiast and this for me is like having a job as a hobby, too much fun to be work
In your opinion what makes Planet Coaster special?
The attention to detail is astonishing, we really are trying so hard to be true to the real rides out there. We have managed to create rides that are a perfect synergy of art and engineering. There’s already an astoundingly beautiful look and feel when you see all these elements together with the scenery and characters interacting with the environment that seems unreal. We are making something very special here.
What have you learned so far from working on Planet Coaster?
Everything you could possibly know about steel roller coasters and flat rides.... Wooden Roller Coasters are my next big research project!
Tell the community a fun fact about yourself.
I used to be a guitarist in a local ‘Grunge’ band in the late 90’s. We used to play with a band called ‘Lung Nugget’ who ended up becoming ‘The Darkness’. And yes there were some pretty shiny-open chest leotards in that band even then.
I’ve also crashed more cars than I’ve not..
If you could ask the Planet Coaster community one question, what would it be?
Does anyone have the entire, real-life, scale measurements of every track ever made? It would save me a lot of time if you do
Also, what’s your favourite vintage Roller Coaster and Amusement Rides?