Yeah, we're having a wonderful time.![]()
Blue whale! \o/
Yeah, we're having a wonderful time.![]()
Just a reminder, player factions should be able to defend themselves against another set of players attacking their controlling factions or expansion.
Oh wow you guys are still here?
Just a reminder, player factions should be able to defend themselves against another set of players attacking their controlling factions or expansion. Players shouldn't be able to remove themselves for a competitive advantage and still complete an objective against the active players playing the game.
Anyone that argues against this is indeed FOR griefing to continue in this game. And core changes are needed to fix the toxicity in this game so people understand why they would be shot at.
Reactive based gameplay is not healthy. There needs to be some level of counter play during these new awesome player objectives Adam Woods showed us live on stream. The attackers shouldn't get to choose if they are seen or not. This is not about a particular playstyle any longer as even people that like to PVP recognize its more efficient to to use a naked ship with an FSD to get the job done. The same issues that plagued powerplay.
These are player based objectives. And NPC's shouldn't be the only thing standing in the way between 2 player factions.
Can you imagine all the different types of random scenarios going on during a conflict zone with people on each side. Then an objective comes up for people to fight over? Its very dynamic and creates reasons to fight over things. An understanding.
Or are we just gonna leave it to how many times it can be done vs how much time each side has? Even with all this new stuff it still wouldn't be far off from what we have today. And the game would still be plagued with the same issues.
We need some of this interaction to be restricted. We need new and exciting gameplay. It would still be optional. But it shouldn't ever EVER be optional between sets of players fighting over a system. You should have the chance to face your enemy. And that enemy shouldn't be crying about their "playstyle" while attacking another group.
o7
Oh, wait a minute...Ever heard of Hotel California? Which is a sort of meme around here? That's been going for 6 years, without going anywhere.
over and over for 6 years?Oh wow you guys are still here?
Just a reminder, player factions should be able to defend themselves against another set of players attacking their controlling factions or expansion. Players shouldn't be able to remove themselves for a competitive advantage and still complete an objective against the active players playing the game.
Anyone that argues against this is indeed FOR griefing to continue in this game. And core changes are needed to fix the toxicity in this game so people understand why they would be shot at.
Reactive based gameplay is not healthy. There needs to be some level of counter play during these new awesome player objectives Adam Woods showed us live on stream. The attackers shouldn't get to choose if they are seen or not. This is not about a particular playstyle any longer as even people that like to PVP recognize its more efficient to to use a naked ship with an FSD to get the job done. The same issues that plagued powerplay.
These are player based objectives. And NPC's shouldn't be the only thing standing in the way between 2 player factions.
Can you imagine all the different types of random scenarios going on during a conflict zone with people on each side. Then an objective comes up for people to fight over? Its very dynamic and creates reasons to fight over things. An understanding.
Or are we just gonna leave it to how many times it can be done vs how much time each side has? Even with all this new stuff it still wouldn't be far off from what we have today. And the game would still be plagued with the same issues.
We need some of this interaction to be restricted. We need new and exciting gameplay. It would still be optional. But it shouldn't ever EVER be optional between sets of players fighting over a system. You should have the chance to face your enemy. And that enemy shouldn't be crying about their "playstyle" while attacking another group.
o7
You know what? For all of you usual suspects who still think that BGS should still be on private and solo in addition to open, Imma leave this post right here.....
https://www.reddit.com/r/EliteDange...me_save_the_fuel_rats_from_losing_their_home/
You know what? For all of you usual suspects who still think that BGS should still be on private and solo in addition to open, Imma leave this post right here.....
https://www.reddit.com/r/EliteDange...me_save_the_fuel_rats_from_losing_their_home/
Hello!Oh wow you guys are still here?
Just a reminder, player factions should be able to defend themselves against another set of players attacking their controlling factions or expansion. Players shouldn't be able to remove themselves for a competitive advantage and still complete an objective against the active players playing the game.
Anyone that argues against this is indeed FOR griefing to continue in this game. And core changes are needed to fix the toxicity in this game so people understand why they would be shot at.
Reactive based gameplay is not healthy. There needs to be some level of counter play during these new awesome player objectives Adam Woods showed us live on stream. The attackers shouldn't get to choose if they are seen or not. This is not about a particular playstyle any longer as even people that like to PVP recognize its more efficient to to use a naked ship with an FSD to get the job done. The same issues that plagued powerplay.
These are player based objectives. And NPC's shouldn't be the only thing standing in the way between 2 player factions.
Can you imagine all the different types of random scenarios going on during a conflict zone with people on each side. Then an objective comes up for people to fight over? Its very dynamic and creates reasons to fight over things. An understanding.
Or are we just gonna leave it to how many times it can be done vs how much time each side has? Even with all this new stuff it still wouldn't be far off from what we have today. And the game would still be plagued with the same issues.
We need some of this interaction to be restricted. We need new and exciting gameplay. It would still be optional. But it shouldn't ever EVER be optional between sets of players fighting over a system. You should have the chance to face your enemy. And that enemy shouldn't be crying about their "playstyle" while attacking another group.
o7
He should read the comment section?What is your point?
He should read the comment section?
What is your point?
Guys, the Fuel Rats just had their faction taken over by a group in private and there NOTHING they can do about it.
The Fuel Rats got their BGS faction taken out by a group from private.
Why?
Are they utterly inept or something?
There's a lot that can be done about it.
The Fuel Rats got their BGS faction taken out by a group from private.
I know nothing about it, but it was probably childish lols. Sad but probably true.It'd be interesting to know who did it (and someone knows) - and what their agenda really is....
What is the Fuel Rats' official position regarding open/solo/pg?
Guys, the Fuel Rats just had their faction taken over by a group in private and there NOTHING they can do about it.