Thanks for the video of your perspective.
Some points that have been revealed or reinforced by all this:
- "Objects viewed through this canopy are closer than they appear."
- FA Off aids PA aim by reducing how erratic one's own movement, and thus the lead indicator, is.
- FA On aids evasion, both because of the increased deceleration effect, and also due to the ability to take advantage of the stalls it produces in the FDL to rapidly reverse movement vector.
- A strong defense is a strong offense as it allows more aggressive tactics vs. less durable vessels.
- Hitscan weapons requiring significant time on target have too high a trade off vs. these setups to be useful, except at long ranges.
- Short range weapons requiring high ToT are useless in FDL vs. FDL combat regardless because it's essentially impossible to control engagement range with any precision in a contest between a pair of chain boosting ~550m/s ships.
- Standard velocity PAs can be readily evaded beyond point blank range.
I've been thinking a lot about these engagements and how to alter my FDL to be a more credible threat to similar builds and tactics, without having to become overly specialized, and I think I've already made significant progress in that regard. Going to take some more practice and loadout refinement, but the gimbaled kinects for short and medium range damage, while being evasive, and longer ranged hitscan weapons for medium-to-long ranges where I am not at immediate risk from being rammed and have time to react to PA shots, seems like it will be the most effective option to close the gap given my play style.
Some points that have been revealed or reinforced by all this:
- "Objects viewed through this canopy are closer than they appear."
- FA Off aids PA aim by reducing how erratic one's own movement, and thus the lead indicator, is.
- FA On aids evasion, both because of the increased deceleration effect, and also due to the ability to take advantage of the stalls it produces in the FDL to rapidly reverse movement vector.
- A strong defense is a strong offense as it allows more aggressive tactics vs. less durable vessels.
- Hitscan weapons requiring significant time on target have too high a trade off vs. these setups to be useful, except at long ranges.
- Short range weapons requiring high ToT are useless in FDL vs. FDL combat regardless because it's essentially impossible to control engagement range with any precision in a contest between a pair of chain boosting ~550m/s ships.
- Standard velocity PAs can be readily evaded beyond point blank range.
I've been thinking a lot about these engagements and how to alter my FDL to be a more credible threat to similar builds and tactics, without having to become overly specialized, and I think I've already made significant progress in that regard. Going to take some more practice and loadout refinement, but the gimbaled kinects for short and medium range damage, while being evasive, and longer ranged hitscan weapons for medium-to-long ranges where I am not at immediate risk from being rammed and have time to react to PA shots, seems like it will be the most effective option to close the gap given my play style.