Mercenaries of Mikunn - The Background Simulation and Colonization Test

Also note, I was still Hostile, yet I was able to choose a side. There's got to be some internal number that will let you pick a side while still technically hostile. Alternatively, maybe just by the fact I was doing missions and moving towards Friendly let me pick a side. I'd only done about 6 missions for Law Party. Once I chose their faction in a conflict zone, I instantly went to neutral.
 
I went to get some exploration data to dump at Friend. Saw a ship in the middle of nowhere drop out of supercruise. Curious, I went to investigate.

Weirdest thing I've seen in ED to date... XD

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Spassky's Inheritance now gives these donation missions. Which doesn't make sense, as Dukes of Mikunn are not even involved in the conflict in HR (as opposed to what the description says) !


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Has everyone here been mostly killing Dynamics Commodities ships? Also are Dynamics Commodities ships the system authority vessels?

I've never conducted a controlled test relating to killing faction's ships and noting the effect on influence. From my experience killing ships in combat zones seems to have no effect on influence. Do you kill their ships at Nav beacons, and their stations etc?
 
Donation missions effect the faction that own the station also. Did a few and got some points with LP.
Also Dukes give out warzone missions that sometime seem to help the station if it's in HR, you can also get Warzone missions from spassky but they only give the Dukes rep and some money.
 
Has everyone here been mostly killing Dynamics Commodities ships? Also are Dynamics Commodities ships the system authority vessels?

I've never conducted a controlled test relating to killing faction's ships and noting the effect on influence. From my experience killing ships in combat zones seems to have no effect on influence. Do you kill their ships at Nav beacons, and their stations etc?

That's the primary way we brought down DC Influence prior to the Civil War. I don't think we've put in a concerted effort during Civil War (I did a kill 2 authority mission last night). We've got an increase in Law Party Influence to 22% (1.02 proportion), a DC decrease to 17.8% (0.937), and Dukes got an increase to 41.3 (1.02 proportion).

I was only playing a couple of hours, and turned in between 150,000 and 200,000 in combat bonds. I'm pretty sure a number of the guys playing way longer turned in a lot more. So assuming at least a couple of million in combat bonds only pushed Law Party a 1.02 proportion. Doesn't seem great or likely to me. The other thing is, Dukes shouldn't be getting an Influence boost, but got the same proportional increase. I doubt that's a coincidence. Future and Silver also increased 1.02. I'm guessing we're driving down DC Influence, and sharing the Influence increase between the remaining factions.

That's what happened previously attacking DC assets before Civil War. So my guess is, Combat Bonds don't increase issuing faction's Influence, but may decrease the target faction. We're seeing about the same gain from yesterday's forays as when we hit DC hard over the last weekend at the checkpoints. Looks like you can either do conflict zones or checkpoints. Of course conflict zones will pay, but if you're too hostile to Law Party to participate, hit the check points or RESes.
 
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You guys finally got into your civil war!

Combat Bonds do nothing according to the two tests my group conducted, but its always good to get another group confirming they seem to have no effect. In our experience, destroying enemy ships (outside the combat zone) still seems to have the normal impact, but destroying it in warzones does not. We never checked Checkpoints, so maybe that's helping you here?

We also had the problem that the group with lower influence still won the war though, so hopefully all your effort here doesn't end up for nothing.
 
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You guys finally got into your civil war!

Combat Bonds do nothing according to the two tests my group conducted, but its always good to get another group confirming they seem to have no effect. In our experience, destroying enemy ships (outside the combat zone) still seems to have the normal impact, but destroying it in warzones does not. We never checked Checkpoints, so maybe that's helping you here?

We also had the problem that the group with lower influence still won the war though, so hopefully all your effort here doesn't end up for nothing.


Not the Civil War we were hoping for - it's between Law Party and Dynamic Commodities. Ultimately, we want Dukes of Mikunn to win a station.


Were any of the Mercs here hitting the checkpoints / RES? If not, I'd guess, unlike GlyphGryph, we're seeing an impact from destroying their ships in the conflict zones. I want to see what the results are tomorrow before drawing a final conclusion.


Has everyone here been mostly killing Dynamics Commodities ships? Also are Dynamics Commodities ships the system authority vessels?

I've never conducted a controlled test relating to killing faction's ships and noting the effect on influence. From my experience killing ships in combat zones seems to have no effect on influence. Do you kill their ships at Nav beacons, and their stations etc?

We've been mostly killing DC ships in the Conflict Zones. Prior to the Civil War, since we can't increase Dukes Influence directly via missions or trade (due to bugs and not having a station), we've raised it indirectly by lowing Dynamic Commodities. We've been doing that by destroying their ships at stations, RES, and lately checkpoints. We lowered DC Influence and when it matched Law Party, Civil War went Critical. So it looks like you're right about matching Influence to get that going.
 
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Were any of the Mercs here hitting the checkpoints / RES? If not, I'd guess, unlike GlyphGryph, we're seeing an impact from destroying their ships in the conflict zones. I want to see what the results are tomorrow before drawing a final conclusion.
We were Hitting the Res yesterday for like 100 ships killed.

Checkpoints did seem to decrease influence as well
 
We were Hitting the Res yesterday for like 100 ships killed.

Checkpoints did seem to decrease influence as well

We barely got any movement from yesterday. DC dropped from 17.8% to 17.6%, no perceptible changes in the other factions. I suggest we focus on checkpoints and RES. See if that works better today.
 
They seem to have made the AI better https://forums.frontier.co.uk/showthread.php?t=122163&page=2&p=1890336#post1890336
Warzones and other encounters i have hade an easy go with now was close to be my death a number of times.
An Elite Eagle beat the crap out of me in a Warzone when i was trying to get away :O

Take it easy on the solo missions and try to fight in groups, i feel Wings will force us to work closer to have any effect on the blockade/Nav/RES fights.
 
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Well, Frontier has confirmed that combat zones do not work, but are also including a fix to make bonds have an effect in 1.2, so if that drops before this war ends, the route forward will suddenly become very clear!
 
I dont think it is a good idea to go into that combat zones, even after 1.2
If the just stay on Space-GTA, we distribute their lost influence between all partys.
If we just kill Dynamics in the COmbat Zone and Cash in the Combat Bounds, we give a lot of the influence to Law Party...
 
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