Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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The beauty of getting all of this worked out, including the bug fixing, is that this is really the meat and potatoes of the sandbox gameplay. We talk about content and having things to do - if we know for sure that the player driven changes in economy, system ownership, etc., are really working, then that gives the incentive to continue on because we know that what we do matters. In a sandbox game that's what it's all about.
This is it, exactly.
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Many thanks to the OP, and many thanks as well to Michael for paying attention to us and providing us all all the great information.
 
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For now nothing works.
Combat, trading, missions, exploration data - DO NOT change influence in the systems and DO NOT trigger any events (boom, civil wars, expensions etc)
I've tried all above in SAURI HO, LU PAH and CANOPUS systems. (all systems with low population)

I could not raise influence even for 0.1% or make anything else to trigger.
And I play 12h/day, focusing on it.
I'm done with it and will see if future patch will fix that issue.
 
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For now nothing works.
Combat, trading, missions, exploration data - DO NOT change influence in the systems and DO NOT trigger any events (boom, civil wars, expensions etc)
I've tried all above in SAURI HO, LU PAH and CANOPUS systems. (all systems with low population)

I could not raise influence even for 0.1% or make anything else to trigger.
And I play 12h/day, focusing on it.
I'm done with it and will see if future patch will fix that issue.

Seem to be working somewhat.

I just now raised influence by 1% but strangly for the opposing faction, not the one i was doing missions for!
Corruption, i tell you
 
To all involved and their time spent, thank you for sharing.

I hope they sort this one quickly because it seems quite integral to the game.

>Trading does aid the influence of a faction owning the station that trading takes place in.

Will add a stabilising factor for who owns a station, so it needs that "push" to change ownership. Also seems like the Dukes of Mikunn are in a good location to expand because they're on the peripherary of the populated systems (less traffic and trade).
 
Click on the dev button by the thread and it should list my posts and any others from devs in that thread.

Michael

This may be stating the obvious... But if FD had provided documentation with all this info in (as well as all the other vital information required to actually play this brilliant and deeply complex game) you would not have had to spend all day answering questions about these mechanics.

It is obviously information you dont mind the players having, or you wouldn't be telling us.

The lack of a user manual with this detail in it is frankly, mind boggling to me.
 
This may be stating the obvious... But if FD had provided documentation with all this info in (as well as all the other vital information required to actually play this brilliant and deeply complex game) you would not have had to spend all day answering questions about these mechanics.

It is obviously information you dont mind the players having, or you wouldn't be telling us.

The lack of a user manual with this detail in it is frankly, mind boggling to me.

It has david braben written all over it :) Let them discover it, now that would be all well and good, if the developers could write code that wasnt buggy and meant that the wonderful complex systems they have created dotn work, leading to frustrated players, bad press and a fall in sales if it isnt fixed soon
 
U didnt really read my post did u ?

If its a server issue they can change the server code and apply a fix there - seems to be easier than a client side fix.

If it needs a patch it * could * be in 1.0.5 or later just to keep soda happy. the important fact is they are aware and working on getting it fixed at some point.

My point was they may not know how to fix a bug before the next patch (1.05) is applied. It could take a few days or a week or two until they know how to correct the bug. You wrote it "will be in 1.0.5." I hope you're right.

I'd think all this background simulation would be done server side, so I doubt a client-side patch would do it. I could be wrong, as it's possible all the system change calculations would be done client-side, then updated to the server, but that would open up the door for hacking the system.

Also, I guess I'm old, but it's easier for me to read "you" and "I" than "U" and "i."
 
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Changes Brewing in the Lugh System
Wednesday, January 12, 3301 7:00 PM
Changes Brewing in the Lugh System We’ve received reports from the Lugh system of the Federal backed Lugh for Equality faction losing ground in the political struggle with the rising Crimson State Group. According to opinion polls support for the Crimson State Group independence movement has risen to over 66%. The staggering increase in influence has seen them victorious in a civil war against the Lugh Defence Force and thereby gaining control of the Balandin Gateway starport. Observers indicate that the group’s success is due to a huge level of support from independent pilots. Financial forecasters are also astounded at the volume of trading by the Crimson State Group and are now predicting an economic boom for them. This can only come as more bad news for the beleaguered system owners. The question on everyone’s lips is how will the Federation respond to this? Especially considering rumours of other Federal systems seeking independence.
 
Whee what an informative thread! If all of these bugs are fixed and influence increases and decreases without a hitch, the one thing I'd really really really like is for "civil wars" to actually involve fighting. Randomly coming out of frame shift into the middle of a huge firefight would be brilliant, but more doable would be missions like "Join the Battle at Lave Station" or "Sabotage Enemy Supply Lines (Probably by Killing this one Guy)."
 
1. That hasn't been determined yet, but off the top of my head we'd look at the activity on the borders and see where expansion would make sense based on that activity. It would also play into players getting involved to help make the expansion happen.

2. New stations are not added automatically.

3. Stations cannot change themselves automatically.

Michael

This means you basically have to BEG frontier to change a system if you want to change something as a player or a player group.

Not my cup of tea really. If the challenge is social engineering or conforming to some kind of developer story vision, why even use the actual game play?
 
Amazing amount of work that will benefit us all eventually, I'm amazed how positive you guys are since it would appear that the mechanics of influence don't appear to be in the game at all. Without these efforts the systems promised could have remained in place holder status for a very long time.
 
This means you basically have to BEG frontier to change a system if you want to change something as a player or a player group.

Not my cup of tea really. If the challenge is social engineering or conforming to some kind of developer story vision, why even use the actual game play?

Not quite, when you say "a system" he was describing existing systems and stations. No begging required.

Clearly they have a 'wait and see' approach to populating new systems, perhaps because they need to see how existing mechanics play out.
 
This means you basically have to BEG frontier to change a system if you want to change something as a player or a player group.

Not my cup of tea really. If the challenge is social engineering or conforming to some kind of developer story vision, why even use the actual game play?

What his saying, is if a fringe system gets a lot of activity ( trading, killing, missions etc) then it may show up on their data statsitical background simulator thing, and the devs may make decisions to add a station to a system, or to add a new colony in a nearby system. But for now it will be manual and my guess is it would be th dev intervention, but they might for example add 10 new solar systems settled a week or an outpost in a fringe system here and there as part of a dev ineternvetion until automatic systems are in place. So i invite u to come out to pand theres a discussion group in the groups section, bring weapons foods, engage in system activities its about 75ly from mikunn to. And if we can get their attention they might do something way out there

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Not quite, when you say "a system" he was describing existing systems and stations. No begging required.

Clearly they have a 'wait and see' approach to populating new systems, perhaps because they need to see how existing mechanics play out.

Yes micheals comment that for now if they decide theres enough activity, or some other factor to drive expansion in a particular area of space then it might be a galnet news event that they create to drive the storyline along until they develop automatic systems. Something like xyz mikunn dukes have expanded massively in an economic andmilitary sense, they have taken over 4 systems ( HR sukra and kwatee) - in a few weeks or whatever and they are now building a new station with the assistance of privateers/commanders in a new system, or a nearb terraforming candidate.
 
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