Shooting thousands of lads in BF or Planetside or whatever isn't a grind because it is *fun*. It is *fun* that makes an activity *not* a grind. Yes, you fight over the same maps or bases hundreds of times, but each battle is unique and different because you're playing humans. You might get away with a clever tactic once or twice and then your opponent will adapt and use their rat-cunning to devise a trap for you.
How long can you honestly spend shooting rocks in your SRV without wanting to neck yourself? For me boredom has set in after 5 minutes. I don't understand why people feel the need to defend boring mechanics. Shooting rocks as the main thing to do on planetary surfaces is TERRIBLE.
I checked out the Steam ratings on Elite today. I am not surprised to see it got a mediocre 3 stars, because mediocre is what it is, which is sad for a game with 5 star potential. And no, it's not 3 stars because it's a "niche game", it's 3 stars because its full of boring.
You are presenting opinion as fact. Sorry, but unless you have secret powers we are not aware of, you can't alter reality.
I can spend hours at a time shooting rocks, and enjoy it. Mining is an enjoyable pastime for me.
Elite at this moment in 74th place on Steam, and that only shows those playing on Steam, not those who bought it direct, xbox, or PS4. Not too bad at all for a niche game. Its often in first place on Steam in relation to other space games, especially in terms of active players per week. Again, not bad.
By the way, go check out some of the negative reviews. They are not all about the grind. I've seen people give negative reviews because they can't even undock.
Here is the first negative one on the list today, no mention of grind.
So after some time i figured id give my 2 cents here. (Forgive the spelling im 9 hours with out sleep and typing this in the dark)
One thing that is going to help a ton is before you jump in I HIGHLY RECOMEND YOU CHECK OUT SOME YOUTUBE VIDEOS ON BASIC FLIGHT AND OR A DETAILED BREAK DOWN ON WHAT THIS GAME IS!
It's a simulator, mater of fact "Space trucker simulator 20xx" most of your time will be spent staring at the backgound of the galaxy. most people ive introduced to this game expect it to be a kind of pick up and play kind of game but let me tell ya sonny boy you can't do that. Here's why:
The game does NOT hold your hand what so ever! you are just thrown out in space with one of the ♥♥♥♥♥iest ships there is and just left to your own devices.
Now you may think "Hey thats a good thing right, How bad can this be?" well be prepared to find out what it feels like to go to a station and get shot down because you forgot to request docking clearance. (Thats a thing)
and thats just one example (given you didn't bother with the tutorial like i did)
Some other things to note:
1 This game is kind of unbalanced with a thing called engineering, thats a thing with in itself.
2 you wont be really enjoying this game with out a HOTAS (Hands on throttle and stick)
3 This game kinda takes a commitment to learn how to play and pilot your ship(s) effectively so dont expect to be top gun in a few weeks
4 Making an account can be a hassle.
5 This game has Content the size of the ocean and things to do are about the size of the♥♥♥♥♥♥puddle in the dennys bathroom.
The good things about this game:
1 The community isnt as toxic as other games like it.
2 This game will make 3pm turn into 4am in the blink of an eye.
3 There are tons of helpfull people
4 This game takes itself seriously and Ships react accordingly to gravity, Frontier are basing the physics off of "Realistic" models.
Second one dwells on the grind.
Elite dangerous is an excellent sandbox simulation of a possible science fiction universe. Unfortunately it's a rubbish game.
While the flight model and combat are enjoyable at times and the ship selection is fine the same cannot be said of the economy. The game developers seem intent on actively making the game as grind-intensive as possible. The result of this is a series of 'get rich quick' moments as a new legit but un-nerfed way to make money is discovered. Those who take advantage in time will get to advance and buy new ships and participate in other activities of their choosing. Those who miss out on or ignore these events are doomed to the endless grind.
And what a grind! I happen to own one of the late game ships, a Python specifically. Every time you die you are penalized financially by a percentage of the cost of the ship you fly. A friend and I accepted a wing mission that would have paid 1 million credits each. It was an assassinate the pirate lord mission, and upon dropping out I was blown up and he barely escaped. I am now financially worse off than before I accepted the mission.
FDev has a history of baffling decisions with no apparent logic behind them. Most recently they made it impossible to access ship outfitting and inventory if you are wanted in -any system-. It does not matter if the system you land in is on the other side of the galaxy from where you have actually commited a crime - you still cannot change modules. It's not possible to clear the bounty from there either - you must travel all the way back to where you picked up the bounty (I'm wanted for accidentally bumping into someone while docking) or you must find a specific NPC that only spawns at certain stations.
When you summon your ship from another location you have to wait for it to fly to where you are -in real time-. You can't send your ship somewhere you're going ahead of you. In theory this is to preserve 'immersion', however I think the immersion is diminished by arriving somewhere, summoning the ship I want to use, then going to the kitchen, making a sandwich, eating it, then going for a walk - and then after an hour my other ship is there.
Elite Dangerous is a 'game' in name only. Fun has been thrown out the window in the name of 'immersion' and 'progression'. The progression is of the same sort you would have found in Battlefront 2 by EA. The game devs only seem to respond to the community when an uproar of a similar magnitude is made about their changes as was made about loot boxes.
The main precipitating factor behind Elite Dangerous, if it can be said to have one, is that like your local cable company, there's no competition. It's a got a monopoly on the 'multiplayer space fighter' simulation if you prefer to fly the ship yourself. And the problem with that is that the instant -anything- equivalent with good production values and more importantly better design choices comes onto the market it will be dethroned. I think some of the strange design choices by the developers are prompted by this sense of complacency: 'Star Citizen isn't playable yet, so where will they go, it doesn't matter what we do'.
If you want to drive a space ship then your money and time are better spent on Evochron Legacy, Starpoint Gemini Warlords, Freelancer (if you can find it on CD), Freespace 2, or X3 Albion Prelude.
If you want to experiment with rockets or space physics there's Kerbal Space Program.
If you want a diehard simulator and don't mind actual planes there's Falcon 4.0 BMS.
Third one is complimentary but complains about the lack of new content.
Look at my hours played. I loved this game at first. I got to feel like a star pilot and it was g great. The flight engine in this game is tops and no one can say otherwise. But after a point you want to do something other than scoot from system to system and ride the rings shooting at pirates. But that is all this game has to offer. Frontier does a bang up job of putting out empty promises about things yet to come, but it never happens. We get incremental upgrades and never any new content. It's a flight engine with menus and that's about it. I'm done. I got my money's worth, no doubt about that, but I cannot recommend this game to anyone.
Next one is a complaint about getting a bounty.
I have played this game a lot, mostly with a friend in coop mode. I wish I could recommend this game as it is now, but unless you are a masochist, DO NOT BUY IT. Its a game of love and hate. On one side its a really solid and immersive game, BUT the devs sometimes change game mechanics that make the game UNPLAYABLE!!!!
Since the new great patch, 3.0 I think the devs decided to put the bounty one recieves sometimes as an accident ( I was bounty hunting ) and got a 5000Cr. bounty on MY head because I MURDERED someone. ( Another Bug I suppose )
As far as I can say I just shot at NPCs that were WANTED!!!!. Well the problem is that I was in my Type-10 Defender, a large ship. Nowadays the bounty hangs on the SHIP, not on the PLAYER!!!. I cannot payout this bounty anywhere....just impossible. Would I have this bounty on a medium ship, I could pay it, since there are (small) outposts that have SOMEONE where to pay that bounty, BUT an outpost only lets small and medium ships land, there is no large ship docking possible.
I even tried to get in another (small) ship in another system, fly to a station in the system where the bounty applies, go to the shipyard, and folks, I CANNOT transfer the HOT ship to my location. AND if i would want to sell it, ( worth more than 220 MILLION ) I would just get bout 52 Millions, because its SOOOOOOOO "hot". See, what Crap and unlogical mechanics you have in this game, and believe me there were much more issues like this where you just want to "get aggressive".
My wish, dear DEVS, change that, and dont crap the game no more, because you will have no more players that play it, when another space opera will be released, that does not♥♥♥♥♥up its players.
Such a waste, such a good game, but now I just HATE it and the DEVS. :C
5th one notes the grind but says they ignored it, mainly a complaint about lack of content and the store.
I got to around 30 hours (and that was even while listening to podcasts in the background) and it stopped being interesting to me. There's a lot of grind if you want the bigger and better ships but I'm just not interested, I'm going to be doing the exact same mundane stuff but with a different cockpit (the ships do handle differently and are customizable yadda yadda I get it hardcore fanboys that may read this). The world is pretty interesting but there's so little content even with the dlc that I don't think anyone should put their money down here. You're honestly getting more from Star Citizen with a slightly lower price tag. I'm gonna check up on it from time to time, it'll definitely be worth playing later on if the dev team stops ruining progression over and over and over instead of actually adding content. It's not for everyone, the learning curve exists and is very prevalent, but after you learn the game you realize how bland everything is. It'll probably be great by 2023 and that might be an underestimation sadly.
Edit:
I forgot to mention the ridiculous microtransactions. ♥♥♥♥♥♥ little string christmas lights that go on the inside of your cockpit and literally serve no purpose cost 7 dollars. I mean what the ♥♥♥♥? If you're gonna lock away literally ALL customization except for emblems you get when you level up then is the point? Btw what's the point in customizing a character if you can't even see them or walk around as them? Just setting up for a feature you've confirmed that isn't coming ANY time soon? Fix yourselves, I understand that this is ambitious af and it's a huge undertaking but this is what you signed up for. Star Citizen is already whipping your♥♥♥♥♥and they started after you.
Of course, this is just a snapshot and the complaints differ over time, but 1 out of 5 where the negative reviews are complaining about the grind is rather telling don't you think?
Oh, and then you have negative reviews like this:
toxic company that removes disscussions about anti consumer third party software forced into their games. they dont respond to tickets or questions and seems like they could not care less about their customers.
Tinfoil hatter methinks, and FD support are usually hailed as being pretty awesome.
Or this...
Okay, if the LANDING TUTORIAL won't let you land, even when you're exactly following the instructions...
Uninstalled.
Thumbs down.
Failed at the landing tutorial....
Really, holding up negative reviews to prove a point isn't always a good idea. Someone might get the idea to quote some of them at you