Message to Frontier - ITS SO DAMN OBVIOUS!!

Shooting thousands of lads in BF or Planetside or whatever isn't a grind because it is *fun*. It is *fun* that makes an activity *not* a grind. Yes, you fight over the same maps or bases hundreds of times, but each battle is unique and different because you're playing humans. You might get away with a clever tactic once or twice and then your opponent will adapt and use their rat-cunning to devise a trap for you.

How long can you honestly spend shooting rocks in your SRV without wanting to neck yourself? For me boredom has set in after 5 minutes. I don't understand why people feel the need to defend boring mechanics. Shooting rocks as the main thing to do on planetary surfaces is TERRIBLE.

I checked out the Steam ratings on Elite today. I am not surprised to see it got a mediocre 3 stars, because mediocre is what it is, which is sad for a game with 5 star potential. And no, it's not 3 stars because it's a "niche game", it's 3 stars because its full of boring.

You are presenting opinion as fact. Sorry, but unless you have secret powers we are not aware of, you can't alter reality.

I can spend hours at a time shooting rocks, and enjoy it. Mining is an enjoyable pastime for me.

Elite at this moment in 74th place on Steam, and that only shows those playing on Steam, not those who bought it direct, xbox, or PS4. Not too bad at all for a niche game. Its often in first place on Steam in relation to other space games, especially in terms of active players per week. Again, not bad.

By the way, go check out some of the negative reviews. They are not all about the grind. I've seen people give negative reviews because they can't even undock.

Here is the first negative one on the list today, no mention of grind.

So after some time i figured id give my 2 cents here. (Forgive the spelling im 9 hours with out sleep and typing this in the dark)

One thing that is going to help a ton is before you jump in I HIGHLY RECOMEND YOU CHECK OUT SOME YOUTUBE VIDEOS ON BASIC FLIGHT AND OR A DETAILED BREAK DOWN ON WHAT THIS GAME IS!

It's a simulator, mater of fact "Space trucker simulator 20xx" most of your time will be spent staring at the backgound of the galaxy. most people ive introduced to this game expect it to be a kind of pick up and play kind of game but let me tell ya sonny boy you can't do that. Here's why:

The game does NOT hold your hand what so ever! you are just thrown out in space with one of the ♥♥♥♥♥iest ships there is and just left to your own devices.
Now you may think "Hey thats a good thing right, How bad can this be?" well be prepared to find out what it feels like to go to a station and get shot down because you forgot to request docking clearance. (Thats a thing)
and thats just one example (given you didn't bother with the tutorial like i did)

Some other things to note:
1 This game is kind of unbalanced with a thing called engineering, thats a thing with in itself.

2 you wont be really enjoying this game with out a HOTAS (Hands on throttle and stick)

3 This game kinda takes a commitment to learn how to play and pilot your ship(s) effectively so dont expect to be top gun in a few weeks

4 Making an account can be a hassle.

5 This game has Content the size of the ocean and things to do are about the size of the♥♥♥♥♥♥puddle in the dennys bathroom.

The good things about this game:

1 The community isnt as toxic as other games like it.

2 This game will make 3pm turn into 4am in the blink of an eye.

3 There are tons of helpfull people

4 This game takes itself seriously and Ships react accordingly to gravity, Frontier are basing the physics off of "Realistic" models.

Second one dwells on the grind.

Elite dangerous is an excellent sandbox simulation of a possible science fiction universe. Unfortunately it's a rubbish game.

While the flight model and combat are enjoyable at times and the ship selection is fine the same cannot be said of the economy. The game developers seem intent on actively making the game as grind-intensive as possible. The result of this is a series of 'get rich quick' moments as a new legit but un-nerfed way to make money is discovered. Those who take advantage in time will get to advance and buy new ships and participate in other activities of their choosing. Those who miss out on or ignore these events are doomed to the endless grind.

And what a grind! I happen to own one of the late game ships, a Python specifically. Every time you die you are penalized financially by a percentage of the cost of the ship you fly. A friend and I accepted a wing mission that would have paid 1 million credits each. It was an assassinate the pirate lord mission, and upon dropping out I was blown up and he barely escaped. I am now financially worse off than before I accepted the mission.

FDev has a history of baffling decisions with no apparent logic behind them. Most recently they made it impossible to access ship outfitting and inventory if you are wanted in -any system-. It does not matter if the system you land in is on the other side of the galaxy from where you have actually commited a crime - you still cannot change modules. It's not possible to clear the bounty from there either - you must travel all the way back to where you picked up the bounty (I'm wanted for accidentally bumping into someone while docking) or you must find a specific NPC that only spawns at certain stations.

When you summon your ship from another location you have to wait for it to fly to where you are -in real time-. You can't send your ship somewhere you're going ahead of you. In theory this is to preserve 'immersion', however I think the immersion is diminished by arriving somewhere, summoning the ship I want to use, then going to the kitchen, making a sandwich, eating it, then going for a walk - and then after an hour my other ship is there.

Elite Dangerous is a 'game' in name only. Fun has been thrown out the window in the name of 'immersion' and 'progression'. The progression is of the same sort you would have found in Battlefront 2 by EA. The game devs only seem to respond to the community when an uproar of a similar magnitude is made about their changes as was made about loot boxes.

The main precipitating factor behind Elite Dangerous, if it can be said to have one, is that like your local cable company, there's no competition. It's a got a monopoly on the 'multiplayer space fighter' simulation if you prefer to fly the ship yourself. And the problem with that is that the instant -anything- equivalent with good production values and more importantly better design choices comes onto the market it will be dethroned. I think some of the strange design choices by the developers are prompted by this sense of complacency: 'Star Citizen isn't playable yet, so where will they go, it doesn't matter what we do'.

If you want to drive a space ship then your money and time are better spent on Evochron Legacy, Starpoint Gemini Warlords, Freelancer (if you can find it on CD), Freespace 2, or X3 Albion Prelude.

If you want to experiment with rockets or space physics there's Kerbal Space Program.

If you want a diehard simulator and don't mind actual planes there's Falcon 4.0 BMS.

Third one is complimentary but complains about the lack of new content.

Look at my hours played. I loved this game at first. I got to feel like a star pilot and it was g great. The flight engine in this game is tops and no one can say otherwise. But after a point you want to do something other than scoot from system to system and ride the rings shooting at pirates. But that is all this game has to offer. Frontier does a bang up job of putting out empty promises about things yet to come, but it never happens. We get incremental upgrades and never any new content. It's a flight engine with menus and that's about it. I'm done. I got my money's worth, no doubt about that, but I cannot recommend this game to anyone.


Next one is a complaint about getting a bounty.

I have played this game a lot, mostly with a friend in coop mode. I wish I could recommend this game as it is now, but unless you are a masochist, DO NOT BUY IT. Its a game of love and hate. On one side its a really solid and immersive game, BUT the devs sometimes change game mechanics that make the game UNPLAYABLE!!!!

Since the new great patch, 3.0 I think the devs decided to put the bounty one recieves sometimes as an accident ( I was bounty hunting ) and got a 5000Cr. bounty on MY head because I MURDERED someone. ( Another Bug I suppose )

As far as I can say I just shot at NPCs that were WANTED!!!!. Well the problem is that I was in my Type-10 Defender, a large ship. Nowadays the bounty hangs on the SHIP, not on the PLAYER!!!. I cannot payout this bounty anywhere....just impossible. Would I have this bounty on a medium ship, I could pay it, since there are (small) outposts that have SOMEONE where to pay that bounty, BUT an outpost only lets small and medium ships land, there is no large ship docking possible.

I even tried to get in another (small) ship in another system, fly to a station in the system where the bounty applies, go to the shipyard, and folks, I CANNOT transfer the HOT ship to my location. AND if i would want to sell it, ( worth more than 220 MILLION ) I would just get bout 52 Millions, because its SOOOOOOOO "hot". See, what Crap and unlogical mechanics you have in this game, and believe me there were much more issues like this where you just want to "get aggressive".

My wish, dear DEVS, change that, and dont crap the game no more, because you will have no more players that play it, when another space opera will be released, that does not♥♥♥♥♥up its players.

Such a waste, such a good game, but now I just HATE it and the DEVS. :C

5th one notes the grind but says they ignored it, mainly a complaint about lack of content and the store.

I got to around 30 hours (and that was even while listening to podcasts in the background) and it stopped being interesting to me. There's a lot of grind if you want the bigger and better ships but I'm just not interested, I'm going to be doing the exact same mundane stuff but with a different cockpit (the ships do handle differently and are customizable yadda yadda I get it hardcore fanboys that may read this). The world is pretty interesting but there's so little content even with the dlc that I don't think anyone should put their money down here. You're honestly getting more from Star Citizen with a slightly lower price tag. I'm gonna check up on it from time to time, it'll definitely be worth playing later on if the dev team stops ruining progression over and over and over instead of actually adding content. It's not for everyone, the learning curve exists and is very prevalent, but after you learn the game you realize how bland everything is. It'll probably be great by 2023 and that might be an underestimation sadly.

Edit:

I forgot to mention the ridiculous microtransactions. ♥♥♥♥♥♥ little string christmas lights that go on the inside of your cockpit and literally serve no purpose cost 7 dollars. I mean what the ♥♥♥♥? If you're gonna lock away literally ALL customization except for emblems you get when you level up then is the point? Btw what's the point in customizing a character if you can't even see them or walk around as them? Just setting up for a feature you've confirmed that isn't coming ANY time soon? Fix yourselves, I understand that this is ambitious af and it's a huge undertaking but this is what you signed up for. Star Citizen is already whipping your♥♥♥♥♥and they started after you.

Of course, this is just a snapshot and the complaints differ over time, but 1 out of 5 where the negative reviews are complaining about the grind is rather telling don't you think?

Oh, and then you have negative reviews like this:

toxic company that removes disscussions about anti consumer third party software forced into their games. they dont respond to tickets or questions and seems like they could not care less about their customers.

Tinfoil hatter methinks, and FD support are usually hailed as being pretty awesome.

Or this...

Okay, if the LANDING TUTORIAL won't let you land, even when you're exactly following the instructions...
Uninstalled.
Thumbs down.

Failed at the landing tutorial....

Really, holding up negative reviews to prove a point isn't always a good idea. Someone might get the idea to quote some of them at you ;)
 
Where in any of my text, did I type that it's harder to find mats? I said it requires more time. There's reports and posts from players in the bug section, about the lack of HGEs, even under ideal conditions when followed as directed. And there are new mats we have to collect now, Boron and Lead for example. So, for the sake of argument, the same mats + MORE of them. Furthermore, if you hadn't noticed, former G5 mats like Tellurium and Technetium, have been downgraded to G4. Their surface percentages have not been raised to reflect, "New & Improved lower grade recipe value, now with less search time!" God help us when they decide to fill up that blank column for the future G5 raw mats. If any of them is Sammarcium or Brabenium, I'll quit without notice.

The one thing I agree with you about, is losing Rep with an engineer when "forcing" an effect on a weapon. That was really annoying. Sometimes though, you'd actually roll an effect and only lose 1 grade, or even roll the one you wanted anyway. (rare) But when did you ever lose any Rep after engineering HRPs, an FSD, SBs or thrusters? Many modules never had an effect that could be applied to begin with, so no one lost any rep with some engineers. With the New & Improved system, you have to spend mats/data on engineers to get secondaries we didn't have to pay for previously. I've spent up to five each for 1 effect, after completing G5. So 25-ish sets + 15 extra mats/data for the special. And I'm now required to gather even more to replenish. So, where's the savings here? It still comes down to time sink.

Don't get me started on the traders. They're sharks. Sure, you can trade down IF you can acquire the appropriate G5s. (again, HGEs an issue here) 6 to 1 is a 600% mark up. Anything above 15 to 1 is criminal. I'd be much happier if I could just shoot the traders, steal all their mats/data and take my chances with interstellar authorities.

Adequacy is subjective and exclusive to the user. I considered 139.8% on just ONE C6 legacy thruster adequate, wouldn't you? Why bother spending 24 more mats/data for 2/10ths of a percent.

All they did was decrease the number of rolls needed to max a module. Except now you have to roll every upgrade for each module. You have to buy every secondary effect. You still have to spend countless hours gathering up junk to do the rolls, especially G5 mats/data. That = time sink and that's been the primary complaint about engineering since it began 2 years ago. "It doesn't matter how hard you try, you can't paint a wall without paint." As long as the new engineering system blows, I'm going to pick the fly $#!^ out of sugar with it. And again your opinion won't change mine.

Rooks (and you don't deserve a salute)

My apologies, not sure why i typed harder as you did say longer.

I still feel my argument is valid, take your example of engineering your thrusters and im guessing you were doing Dirty drives (assuming the 30 rolls you mentioned pre 3.0 were about them).

You would of needed a minimum of 10 HGE's to get 30 pharmaceutical isolators though im guessing not every HGE has them in so more are needed in reality.

In 3.0 and after to max that grade 5 for DD you would only require at MAX 9-10 (usually G5 takes for me on average 6-8 rolls) so that means you would only need 4 HGE's with them in (as each mat you aquire is actually worth 3 mats).

So as you would need 4 HGE's instead of 10 your saving time by not having to find another 6 HGE's (which as you say are apparently bugged currently).

Yes you need extra mats for the experimentals but for any HGE you entered but didnt have PI you would of been picking up extra mats which you could then trade with to get the mats you do actually require.

Engineering is always going to be a timesink but the changes in beyond have helped cut the time down if your wanting to actually max out your modules.

I'd say I've done maybe 8 hours of mat grinding since beyond came out and since then ive managed to get max G5 on:

10 burst lasers all with experimental effects
2 MC with experimental effects (only had to do the G5 of them but i replaced both experimentals as i didnt like the first ones)
Dirty drives on my vette (and ive never sat foot in a HGE to get the PI's)
2x FSD's with experimentals (again just the G5 rolls)
2x thermal resistance shields (couldn't decide on whether to use bi-weaves or normal)
6x shield boosters (mixture of HD and resistance boosters)
And many more like wake scanners/scanners /life support etc.

Had i done this pre beyond i dont think id of even got half of that done and my DDs unless i had been very lucky and got a decent roll would probably only of managed 1 maybe 2 rolls on.
 
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So - you make the massive grind in your game... because you think its the way to keep people playin for longer/coming back to play your game.

Lets look at the facts:

You have around 12,000 active players online at a time (might be wrong here but dont think its far off being next to nothing.. compared to some 'highly successful games' out there.. talking 70k active players; up to 500k active players.. you all know of the games im talkin about).

You have Steam review of 'MIXED' (says it all)

Your forums are FULL of people disgruntled with the current state of the game.

ITS SO DAMN OBVIOUS. REDUCE THE GRIND. MORE PLAYERS WILL PLAY YOUR GAME. YOU WILL MAKE MORE MONEY. YOU CAN USE TO THE MONEY DEVELOP THE GAME FROM:
"ITS GOT SO MUCH POTENTIAL BUT BASICALLY NOT VERY GOOD"

TO:
"OMG THIS GAME NOW BLOWS MY MIND BECAUSE I DONT HAVE TO SPEND 3 HOURS DOING THE SAME TASK OVER AND OVER TO EARN 2 MILLION CREDITS AND I CAN DO MORE VARIETY AND NOT GET SO BORED THAT MY EYELIDS GET STUCK OPEN FROM STARING AT THE SAME STUPID MISSION SCREEN FOR 32 HOURS A WEEK"

Sorry... but starting to lose my patience with these braindead and unempathetic devs.

p.s. One thing that I absolutely love about this game.. is the way the ship handles and flies. The way the engines and weapons sound and look. The combat in rez sites is amazing (for example). CAPITALIZE ON THIS. MAKE IT EXCITING/ENJOYABLE/A BUZZ TO PLAY!! (All the things that Elite currently isn't).
p.p.s. SORRY but I dont enjoy flying close to the ground on a planet for more than 30 minutes, or taking a screenshot of a distant planet (dont mind doin it once.. but that isnt gameplay, or going on a 20,000LY trip with some other individuals where I just hit the 'j' key 2,000 times and watch the screen load over and over and over. THATS NOT FUN! its FLUFF!), I DONT WANT FLUFF I WANT A GAME!

Oh ye - and p.s. I personally dont care whether a planet looks 'redder/greener/more beige than it did before'. How many hours did you spend creating those 'new graphics' when you coulda been working on ACTUAL GODAMN GAMEPLAY? GET REAL.

Ok i feel better now ;)

Amen!
 
You are presenting opinion as fact. Sorry, but unless you have secret powers we are not aware of, you can't alter reality.

I can spend hours at a time shooting rocks, and enjoy it. Mining is an enjoyable pastime for me.

Elite at this moment in 74th place on Steam, and that only shows those playing on Steam, not those who bought it direct, xbox, or PS4. Not too bad at all for a niche game. Its often in first place on Steam in relation to other space games, especially in terms of active players per week. Again, not bad.

By the way, go check out some of the negative reviews. They are not all about the grind. I've seen people give negative reviews because they can't even undock.

Here is the first negative one on the list today, no mention of grind.



Second one dwells on the grind.



Third one is complimentary but complains about the lack of new content.




Next one is a complaint about getting a bounty.



5th one notes the grind but says they ignored it, mainly a complaint about lack of content and the store.



Of course, this is just a snapshot and the complaints differ over time, but 1 out of 5 where the negative reviews are complaining about the grind is rather telling don't you think?

Oh, and then you have negative reviews like this:



Tinfoil hatter methinks, and FD support are usually hailed as being pretty awesome.

Or this...



Failed at the landing tutorial....

Really, holding up negative reviews to prove a point isn't always a good idea. Someone might get the idea to quote some of them at you ;)

Well I appreciate the time and effort you put into this post.
 

Jex =TE=

Banned
No, OP is just another case of gamers who doesn't understand the game genre

Grind? Roflmao, here is an example I was and still playing Kingdom Come Deliverance, an open world first person rpg. Do you know what you can do in that game? Just eating, sleeping, running errands and combat, all while you are practically just moving back and forth around medieval Bohemia setting.

Take out every cutscenes and the written lore/quests from the game and you would find a game that is essentially contain just leveling up grind fest gameplay and has EVEN LESS depth than the what so often accused with an inch deep game that is ED, and KCD is an open world rpg that is a genre that has reputation as deeper games than other game genres.

And yet the people like OP do not complain about the existence of such games.

And even worse, people like OP bring about the stats from other popular but EVEN LESS deep games?

Roflmao.

Dota?
Counter strike?
Pubg?

All you nut jobs do in those games are just shooting or haxing other people, repeatedly in perpetual circle of such monotonous gameplay!

And people dare to complain ED is an inch deep game.

Roflmao again.

No, these people are simply don't understand what is a space sim game about.

Oh dear, it seems you don't understand what gameplay is about. For a start it's not about the setting at all when you're making games and the games you mention - I'm not sure how you failed so completely to misunderstand them and what gameplay is overall if you confusing said games as inferior to ED.
 

Jex =TE=

Banned
Of course, this is just a snapshot and the complaints differ over time, but 1 out of 5 where the negative reviews are complaining about the grind is rather telling don't you think?
)

Yes, it tells us you think anecdotal evidence is somehow admissable to support an argument. What you actually need to do is take a sample size of say a thousand to make an accurate assessment.
 
Yes, it tells us you think anecdotal evidence is somehow admissable to support an argument. What you actually need to do is take a sample size of say a thousand to make an accurate assessment.

IIRC the 3 stars 'mixed reviews' rating on Steam is from a sample size of 20,000 or therabouts.

So I do not entirely feel heretical in my criticisms.
 
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No, OP is just another case of gamers who doesn't understand the game genre

Grind? Roflmao, here is an example I was and still playing Kingdom Come Deliverance, an open world first person rpg. Do you know what you can do in that game? Just eating, sleeping, running errands and combat, all while you are practically just moving back and forth around medieval Bohemia setting.

Take out every cutscenes and the written lore/quests from the game and you would find a game that is essentially contain just leveling up grind fest gameplay and has EVEN LESS depth than the what so often accused with an inch deep game that is ED, and KCD is an open world rpg that is a genre that has reputation as deeper games than other game genres.

And yet the people like OP do not complain about the existence of such games.

And even worse, people like OP bring about the stats from other popular but EVEN LESS deep games?

Roflmao.

Dota?
Counter strike?
Pubg?

All you nut jobs do in those games are just shooting or haxing other people, repeatedly in perpetual circle of such monotonous gameplay!

And people dare to complain ED is an inch deep game.

Roflmao again.

No, these people are simply don't understand what is a space sim game about.

Rofl, I have to play multiple times through Kingdom Come deliverance until I get together the hours in ED. The difference is that In KCD I constantly advance - Elite Dangerous set me back in my gameplay with just one update - over 500 hours played and I have to grind myself bloody to get where I already was before.

Also, in KCD exploring the open world is fun. The combat is fun. Because it is somewhat balanced. In ED it just isn't fun anymore. And in KCD I don't have to push the ' jumpdrive 531 times to get places.
 
You are presenting opinion as fact. Sorry, but unless you have secret powers we are not aware of, you can't alter reality.

I can spend hours at a time shooting rocks, and enjoy it. Mining is an enjoyable pastime for me.

Elite at this moment in 74th place on Steam, and that only shows those playing on Steam, not those who bought it direct, xbox, or PS4. Not too bad at all for a niche game. Its often in first place on Steam in relation to other space games, especially in terms of active players per week. Again, not bad.

By the way, go check out some of the negative reviews. They are not all about the grind. I've seen people give negative reviews because they can't even undock.

Here is the first negative one on the list today, no mention of grind.



Second one dwells on the grind.



Third one is complimentary but complains about the lack of new content.




Next one is a complaint about getting a bounty.



5th one notes the grind but says they ignored it, mainly a complaint about lack of content and the store.



Of course, this is just a snapshot and the complaints differ over time, but 1 out of 5 where the negative reviews are complaining about the grind is rather telling don't you think?

Oh, and then you have negative reviews like this:



Tinfoil hatter methinks, and FD support are usually hailed as being pretty awesome.

Or this...



Failed at the landing tutorial....

Really, holding up negative reviews to prove a point isn't always a good idea. Someone might get the idea to quote some of them at you ;)

Im sure if I could be bothered I could go through the literally thousands of reviews and pull out 5 negative ones that all talked about the grind. This is almost a politicians level of spin.
 

Jex =TE=

Banned
IIRC the 3 stars 'mixed reviews' rating on Steam is from a sample size of 20,000 or therabouts.

So I do not entirely feel heretical in my criticisms.

I meant about the "grind" being 1 in 5 of the complaints that AA was trying to use as a compelling argument (supposedly that there is no grind in ED?)
 
If you believe that the game will be made more engaging by speeding up your progress through it, then you are part of the problem.
 
I meant about the "grind" being 1 in 5 of the complaints that AA was trying to use as a compelling argument (supposedly that there is no grind in ED?)

Nope. There is grind, but only when you choose to grind. You do not need to repeatedly do something in a row to get to your goal, it is admittedly faster that way, but at the end of the day it is up to the player. I prefer to enjoy myself in the game, even if it takes me ages to get to my goals.

Whereas moving the goalposts and artificially piling up new grind requirements to tackle the bulletsponged AI is perfectly fine, right?

Which new grind requirements are these that are needed to tackle the NPC's?
 

Jex =TE=

Banned
Nope. There is grind, but only when you choose to grind. You do not need to repeatedly do something in a row to get to your goal, it is admittedly faster that way, but at the end of the day it is up to the player. I prefer to enjoy myself in the game, even if it takes me ages to get to my goals.

What has that got to do with trying to pull off a sample size of 5 anecdotal posts as a legititmate study of complaints about grind?
 
I really get where the OP is coming from. I like the game; however, since the Smeaton nerf I haven't been playing as much lately.

Here is the problem, while I play, I don't recommend the game. Word of mouth counts in games, and this game gets terrible word of mouth reviews.

I like the idea that someone else mentioned; procedurally generate random gold mines. Use an algorithm that makes them infrequent, but not impossible. Then people who find goldmines fun can watch the boards and dash to them as they are found. Others, who just want to have enough coin to build the ship they want can head to a goldmine, build up credits, then go do what they want.

Someone else mentioned story based chained missions, this is an idea I can easily get behind. As a way to generate them (because writing a hundred or so of these would get real boring) Frontier could hold a bit of a contest where people submit ideas, then Frontier would just need to evaluate them.
 
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I am surprised that its still possible to earn 50-60 million credits in 2 hours from SOL to Alpha Centuri on data missions. I know its slightly a boring way of earning credits however grinding still pays. I am curious if its because I am allied with all factions in SOL that I get these missions or does everyone?
 
Remember guys, The Grind is in your Mind™.

Take the current CG for example:

Objective: enter the 75% results so that you can gain some money to afford a rebuy, nothing fancy.

Jump, jump, jump, wait 2 minutes to reach destination staring at the screen, dock, slider right
Jump back, jump back, jump back, jump back (Yes one more because the ship is fully loaded), slider left
Jump, jump, jump, wait 2 minutes to reach destination while staring at the screen in agony, dock, slider right
Jump back, jump back, jump back, jump back, slider left
Jump, jump, jump, wait 2 minutes to reach destination staring at the screen in agony, dock, slider right
Jump back, jump back, jump back, interdicted by a player, destroyed, spawned at the last station with a few millions less in the pocket.
Aaaaand jump back, jump back, jump back, jump back, slider left and finally wonder what you're doing with your life.

Barely got into the 75&. Trader CG is a soulless grind even as entry level contribution. Let alone top tiers.
And I did this with a Type 7, I can only be sad for those who try to earn some money in an hauler or a type 6

---

Let's take another example, a classic passenger mission "Winston wants to see naked space babes bathing in an oceanic planet over there + 2 more", Aha! Time to try my 32+ ly asp.

Jump, jump, jump, jump, wait a minute staring at the screen while refueling, jump, jump, wait a few minutes staring at the screen while reaching destination, reach destination, scan probe, message "Yes, yes, the future is very exciting, now take me over there, hurry"
Jump, jump, jump, jump, jump, refuel, jump, jump, jump, jump, wait until you reach the destination, scan probe.
Message "Thanks commander, I had enough of these lava jets I can't even see from this height, now I want to go to the guardian site, get a move on"
Checks how far the destination is
17 jumps.
And obviously you also have to go back to the starting station. Always keep that in mind.

I don't feel like I'm grinding at all, eh, nope.

---

I need arsenic for a mod, again, nothing fancy, I don't want to max out anything just a basic mod, I have all others mats I need anyway.

Open galaxy map and checks systems one by one to see if there's a planet with a chance to roll arsenic from opening the rng spawning planetary loot boxes.. uhm, I mean, metallic meteorites.

This system has no planets, neither this one, nope, nope, this one has 17 planets/moons none has arsenic, nope, nope, nope, AHA! Found it.
Jump, jump, jump, jump, jump, wait to reach the 12k ls away planet staring at the screen trying to convince myself the Grind is in my Mind™.
Orbital cruise, dropping somewhere, who cares exacly where it's all rng.
You can't land here, you can't land here, you can't land here, you can't land here, you can't land here.. wait the cursor went blue for a second! Damn, lost it, you can't land here, you can't land here, you can't land here, you can't land here.

Found a landing spot, fracking finally.
Deploy SRV.

Follow the bottom lines in the scanner and..
mesonderite: iron, sulphur, nickel
mesonderite: iron, sulphur, nickel
Chunck: iron, iron, germanium, nickel
mesonderite: iron sulphur nickel
metallic meteorite: iron, sulphur, germanium, tin.
chunk: iron, sulphur, sulphur

And so on, and so on.

This for a basic lvl 3 or 4 mod.


So either the grind is in your mind™ people play once a week for half an hour, or they just go around in supercruise on a random system going "Whoa, stars are pretty aren't they hurr durr" for hours ignoring every single mechanics the game has to offer but feeling entitled enough to go dictating how people should play the game their way in order to be enjoyed.
 
Remember guys, The Grind is in your Mind™.

Take the current CG for example:

Objective: enter the 75% results so that you can gain some money to afford a rebuy, nothing fancy.

Jump, jump, jump, wait 2 minutes to reach destination staring at the screen, dock, slider right
Jump back, jump back, jump back, jump back (Yes one more because the ship is fully loaded), slider left
Jump, jump, jump, wait 2 minutes to reach destination while staring at the screen in agony, dock, slider right
Jump back, jump back, jump back, jump back, slider left
Jump, jump, jump, wait 2 minutes to reach destination staring at the screen in agony, dock, slider right
Jump back, jump back, jump back, interdicted by a player, destroyed, spawned at the last station with a few millions less in the pocket.
Aaaaand jump back, jump back, jump back, jump back, slider left and finally wonder what you're doing with your life.

Barely got into the 75&. Trader CG is a soulless grind even as entry level contribution. Let alone top tiers.
And I did this with a Type 7, I can only be sad for those who try to earn some money in an hauler or a type 6

---

Let's take another example, a classic passenger mission "Winston wants to see naked space babes bathing in an oceanic planet over there + 2 more", Aha! Time to try my 32+ ly asp.

Jump, jump, jump, jump, wait a minute staring at the screen while refueling, jump, jump, wait a few minutes staring at the screen while reaching destination, reach destination, scan probe, message "Yes, yes, the future is very exciting, now take me over there, hurry"
Jump, jump, jump, jump, jump, refuel, jump, jump, jump, jump, wait until you reach the destination, scan probe.
Message "Thanks commander, I had enough of these lava jets I can't even see from this height, now I want to go to the guardian site, get a move on"
Checks how far the destination is
17 jumps.
And obviously you also have to go back to the starting station. Always keep that in mind.

I don't feel like I'm grinding at all, eh, nope.

---

I need arsenic for a mod, again, nothing fancy, I don't want to max out anything just a basic mod, I have all others mats I need anyway.

Open galaxy map and checks systems one by one to see if there's a planet with a chance to roll arsenic from opening the rng spawning planetary loot boxes.. uhm, I mean, metallic meteorites.

This system has no planets, neither this one, nope, nope, this one has 17 planets/moons none has arsenic, nope, nope, nope, AHA! Found it.
Jump, jump, jump, jump, jump, wait to reach the 12k ls away planet staring at the screen trying to convince myself the Grind is in my Mind™.
Orbital cruise, dropping somewhere, who cares exacly where it's all rng.
You can't land here, you can't land here, you can't land here, you can't land here, you can't land here.. wait the cursor went blue for a second! Damn, lost it, you can't land here, you can't land here, you can't land here, you can't land here.

Found a landing spot, fracking finally.
Deploy SRV.

Follow the bottom lines in the scanner and..
mesonderite: iron, sulphur, nickel
mesonderite: iron, sulphur, nickel
Chunck: iron, iron, germanium, nickel
mesonderite: iron sulphur nickel
metallic meteorite: iron, sulphur, germanium, tin.
chunk: iron, sulphur, sulphur

And so on, and so on.

This for a basic lvl 3 or 4 mod.


So either the grind is in your mind™ people play once a week for half an hour, or they just go around in supercruise on a random system going "Whoa, stars are pretty aren't they hurr durr" for hours ignoring every single mechanics the game has to offer but feeling entitled enough to go dictating how people should play the game their way in order to be enjoyed.

All you are doing is describing the base mechanics. You could do the exact same for any other game out there to make it sound boring. Try harder next time.
GTA 5 can be boiled down to this:

Drive a car
Get out of car
Shoot some people
Get in car
Drive a car
get out of car
shoot some people
get in car
drive a car

Ohhh sounds great doesn't it.
 
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